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New SF4 Interview - PS3 Version Development Trouble

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  • New SF4 Interview - PS3 Version Development Trouble

    IGN’s home for the latest game trailers, including new gameplay, cinematics, announcements, and reveals. Subscribe to stay up to date and get notified when new trailers arrive, that includes during events like Nintendo Directs, Sony State of Plays, E3, The Game Awards, Gamescom, and more. Check out our playlists for trailers coming to your preferred gaming platforms like PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X. For more content, visit IGN.com or check out our other channels: IGN - https://www.youtube.com/IGN IGN Games - https://www.youtube.com/IGNGames IGN Guides - https://www.youtube.com/c/IGNGuides IGN VR - https://www.youtube.com/IGNVR IGN Movie Trailers - https://www.youtube.com/IGNMovieTrailers This is only a small taste of the videos and content available from IGN. Get more, visit http://www.ign.com


    An interesting new interview from Yoshinori Ono, the director of Street Fighter IV. With the home edition both PS3 and 360 bound (with rumours of a Wii version too), Ono has gone on record and stated that there are some problems with the PS3 version of Street Fighter 4, at the moment.

    Capcom's really good at doing realistic graphics on the PS3 hardware, but we have struggled getting the more artistic shaders of Street Fighter IV working correctly.
    Still interesting though - I'm sure Capcom will iron out the problem.

  • #2
    We'll as a double console owner I don't care but as a PS3 fan all such news are annoying me big time
    Sevket's Game Collection
    PSN Gamercards

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    • #3
      I've been wanting to play this game since the first trailer came out. Capcom needs to hurry up.

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      • #4
        Doesn't bother me one bit as Im getting the 360 version unless the PS3 version is proven to be the superior version.
        I'll go where the competitions act *as in get the Hori stick for either console and play online*

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        • #5
          Have they said what engine they are using for this? It doesn't have any of the Framework MT signs. I guess a new one?

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          • #6
            The original code run on Taito Type X hardware, and I think the SFIV version has an ATI GPU with a Core 2 Duo. So it's essentially running on a PC with more in common with the 360.

            AM2 struggled a bit while porting VF5 to the 360 (since Lindburgh used an Nvidia GPU), but given the time, they did just fine. Same PS3 visuals with 4X MSAA to boot.

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            • #7
              Originally posted by Dot50Cal View Post
              Have they said what engine they are using for this? It doesn't have any of the Framework MT signs. I guess a new one?
              As far as I can tell (from internal memos and such) the game isn't using MT Framework at all. I believe Dimps are using their own proprietry engine, adapted from the original arcade board.

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              • #8
                This is what gets me to lean towards purchasing a XBox360 now..

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                • #9
                  You don't have to buy a Xbox360 you can play the PC version.
                  sigpic

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                  • #10
                    Release Date : Feb 17, 2009

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