Originally posted by Xander Ashford
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It's the atmosphere, though, that really drives home how good the game is. For the first time since SH2, you actually get to explore a new section of the town (and much more extensively than ever before). There are even 13-14 sidequests, most of which are memorable or helpful in some fashion (and a few are probably home to some of the best moments in the game). Lighting is pretty dark in most areas, and it doesn't have that blue/orange dichotomy that Homecoming had. The music is top-notch, and Licht's score is on par or better than (in my opinion) most of Yamaoka's recent work.
The story's probably the most coherent of the series (you won't need, say, a Lost Memories to understand half of it) but that's not a bad thing. It's not an amnesia plot or cult plot, so it's new ground for the series to cover. Voice Acting is probably the best in the series (though perhaps Alex from Homecoming is still the best overall). The weirdness of Silent Hill is still in force, and there are a few moments that will have you asking WTF?
All I can really say, though, is that you have to give it a shot. It might surprise you with how great it is. At the least, I can say that all six of its endings are differentiated from one another both visually and thematically, which was a bonus coming off of ME3.
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