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"Xbox One" has awesome games. Haters are missing out. (So is most of Europe now)

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  • Apparently you need smartglass to get the full product, or access to it anyway.
    Beanovsky Durst - "They are not pervs. They are japanese."

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    • Originally posted by Dracarys View Post
      http://www.siliconera.com/2013/06/20...to-smartglass/

      Apparently you need smartglass to get the full product, or access to it anyway.
      Unless the new version of SmartGlass is extremely resource heavy, SmartGlass' (in its current state) is fortunately available for pretty much all "modern" iOS, Android and Windows 7.5 (or newer) devices + Windows 8 in all its shapes, so nothing the average user should have to worry about not having access to in one form or another.

      I've seen people complain about these features already (mainly after UbiSoft's showed tablet integration in a bunch of games) -- but what do people expect? Integration of additional features, but without actually taking advantage of said feature in a way that justifies its existence? (So they can bitch about it being present but not bringing anything extra/new/whatever?)

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      • Originally posted by geluda View Post
        http://www.heyuguysgaming.com/news/1...-rip-must-read

        Just saw this, found it an interesting read.

        Sony +1
        Microsoft -1
        Microsoft seems to be overestimating the social life of the average gamer. Call me old-fashioned, but I don't want to bloody tweet every damn thing I do in a game, much less share stupid video captures of it, or have several PIP boxes blocking my view. "But no one is forcing you to do that stuff!" one might contend; "thank heavens" I concur.

        I am not anti-multi-player, and I do enjoy playing games with others as most people do (especially MGO & Outbreak). But if you think of your social life as an onion, the scope of social gaming need only reach the people with whom you actually play, and not radiate towards the outer layers like Twitter, Facebook, Myspace, etc. Otherwise, the implication is that practically everyone you know would give a flying fuck about your video game achievements, memories, and inside jokes.

        Am I alone on this? Do a lot of you play games with your IRL and FB friends often? Maybe I am just a "closet gamer" who doesn't like to bring his little personal fantasy world into the open.

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        • Oh, and "family plan game sharing" seems to merely comprise timed demos... Great... Those should be offered free of charge for everyone anyway, since they're basically interactive advertisements.

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          • ^Wonder if we could get an actual credible inside source to comment on the game sharing function. But if that's the way it would've worked (in most cases), then it's indeed balls. (To me, it sounds like that's how it "should" work when you don't have online access on it, like the timed PS+ demos, I suppose)

            Originally posted by Enigmatism415 View Post
            Microsoft seems to be overestimating the social life of the average gamer. Call me old-fashioned, but I don't want to bloody tweet every damn thing I do in a game, much less share stupid video captures of it, or have several PIP boxes blocking my view. "But no one is forcing you to do that stuff!" one might contend; "thank heavens" I concur.
            At least Microsoft didn't replace the SELECT/BACK button with the SHARE/Facebook button :/

            Originally posted by Enigmatism415 View Post
            Am I alone on this? Do a lot of you play games with your IRL and FB friends often? Maybe I am just a "closet gamer" who doesn't like to bring his little personal fantasy world into the open.
            Sometimes? Depends, really. I'm a couch gamer. I enjoy multiplayer on the couch more than online. Sometimes host gaming weekends/LANs (booze, games, and movies)
            Last edited by Carnivol; 06-21-2013, 06:03 PM.

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            • Some of the MS staff on twitter have already been denying the timed demo thing of the family share.

              Interesting to note too Eurogamer's Digital Foundry has noted most first party One titles are playing 1080p at 60FPS where as Sony's first parties are looking mostly to be 1080 at 30f. Unless Sony is going back to forcing 3D in their games I'd love to know why that is.

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              • Originally posted by Rombie View Post
                Some of the MS staff on twitter have already been denying the timed demo thing of the family share.

                Interesting to note too Eurogamer's Digital Foundry has noted most first party One titles are playing 1080p at 60FPS where as Sony's first parties are looking mostly to be 1080 at 30f. Unless Sony is going back to forcing 3D in their games I'd love to know why that is.
                Weren't Xbox games running on PC's though?

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                • Originally posted by alexdz View Post
                  Weren't Xbox games running on PC's though?
                  Yes, the 'Xbox One' Battlefield 4 demo even had a PC input displays show up. Was just using an Xbone controller. MS are notorious for faking their E3 stuff though.
                  Beanovsky Durst - "They are not pervs. They are japanese."

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                  • Originally posted by Dracarys View Post
                    Yes, the 'Xbox One' Battlefield 4 demo even had a PC input displays show up. Was just using an Xbone controller. MS are notorious for faking their E3 stuff though.
                    its not really faking. dev kits are known to become unstable, crash, freeze, etc. which is why when you seen the Assassin's Creed IV presentation using PS4 dev kits, they were freezing as as well, especially if the game hasnt even gone Gold yet. dev kits only really have one primary usage, and presenting isnt one of them.
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                    • Rumor has it some games were PC builds and weren't actually ported to the console yet.

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                      • Originally posted by Branden_Lucero View Post
                        its not really faking. dev kits are known to become unstable, crash, freeze, etc. which is why when you seen the Assassin's Creed IV presentation using PS4 dev kits, they were freezing as as well, especially if the game hasnt even gone Gold yet. dev kits only really have one primary usage, and presenting isnt one of them.
                        It's running on PC, so it is fake. They have also in the past been caught using pre-recorded videos and just faked people playing the game on stage.
                        Beanovsky Durst - "They are not pervs. They are japanese."

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                        • There is debate that some of the first party titles weren't running on PC though, which I assume is why DF looked at their games only and not the 3rd party ones. They also seem to have had good contact with the materials themselves as far as the MS stuff goes, so I assume this is why they'd be discussing it. In any case you don't need to take my word for it, there are several articles on there worth looking at:

                          Your trusted source for video game news, reviews and guides, since 1999.


                          Edit - I missed hearing it probably in the glut of negative comment about the Xbox One reveal but MS intends all their main first party will run 60fps when the console launches. If true the running on PC now is negligible, the point is its supposed to be that when the games arrive at the end if the year. I struggle to see why Sony would struggle to match this intent given the similar setup of their console with more RAM. But I guess it will come out in the wash eventually.
                          Last edited by Rombie; 06-22-2013, 01:20 AM.

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                          • At least 720p is finally behind us right? And the PS4 can indeed handle 1080p60, but I'm also curious as to why they're purportedly deciding not to showcase that ability.

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                            • It is worth noting that some devs like Sucker Punch are looking for a solid 30 so that they can focus on more detailed effects, filters, lighting etc and the like. And in the above link the PS3 article talks of how impressive the game looks that may mean that higher frame rates aren't always that important, and Sony will just let each dev decide what's important to them than setting a standard for its own studios. I so suspect just like they are now even with the increase in rez they'll continue to be all over the place between games. Maybe as far as the E3 went it was just important enough to show the games running on actual PS4 hardware than caring about the frame rate of products still well under development.

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                              • Apparently devs do not even have final PS4 dev kits yet, everything at E3 was running on old 4GB dev kit. Would explain why not optimising the games.
                                Beanovsky Durst - "They are not pervs. They are japanese."

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