One of the greatest examples that Survival Horror is long from dead and can be made into one hell of an experience, is DayZ. A modification for ArmA2. In the end, it was plagued by too much inventory being available, zombies not becoming that much of an issue rather than being an obstacle and cheaters, but for the first 2 months, those who were playing it pure experienced something which in games books or movies has not yet been delivered.
Funny thing, the greatest horror came from facing down a guy and not knowing if he was friendly or not. And until the game became FFA with zombies in a 200 sq km map, it was phenomenal.
Funny thing, the greatest horror came from facing down a guy and not knowing if he was friendly or not. And until the game became FFA with zombies in a 200 sq km map, it was phenomenal.
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