Originally posted by Mr_Zombie
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Strafing is useful and can save your life on many occasions in many different games. But Strafing is not for Resident Evil. Just because it's an extra gameplay mechanic that helps you play better doesn't mean that it should necessarily be implemented.
Maybe fixed camera angles aren't as good as over the shoulder camera for the purpose of sheer gameplay. But it's a horror game, it's not ABOUT sheer gameplay. Atomsphere plays just as big of a part in a horror game as anything.
It's not about having the easiest, most accessible mechanics. Frankly, I'd gladly sacrifice those for independent camera angles.
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