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Tekken's PlayStation Exclusivity Ends After 13 Years

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  • #31
    Originally posted by Umon Daisuke View Post
    Harada & co. had to deal with a CD limitation around the PS2 launch
    No.

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    • #32
      Originally posted by Carnivol View Post
      No.

      Doesn't negate what I said. There were some issues circa early 2000 with DVD yields in Japan that caused a bit of a shortage (the format was also still not mainstream). Namco couldn't secure enough, so both RRV and TTT ended up on CD as were most early Japanese PS2 games.

      The results were as I had mentioned. Arcade OST was cut out (T1-3 had both original and remixed OST's) and endings were reduced to shorter realtime ones with the same music track. Wasn't an issue with RRV, but fans of the arcade TTT like myself didn't like the remixed OST.

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      • #33
        Originally posted by Umon Daisuke View Post
        There were some issues circa early 2000 with DVD yields in Japan that caused a bit of a shortage.
        Still don't see how this is relevant to a 64mb-ish ROM based title getting ported to a CD (650mb) compatible platform while using barely half (380mb) of the space on said storage medium and cutting something that didn't exist in the first place.

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        • #34
          Originally posted by Carnivol View Post
          Still don't see how this is relevant to a 64mb-ish ROM based title getting ported to a CD (650mb) compatible platform while using barely half (380mb) of the space on said storage medium and cutting something that didn't exist in the first place.
          What makes you think it was guesswork on my behalf? That's the answer given by Namco at the time when fans wondered why the arcade OST was missing, and there were no CGI endings.

          Also, the game was not a port, it was rebuilt. The original System 12 hardware was an overclocked PS1 with more RAM, so like SC1 on the DC, it saw a complete graphical overhaul. In fact, TTT had more than a graphical overhaul since the gameplay was a bit different too.

          The original PS2's ISO is 633MB as it is on disc when released.

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          • #35
            Originally posted by Umon Daisuke View Post
            That's the answer given by Namco
            Sounds like an excuse.


            Originally posted by Umon Daisuke View Post
            Also, the game was not a port, it was rebuilt. ... In fact, TTT had more than a graphical overhaul since the gameplay was a bit different too.
            And Resident Evil 4 did not get ported either, on PS2 it's got a complete graphical overhaul, and Resident Evil 4 Wii's gameplay was a bit different too.

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            • #36
              Interesting; I see your point. I suppose CG and having two sets of OST's on disc was deemed too old fashioned, and when fans wondered about the exclusion, an outlandish excuse was given. Clever.

              Not sure what your point is there with the mention of RE4. The differences of RE4 GC/PS2 and the colossal/generational gap between the two versions of TTT are two VERY different beasts. For example, characters went from supporting mere hundreds of polys to a whopping 10,000.

              Last edited by Umon Daisuke; 10-10-2008, 08:51 PM.

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              • #37
                Tekken is what Gran Turismo is to driving repetitive, bland and boring.
                If he had a brain, he'd be dangerous.

                sigpic

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                • #38
                  I must admit, I felt kinda sick when I first read this headline at Kotaku... (I must be a stupid fanboy)
                  It's just that despite being made by Namco, Tekken has always = Playstation. Always has been and seemed always would be...
                  I own every Tekken but I've never been a HUGE fan, just a casual one. I've always enjoyed them but my interest probably peaked at Tekken3. That was incredible for a PS1 game.
                  There's been loads of Playstation brands going over to 360 but I don't think any quite so 'Playstation' as Tekken.
                  I don't think it will make much difference to the 'console wars' anyway. Surely hardcore Tekken fans would already be on the PS3 bandwagon.
                  It's not the first series to make the jump and it wont be the last. Sony have openly stated that they wont be paying $ to keep third party titles exclusive. It's a stark contrast to Microsoft's methods. I guess we should just be thankful that Mr.Bill wasn't successful in making the game exclusive to 360 (I'm sure he would have tried). THAT would have been something to get upset about!
                  This is how it happens. An Xbox 360 game will come to the PS3, and 360 fanboys will complain and try to find fault. Likewise, if a PS3 game comes to the 360, then PS3 fanboys will bitch.
                  It's pretty much one way traffic, though. What has Playstation got from Xbox? There was a Ninja Gaiden game (from the original Xbox), a dodgy port of Lost Planet, and... have there been many others?
                  If I was to compile a list of all the games that went from Playstation to Xbox, it would take me friggin hours!

                  However, I agree that the games, not the consoles are the important thing. I guess it's a bit disappointing though, that only first party games will most likely be the ones to use the PS3's powers to the max. Multiplatform games will sometimes be gimped to perform on the 360 (with both versions having to be the same under contract).

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                  • #39
                    Originally posted by Skunky View Post
                    It's pretty much one way traffic, though. What has Playstation got from Xbox? There was a Ninja Gaiden game (from the original Xbox), a dodgy port of Lost Planet, and... have there been many others?
                    TES: Oblivion, Bioshock, Eteral Sonata... that's all I remember for now.

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                    • #40
                      Originally posted by Umon Daisuke View Post
                      The original System 12 hardware was an overclocked PS1 with more RAM, so like SC1 on the DC, it saw a complete graphical overhaul. In fact, TTT had more than a graphical overhaul since the gameplay was a bit different too.
                      I think it'd be awesome if they now released the original System 12 Arcade version of Tekken Tag Tournament on Xbox Live Arcade while we wait for Tekken 6. I've always prefered that version.

                      Originally posted by Umon Daisuke View Post
                      The results were as I had mentioned. Arcade OST was cut out (T1-3 had both original and remixed OST's) and endings were reduced to shorter realtime ones with the same music track. Wasn't an issue with RRV, but fans of the arcade TTT like myself didn't like the remixed OST.
                      I can't believe you don't like the Arranged OST! Not even Hwoarang's theme?
                      Last edited by Jubei Mishima; 10-11-2008, 04:55 AM.

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                      • #41
                        I think those people who say they're annoyed about it being moved need to shut up and move on. Console exclusives are simply not viable anymore financially speaking, and in the long run companies need to make a profit.

                        If you were offered a shitload of money, would you take it to put your product on their console?

                        Secondly, does the game being on 360 affect you at all? Those people in here who foolishly said HUR HUR I HATE 360 really sounded stupid here. I just don't understand. It's not like for every 360 copy produced, they destroy another PS3 copy and reduce your chances of securing one.

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                        • #42
                          does the game being on 360 affect you at all?
                          Not really, but did the previous posts in this thread affect you at all?
                          You felt the need to call people stupid and told them to shut up.
                          If everyone shut up and kept their opinions to themselves, it would be a pretty quite forum.

                          Just because you're grumpy about Silent Hill 360 being region locked, there's no need to get shitty at the rest of us

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                          • #43
                            Originally posted by Skunky View Post
                            Not really, but did the previous posts in this thread affect you at all?
                            You felt the need to call people stupid and told them to shut up.
                            If everyone shut up and kept their opinions to themselves, it would be a pretty quite forum.
                            It's a completely different thing. People are going all haywire because the game is on a console they don't own, when in reality they could play it on the console they already own. And then we have people saying "OH WOW THIS IS ONE MORE REASON TO HATE MICROSOFT" but what are the reasons now? Microsot are failing in Japan and they need to do their best to build up their user base in Japan. The securing of many high profile Japanese IPs like Tekken, Final Fantasy and other Square Enix games will hopefully foster a healthy relationship between Microsoft and their customers.

                            It's just like a mother giving a lollipop to a child, and then the same lollipop to another child, but the first child kicks up a fuss and wants the second child's lollipop despite the fact they're exactly the same. You know the parallels between this situation and the one that's happening here? They're both childish acts.
                            Originally posted by Skunky View Post
                            Just because you're grumpy about Silent Hill 360 being region locked, there's no need to get shitty at the rest of us
                            You're grossly misinformed. The PS3 version is region free and is the one I'm attempting to import. And plus, I would never take out my own personal problems on anyone else, and even if I did, NOT GETTING SILENT HILL is not a situation of a high enough magnitude to really start blaming others. Perhaps think about stuff before you speak.

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                            • #44
                              Geez, mellow out man.
                              Your points are valid ones. I just thought your original delivery was overly aggressive and a bit hypocritical. The title of the thread should have made it obvious that some people were going to be a bit upset about the news (justified or not).
                              It's no big deal. I wont be losing any sleep over it and nor should you.

                              My comment about you sig was meant as a joke to 'lighten the mood' (I see that I failed). I know you're in Aus. and that was the only reason I could think of why 'Silent Hill is NOT coming'.
                              I still plan on importing SH:HC myself, from Playasia. What exactly IS the problem you've encountered? Why isn't Silent Hill coming?

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                              • #45
                                Well from what i understand of Australian law, it's risky importing stuff because they are pretty strict about it. It can be done but if i remember right some guy was actually locked up for importing a game once (Manhunt i think)

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