So I've been on a bit of a ps2 survival-horror spree recently (I owned an xbox during that era, sadly) and played through CT3, which is my first clock tower game. Since a lot of people here seem to be survival horror nuts, I was wondering if any Clock Tower fans knew why it's such a mess of themes and gameplay mechanics - the fantastical subordinates, the "Sailor Moon" boss fights, the semi-comedic script, the environmental "alarms" (knocking over cans etc.) being abandoned after a couple of bosses and so on. Did it have a rushed or contentious development cycle or something?
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Just played Clock Tower 3 for the first time. Why is it so...weird?
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The game you speak of is actually Clocktower 4 and is not a true CT game nor made by the original creators. Clocktower for the SNES & Wonderswan is the original (re-released as Clocktower: The first fear on Playstation one). Clocktower 2 for the Playstation one, known simply as Clocktower outside of Japan is the second game. CT2 is a true sequel to the first game, so you'll need to play both to get the whole story. They are the best in the series.
Clocktower 3: Ghosthead, known as Clocktower 2: The struggle within outside of Japan is the third game in the series and has nothing to do with the originals and is not a very good game. Then there's this game, Clocktower 4.sigpic
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