Thou shalt not change the gameplay style when remaking a classic.
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As much as I love the REmake, the idea of remaking a game rubs me the wrong way.
Suggests to me that there is something wrong with the original.
But one thing that I do like is what they did with New Super Mario Bros. In that they kept the 2D style gameplay relatively identical, and changed to 3D models. That can work really well. Of course NSMB was new levels.
I'd rather that Biohazard 2 and 3 were left well alone, as well as Majora's Mask.
However a graphical update of The Logical Journey of the Zoombinis would have me in fits of joy.
Even Battle toads, Double Dragon, Streets of rage, or the old Ninja Turtles and The Simpsons arcade side scrollers, as long as the gameplay was near enough to identical.
The side scroller. Where's that gone as a genre... ? Even the not so popular ones (2 crude dudes. Joe & Mac: Caveman ninja) had me and my brothers occupied for hours, and then belting the shit out of each other (mostly because he took the health pick up when I needed it).
Originally posted by riderkid View Postpersay...why is that not a word?Last edited by TheSelfishGene; 11-21-2008, 06:32 PM.sigpic
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I feel the the "Fear Effect" and "Soul Reaver" series should get remakes. Both were groundbreaking, both had great stony lines, and game play for both was awesome.
- I would really enjoy playing as Raziel in an updated Nosgoth with more exploration, updated combat system, and an extended story.
- As for fear effect I'd like them to keep their Anime style graphics, just update them to todays standards and well as update the game play a little bit.
I would have loved it if "Fear Effect: Inferno" was not canceled.
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Originally posted by randomwab View PostResident Evil Outbreak 1 and 2 on XBL/PSN with voice chat and running widescreen 1080p please.
Well, let's face it... The first RE game was far from perfect. And as much as all RE fans love and respect that game, it could've used many improvements.
The branching was dumbed down, but take away technical improvements, the game was a mere revision of the original. However, the mansion layout is what they originally intended for the original but weren't able to complete it with their deadline.
I distinctly remember an old Gamepro preview from 1995 where a graveyard was mentioned.. I wish I had kept the issue. A reader asked about it a few months after the game was released in 96 and the editor explained that the final game lacked a graveyard among other areas. That's in addition to some differences we know of already.
As much I liked the game (didn't exactly love it, and I'm in the minority who prefer Zero), I didn't and STILL don't like the idea of remakes. Let alone a game like RE2. Hollywood gets flack for remaking movies that are decades old, yet I'm still surprised to see that gamers like the idea of remaking games at all.
Gene hit the nail on the head; graphical updates such as SSFII Turbo HD remix etc are great ideas of re-selling classics to a new generation.
I would love a similar treatment to the Streets of Rage trilogy... well, the 2nd and third, preferably the JPN version of the latter.
Yeah, its really not that hard to understand
Unless your more of a wii person.Last edited by Umon Daisuke; 11-21-2008, 08:55 PM.
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Originally posted by Umon Daisuke View PostThis could get ugly, so I'll just point out that Carn probably felt you were giving the other HD console the cold shoulder as if the PS3's graphical prowess is in a league of its own.Last edited by CODE_umb87; 11-21-2008, 09:37 PM.
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Last edited by Carnivol; 11-21-2008, 10:39 PM.
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Originally posted by Umon Daisuke View PostThe first game will be 5 years old on Dec 10. If you mean a repackaging, then sure, but a full-out remake? Noo.
REmake is far from perfect too, and the biggest improvements were really technical/aesthetic rather than gameplay ones. The core remained the same, and with 180 degree turn and defense weapons being the only real upgrades there.
The branching was dumbed down, but take away technical improvements, the game was a mere revision of the original. However, the mansion layout is what they originally intended for the original but weren't able to complete it with their deadline.
I distinctly remember an old Gamepro preview from 1995 where a graveyard was mentioned.. I wish I had kept the issue. A reader asked about it a few months after the game was released in 96 and the editor explained that the final game lacked a graveyard among other areas. That's in addition to some differences we know of already.
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Now, see, I don't understand the fondness for the gameplay mechanics to be the same. The tank controls work, and the camera angles can force some interesting scary moments where you're trying to work out what your character is looking at. But otherwise the new RE4 style controls work better, allowing you to not get assaulted because you can't see around a corner the character can, which was something that always bugged me abiut the old RE games.
Honestly, so long as the storyline and horror elements are there and implemented, along with puzzles and exploration, it's all good. The controls, so long as they work, are extremely unimportant to me, and the better they work the happier I am.
The only reason RE4 was more action was because it was in a wider area, with more guns and more ammo. In tight alleys and narrow hallways, with limited ammo, I think it would feel more or less the same as the older games. Only you'd be able to see what you were shooting at.
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Originally posted by Darkmoon View PostThe only reason RE4 was more action was because it was in a wider area, with more guns and more ammo. In tight alleys and narrow hallways, with limited ammo, I think it would feel more or less the same as the older games. Only you'd be able to see what you were shooting at.
The only good thing about static camera angles were... some interesting camera angles; but gameplay-wise, they were frustrating.Last edited by Mr_Zombie; 11-22-2008, 04:16 AM.
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Dead Space didn't prove anything. I barely got a single scare with Dead Space. Same with Silent Hill Homecoming, it was the least scary of all SH games.
I have yet to play an over the shoulder 'horror' game, that's actually scary.
Tank controls should be second nature to any RE player. I wouldn't want Resident Evil without them. The camera angles made things more cinematic, and scare wise, a lot more effective. It felt like you were playing a movie, and that's what I loved about it.
Static camera angles and tank controls are a Survival Horror convention, like it or not. Or at the very least semi-independent camera. But keeping the camera behind the shoulder like they do these days, it's not horror, and in case of games like RE4, it's definitely not survival.
If Remake had a behind the shoulder camera, it would not be doing justice to the original.
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Silent Hill. The original. Well, not so much a remake as a graphical upgrade. I wouldn't want them to change the controls or gameplay style to what Silent Hill is now. But I'd definitely like to see that game with today's generation graphics.
What about the original Clock Tower? That has really good potential for a remake. I think it could be really scary, even for the people who claim they never get scared. ^.~
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