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The Legend of Zelda: A Link to the Past 2

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  • #31
    I think Zelda fans should be able to vote whether or not to ban you for saying that.

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    • #32
      Originally posted by J0shuaKane View Post
      she has 2
      *facepalm*

      Allow me to reiterate.


      Princess Peach got her own title, why not Princess Zelda? Women need stuff, too... especially, stuff that is designed and developed for a Nintendo console, by Nintendo.
      I'm a blackstar.

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      • #33
        From what I saw, it is going to have the same overworld as LTTP, except there are new dungeons and a new original storyline. Don't know how I feel about that. Part of me thinks that they should make a new overworld too, but then again it is obvious they are trying to capitalize on the success of the original LTTP. And they can call it LTTP by keeping the same overworld. At least they got rid of that ridiculous-looking Wind Waker-cartoon Link. Could never stand that cell shaded cartoon Link. Don't know what people saw in it.

        On the Zelda II note, I simply love it because of the nostalgia/retro feel it had and the memories tied to it. Zelda 1, 2, and 3 are the best Zelda games ever made, period.
        Last edited by RetroRain; 04-23-2013, 01:16 PM.
        My YouTube Channel - www.youtube.com/user/RetroRain2
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        • #34
          Originally posted by Carnivol View Post
          Fail to see how pretty much being the trendsetter for a large share of many of the modern day standards in gaming makes them creatively dead.
          They have not done this since the 90s and the last good new IP they created was Pikmin in 2001.
          Beanovsky Durst - "They are not pervs. They are japanese."

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          • #35
            I see a Zelda game for The Legend of Zelda series being what Revengeance is for Metal Gear.
            http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
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            • #36
              Originally posted by Dracarys View Post
              They have not done this since the 90s and the last good new IP they created was Pikmin in 2001.
              They were also the first game company to introduce touch screen and motion sensors to their consoles, others followed suite in one way or another.
              Last edited by Wrathborne; 04-23-2013, 06:38 PM.

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              • #37
                RetroRain; Your list accidentally excluded the best of the 90s -- the perfection of their formula and a portable masterpiece -- only limited by a lacking shortcut set for the inventory; Link's Awakening, my good sir! Shame on you. Shame!

                Originally posted by Dracarys View Post
                They have not done this since the 90s and the last good new IP they created was Pikmin in 2001.
                What Wrath said, and as for IPs (the ones that weren't complete garbage); they're still rocking more sustainable first-party support in the form of both internally and externally developed stuff (not to mention publishing/production deals for platform exclusives) than the two other console manufacturers are, so not entirely sure why you feel such an urge to single out Nintendo on that front as some sort of epitome of unoriginality and lacking support

                (Sure, you get a new Mario Kart every generation, along with a new pair of retro and 3D Mario titles, all of which are state-of-the-art and well deserving of their high sales and high review scores, but there are also so many other titles people seem to forget about -- simply 'cause their main focus isn't giant million dollar hype-based advert campaigns and gallons of blood and tits)
                Last edited by Carnivol; 04-23-2013, 09:13 PM.

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                • #38
                  I'm not overly excited for this however I am interested in playing it and will most likely pick it up at launch. My 3DS has been a worthwhile purchase. It gets more play than my Xbox does.

                  And as far as Zelda goes I've enjoyed all the games except for 2, and the gameboy color originals. Windwaker was...okay. But I loved how weird and quirky Majora's Mask was. I love it the same way I love Super Mario Bros. 2.
                  sigpic
                  "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

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                  • #39
                    Originally posted by Carnivol View Post
                    What Wrath said, and as for IPs (the ones that weren't complete garbage); they're still rocking more sustainable first-party support in the form of both internally and externally developed stuff (not to mention publishing/production deals for platform exclusives) than the two other console manufacturers are, so not entirely sure why you feel such an urge to single out Nintendo on that front as some sort of epitome of unoriginality and lacking support

                    (Sure, you get a new Mario Kart every generation, along with a new pair of retro and 3D Mario titles, all of which are state-of-the-art and well deserving of their high sales and high review scores, but there are also so many other titles people seem to forget about -- simply 'cause their main focus isn't giant million dollar hype-based advert campaigns and gallons of blood and tits)
                    How does Nintendo forking out cash for other people to do stuff not make Nintendo creatively dead? If I pay someone to paint me a picture that does make me creative?

                    Nintendo used to constantly be doing new, fresh and exciting things. Not anymore, some of their games just haven't changed since the 90s, some improved during GC era, some tried things that didn't work, but all then started going backwards into 90s design.

                    Nintendo recycle so much these days it is unreal too. Mii's are one example of laziness pasted everywhere, but the island WSR takes place on...recycled for Pilotwings, recycled for MK (oh and the last few MK games are half filled with recycled courses, I wonder if MKU will recycle a recycle). Look at the last 4 NSMB games, on DS, Wii, 3DS and WiiU. They are all copy and pastes visually and gameplay, compare SMB1, 2, 3, SMW and all have big changes visually and gameplay wise. A lot of their core support are just ports or remakes, in some cases straight up ROM dumps. People who like to give Capcom shit, well don't look at Nintendo.

                    I brought up the new IP issue but you claim the others are worse? Listing the (good) new IPs Sony have created since Pikmin, I'll skip downloable stuff. The Getaway, Jak and Daxter, God of War, Uncharted, Heavy Rain, Ico, Gravity Rush, Infamous, Killzone, Motorstorm, Patapon, SOCOM, Ratchet and Clank, Resistance, Shadow of the Colossus, Siren. Upcoming: The Last of Us, Beyond: Two Souls. Probably missing some.

                    If want to give Nintendo a bit more credit,they outsourced Eternal Darkness, a great game/new IP but not made by Nintendo and never revisted. Xenoblade Chronicles was also a great game (and where my avatar is from) but this is a pseudo new IP, technically it is but its just another game in the Xeno series and Nintendo bought the devs behind that. But no, Nintendo aren't even close to producing new IPs like other companies.

                    They are creatively dead, recycling in a way they never have before and milking the nostalgia of their heyday by making all their games resemble and play like games from then instead of taking them in fresh, new directions.
                    Last edited by Dracarys; 04-24-2013, 01:39 PM.
                    Beanovsky Durst - "They are not pervs. They are japanese."

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                    • #40
                      Originally posted by Dracarys View Post
                      How does Nintendo forking out cash for other people to do stuff not make Nintendo creatively dead? If I pay someone to paint me a picture that does make me creative?

                      Nintendo used to constantly be doing new, fresh and exciting things. Not anymore, some of their games just haven't changed since the 90s, some improved during GC era, some tried things that didn't work, but all then started going backwards into 90s design.

                      Nintendo recycle so much these days it is unreal too. Mii's are one example of laziness pasted everywhere, but the island WSR takes place on...recycled for Pilotwings, recycled for MK (oh and the last few MK games are half filled with recycled courses, I wonder if MKU will recycle a recycle). Look at the last 4 NSMB games, on DS, Wii, 3DS and WiiU. They are all copy and pastes visually and gameplay, compare SMB1, 2, 3, SMW and all have big changes visually and gameplay wise. A lot of their core support are just ports or remakes, in some cases straight up ROM dumps. People who like to give Capcom shit, well don't look at Nintendo.

                      I brought up the new IP issue but you claim the others are worse? Listing the (good) new IPs Sony have created since Pikmin, I'll skip downloable stuff. The Getaway, Jak and Daxter, God of War, Uncharted, Heavy Rain, Ico, Gravity Rush, Infamous, Killzone, Motorstorm, Patapon, SOCOM, Ratchet and Clank, Resistance, Shadow of the Colossus, Siren. Upcoming: The Last of Us, Beyond: Two Souls. Probably missing some.

                      If want to give Nintendo a bit more credit,they outsourced Eternal Darkness, a great game/new IP but not made by Nintendo and never revisted. Xenoblade Chronicles was also a great game (and where my avatar is from) but this is a pseudo new IP, technically it is but its just another game in the Xeno series and Nintendo bought the devs behind that. But no, Nintendo aren't even close to producing new IPs like other companies.

                      They are creatively dead, recycling in a way they never have before and milking the nostalgia of their heyday by making all their games resemble and play like games from then instead of taking them in fresh, new directions.
                      The obvious exception being Metroid Prime, and a few other franchise titles. But even MP was created by Retro Studios, so...

                      Many could use the "unique hardware" argument, but as seen with reports of how the Wii U has completely fail-bombed (55,000 units in March, and about 57,000 unit in Feb. ), it becomes relative to one's opinion. Hence, why I previously said that "Nintendo is a failed investment".

                      And you bring up a great, considerable viewpoint: Compare the first four Super Mario games, then compare the first four "New" Super Mario games. They were headed in the right direction with GCN Mario titles, though... then boom. We get "New" Nostalgia Bros. in "uber HD!!!". 7 years too late, Nintendo.


                      In my honest opinion, Nintendo's hardware R&D staff is what's killing the company. Because software developers have to conform to gimmicks, and we all suffer. And it's no wonder that 3rd party companies are fleeing, like rats on a sinking ship.

                      That said, I would like to remain optimistic and would love to see Nintendo recover.
                      I'm a blackstar.

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                      • #41
                        This isn't Link's Awakening 2. Why is it on 3DS? Don't answer my rhetoric - I don't want a fucking DS. But then again after the whole Skyward thing I'm pretty indifferent to the future of the series, it was so empty. I don't even know what to think about them any more.
                        Last edited by Code_R; 04-24-2013, 03:28 PM.

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                        • #42
                          Originally posted by Dracarys View Post
                          They are creatively dead, recycling in a way they never have before and milking the nostalgia of their heyday by making all their games resemble and play like games from then instead of taking them in fresh, new directions.
                          So when has Sony been known for its innovation in the console wars?The Psp playing UMD movie discs?

                          Nintendo has played this game longer than Sony or Microsoft and unfortunately, they haven't embraced the internet which has been one of their many mistakes, but are you really going to claim Nintendo is creatively dead when in the past 10 years they've released multi screen consoles(3DS, WiiU) motion controlled controllers, a 3D handheld console, as well as being the first of the console factions to introduce the player avatar(Mii) which has been used by Sony and Microsoft as well.The Mii concept may not be that amazing an addition, but when your rivals use the same idea you did, then you did something unique.

                          Whats Sony release in the past 10 years? The PS3, The PSP Vita, and the Sony Dildo(their motion controller, it's what it looks like and its what I'm gonna call it).

                          Even Microsquish has experimented with Kinect and put out something different, that shows a lot more creativity than Sony has shown since they entered the Console market. Creativity is about taking chances, and Sony isn't one to take chances. They use their competitors ideas and modify them to fit their own tastes. Thats fine, its a safe business model but it still shows that they don't have any guts to experiment the same way Nintendo and Microsquish do.

                          Nintendo has gotten lazy on a lot of their own games, but they've been more innovative and creative with their consoles than Sony ever has. Sony has embraced the Mature rating crowd and has a more adult library of video games, thats their main claim to fame and the one argument I hear against Nintendo. Thats fine its all down to personal preferences.

                          And Nintendo has gotten lazy on a lot of their own personal titles, but if you're going to bash them about that and overlook the additions to consoles they've been the ones to introduce, and others have adopted since, then you might want to take a moment to reflect.
                          Last edited by Wrathborne; 04-24-2013, 05:40 PM.

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                          • #43
                            Nintendo doesn't have a red logo any more because they are dead inside.

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                            • #44
                              Originally posted by Wrathborne View Post
                              So when has Sony been known for its innovation in the console wars?The Psp playing UMD movie discs?

                              Nintendo has played this game longer than Sony or Microsoft and unfortunately, they haven't embraced the internet which has been one of their many mistakes, but are you really going to claim Nintendo is creatively dead when in the past 10 years they've released multi screen consoles(3DS, WiiU) motion controlled controllers, a 3D handheld console, as well as being the first of the console factions to introduce the player avatar(Mii) which has been used by Sony and Microsoft as well.The Mii concept may not be that amazing an addition, but when your rivals use the same idea you did, then you did something unique.

                              Whats Sony release in the past 10 years? The PS3, The PSP Vita, and the Sony Dildo(their motion controller, it's what it looks like and its what I'm gonna call it).

                              Even Microsquish has experimented with Kinect and put out something different, that shows a lot more creativity than Sony has shown since they entered the Console market. Creativity is about taking chances, and Sony isn't one to take chances. They use their competitors ideas and modify them to fit their own tastes. Thats fine, its a safe business model but it still shows that they don't have any guts to experiment the same way Nintendo and Microsquish do.

                              Nintendo has gotten lazy on a lot of their own games, but they've been more innovative and creative with their consoles than Sony ever has. Sony has embraced the Mature rating crowd and has a more adult library of video games, thats their main claim to fame and the one argument I hear against Nintendo. Thats fine its all down to personal preferences.

                              And Nintendo has gotten lazy on a lot of their own personal titles, but if you're going to bash them about that and overlook the additions to consoles they've been the ones to introduce, and others have adopted since, then you might want to take a moment to reflect.
                              Motion controls and multiple-viewpoints are the next logical step to a more perfect gaming experience - virtual reality.

                              It was only a matter of time, before one company or another took that necessary step. The problem with Nintendo, is that their approach is completely flawed. It especially doesn't help matters when their target audience is children. Add the broken-record nostalgia approach for older gamers, and you've got recipe for disaster.

                              The Wii U is not an innovation - they even said, themselves: They're trying to capitalize off the smartphone and tablet crowd. The technology just simply isn't new.

                              When a gaming company does a half-ass with their own hardware product, it seems more like a hustle, a gimmick. Hell, most people don't even know what a Wii U is. I spent 10 minutes explaining to a woman, in Walmart recently, that the Wii U is not the same thing as an original Wii. When she discovered the price, after testing the kiosk model, she decided that her son didn't need "another Wii", thanked me and walked away. I've read numerous reports online that I am not alone (to my realistic shock).

                              In this world, where everything and everyone is a copy of an imitation, Nintendo definitely deserves the utmost respect for taking chances... but lack of software speaks volumes. The fact that 3rd party developers want nothing to do with their current systems is just salt in the wound. The end-result is people losing faith.

                              Sony and Microsoft are not without their flaws, either. They waited and judged the open-market, before making any decisions on hardware. The major difference comes when you compare both 1st and 3rd party software support for their existing systems. People actually want to develop software for their hardware. Unfortunately, the same cannot be said for Nintendo.
                              I'm a blackstar.

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                              • #45
                                ^ In all fairness, the lack of third parties with Nintendo has been going on since the N64 days when they were so strict about their regulations and irregular data formats (cartridges vs. the new CD format, mini discs vs. regular DVDs, etc.) that people just jumped ship and Nintendo has been trying to get them back ever since. That was always one of Nintendo's biggest flaws, I thought, that they pushed away third party support.

                                Granted, I never buy Nintendo hardware for the third party offerings usually, they're just a bonus if they come to the system. The first party goods are usually very much worth the investment. But I do recognize that it's a pretty major flaw when trying to get all sorts of gamers to come back to you. However, I think the Wii U is still in its "new console, doing badly" phase and as soon as they announce more stuff and more importantly, start releasing more games, it'll get its footing. I mean it's not like it's doing too poorly, it's outselling the PS360 during the same time frame last I checked. It's just gonna need releases soon or things are going to get bad. Nothing we haven't really seen from most, if not all console launches though (except the Wii, that was insane when it launched).

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