Originally posted by The Dude
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For me, it was about as close as any game has gotten, or perhaps even will get, to a perfect blending of RE4's aesthetics and atmosphere with Gears of War's more refined third person cover/shooter gameplay mechanics. I'm not saying the game itself is perfect by any means, mind you, but it felt more like a proper successor to RE4 than RE5 did, at the very least from a gameplay perspective, but even aesthetically, Dark Sector managed to deliver more of a survival horror-esque atmosphere than RE5. It even had some rather intelligently integrated puzzles (the puzzles themselves weren't difficult, but the way they were integrated into the environment and overall gameplay was great).
I'd love to see a sequel, but I doubt that will ever happen considering how poorly it sold. Heck, I wouldn't mind seeing Digital Extremes take a crack at the RE series, if Capcom ever decided to farm it out to a Western developer.
Originally posted by Member_of_STARS
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I had a blast (no pun intended) playing through the game with different weapons loadouts, trying out each gun to see how different they felt and see what truly set them apart from the other weapons in their respective categories. In fact, this was one of my issues with the guns in RE5. There were more of them, but none of them were particularly distinct. They all felt very "same-y," whereas each gun in RE4 felt noticeably different from the others.
Still, if someone hates RE4, then they're never going to understand how someone can play through it multiple times, much like how it boggles my mind whenever someone says they've played through, say, Final Fantasy VII, VIII, X, or X-2 umpteen million times, but whatever.
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