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Alan Wake (Time to WAKE UP again!)
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Originally posted by doomed View PostOh and they release screenshots of the editor running on Windows only to make me even more angry..
Originally posted by randomwab View Post
Anyway, even though the game looks spectacular in general (and unlike before, I fear I might actually grab this on day 1), the facial animation still looks kinda "meh" to me in all footage that's been shown. The lip sync seems so basic and the facial mocap/animation appears to be almost non-existent at times.Last edited by Carnivol; 04-08-2010, 09:20 AM. Reason: Hoping it's just a case of poorly selected promo footage (or incomplete stuff)
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Originally posted by Carnivol View PostAnyway, even though the game looks spectacular in general (and unlike before, I fear I might actually grab this on day 1), the facial animation still looks kinda "meh" to me in all footage that's been shown. The lip sync seems so basic and the facial mocap/animation appears to be almost non-existent at times.
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Originally posted by BBboy20 View PostWhere is that Sam Lake gif from?
Here's the teaser: http://www.youtube.com/watch?v=2Ao3mFxeGZw
The full thing is on Alan Wake's facebook page (there's a link under the teaser).
Originally posted by Carnivolthe facial animation still looks kinda "meh" to me in all footage that's been shown. The lip sync seems so basic and the facial mocap/animation appears to be almost non-existent at times.
However, it is said that Remedy hired CaptiveMotion to do facial animation, and the company completed the work on it somewhere around February. So maybe it's just that this footage is from an old version or something. Because, for example, while the facial animation when Barry is talking (the "I'm his manager") is really simple, the mouth animation when that guy with glasses calms down policemen looks much better.
Anyway, here's a demo of what Embody, the capture system that CaptiveMotion is using, can do:
http://www.captivemotion.com/This animation was created using CaptiveMotion's Embody technology. The model and textures were scanned by Eyetronics Media & St...
So it would make no sense if, while CaptiveMotion has such great system for facial mocap, they would end up with using simple facial animation in Alan Wake.Last edited by Mr_Zombie; 04-08-2010, 11:01 AM.
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The first 12 minutes of the game.
Still kinda on the fence about this one.
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I have mixed feelings.
On one hand I love the atmosphere (especially how the opening starts with Stephen King's quote), although it's really cheesy sometimes. Spoiler:
It's a dream sequence, so it might be better later on.
The game looks great, but the weird facial animation is unfortunately still there :/. I really like the music, it's beautiful. I'm not sure about the gameplay though. At the moment it looks just ok. Those 12 minutes were just a tutorial, so again, maybe it will be better later on.
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Originally posted by Carnivol View PostWhat did you expect to be their development environment? That they were still using those daisy chained G5 macs that some people were using for preliminary 360 development?
I just get very annoyed at the thought that I won't be able to play the game despite the fact that it was initially a PC title by a PC developer.
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I don't think it's fair to associate dev time with review scores, by that logic Too Human should have been a god send :p
the game's getting good reviews across the board, but just based on the gameplay media I can see how some elements (like shining the light on enemies before actually shooting them) can get boring and repetitive fast, i'm baking on a good story experience through out at least.Last edited by A-J; 05-06-2010, 07:45 AM.
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I think it's exceptionally fair actually.
The more time any developer has to spend on their product should mean they have more time to work on all the potential issues.
As far as Too Human, that's more the fault of the dev's shooting their mouths off before finally getting around to releasing the game than their lack of direct polish alone affecting the final product.
The exact case in point exists when there are teams out there who manage to make games in less than 2 years that review better and work their butts off to do it. If you're given the pure luxury of taking your sweet ass time, you're just expected to bring something better to the table. Fair and simple.Last edited by Rombie; 05-06-2010, 11:02 AM.
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