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When you find out that Heather's dad is dead, and then later finding out that it's Harry Mason. The music just evoked so much sadness. And then afterwards, the scene in the car was really sad. It was made worse by reading his journal then that thing on the bed in the Otherworld church.
Ignorant people usually think that Jill's dead is a great plot twist, because RE needs some drama like they did with Aeris in FFVII... and I can't explain them that Aeris was just in ONE game not in the entire saga... heck...
Ummm I don't have a game that made me cry but there's one that made me felt guilty.... Haunting Ground when Hewie dies :`( when you have to kick him to get Ending D
Ah yes, the guilty moments... Every time I don't give Barry his Magnum back, or let that Hunter have its way with Rebecca, I feel guilty.
Somehow, I don't feel guilty when I don't bring the serum to Richard. I don't know why.
But this was a little puppy!... Anyway I remember all the screams that Rebecca gave in the Original RE when that Hunter slashed her head off. I was quite shocked, and I ended up with that scene because of the Internet, it was actually a feat that you had to make to get it. I feel that in the REmake that scene lost a lot of blood and emotion... but in the original it was really disturbing... I think still is.
Perhaps that part is really canon, and Becca didn't make it out.
I don't think many games have had much of an emotional effect on me.
Although, I do think there have been some really well and properly executed scenes in a few games. One being in Silent Hill 4:
Spoiler:
http://www.youtube.com/watch?v=9reva...ynthia's Death.
I played this game instantly when it came out in Japan. I had been exposed to no spoilers, yet. I did not really know anything about the story and its possible connections to other installments in the franchise. I had no clue who Henry was. In fact, for quite some time during the first few hours of gameplay, I was even toying around with the possible theory that you were in fact the one running around killing these people. The many ways one could possibly interpret the lyrics of "Room of Angel", the dialog in general in that particular scene and many other little things about it made it a rather special moment.
Also, I'm gonna go on a bit of stretch here and say "All of Crisis Core".
Spoiler:
When Crisis Core first got announced, I pretty much went like "What the...?". I mean... how do you make a game out of a story that pretty much anyone who knows their relevant ABC knows how ends? I was actually for the longest time pretty puzzled about that, and I was curious about how they'd pull off the narrative for that. +You have the fact that I really dislike a lot of Nomura's work, especially stuff that either is his from "ground up" or somehow just him recycling things.
Yet, somehow, they managed to pull off Crisis Core, and the entire game can only really be described as "Man tears - The game". They even managed to make a main "theme" that they could spam out all over the soundtrack, without it really bothering me much. It was just "that good".
And then I'll end it off with my "favorite": Lost Odyssey - A Thousand Years of Dreams Spoiler:
The main game had quite a lot of those things I hate about games. Cheesy dialog script, a somewhat cheesy vocal love song and heck... it even had some pretty cheesy cutscenes. But you know what? It didn't matter. The overall concept of this game and the total execution was f-ing stunning. First time you set foot in Uhra, it felt almost like those Final Fantasy VI PSX FMVs showing the City of the Empire had been brought into a fully playable setting. The general soundtrack of Lost Odyssey is also incredibly mood setting. Something about it just felt so "classic" and yet so modern. But it's not really in the main presentation where the "tears" might be crawling in your eyes (though, I wouldn't blame you if some of the moments in the game found you worrying about the possible presence of a tissue box).
What really can make the strongest of men find themselves either holding back their tears or "getting something in their eyes" is the "A Thousand Years of Dreams".
31 (34 w/DLC) short stories that mostly takes place outside of the main events of the game, although a few of them contains connections and/or are somehow somewhat tied in to the events of the game too. They are presented in the form of visual sound novels, and they touch heavily into subjects of life, death, war and love. You don't have to play the game or anything at all to really appreciate these short stories, although knowing the basic concept of the immortality of some of the main cast should help you put things into perspective. There are YouTube uploads of some/most of these stories, but they are mostly in such poor quality that they can be very hard to follow. Even with the high quality or HD 18/22 tags on.
I don't think I've ever actually cried, but it certainly did ellicit some emotions - The final day on Majora's Mask. Nearly everyone you talk to in Clocktown is just so sad and resigned, as the moon hovers so low above their town, about to destroy everything. It really gives you a feeling of duty and responsibilty to save these people.
Excellent scene backed up with amazingly well composed soundtrack. Basically, youre fighting through a horde of enemies, trying to get to your teammate Kan as quickly as possible. Its an unforgiving area and while playing on highest difficulty, it becomes a nervewrecking chase to mow down the opposition as quickly as possible, getting further as fast as possible. The soundtrack is escalating in its pace and tone so the pressure is constantly building up. Finally you get to a spot where Kan is sitting, leaning against a pillar. You plan an assault, but he gets a shot in the gut. After clearing the area, youre left with a feeble attempt of trying to save your comrade. The soundtrack, ruthless enemies, tactical environment and the feeling that youre constantly against the odds and the clock create a really emotional discharge when you finally get to the guy and he dies in your arms. I liked that, it put a grip on my throat.
I haven't cried over anything in a video game...but I've had some moments where I felt a strong emotional connection to the characters. Not going to repeat everything everyone has said about the Metal Gear games and such (no FF game has ever gotten me that emotional except for Tactics, which was the only one that was ever decent)...
-Breath of Fire III. Meeting up with Teepo in the Garden of Eden and then the ending of the game.
-Monster Rancher. When the monsters I took such great care of died.
-Samurai Warriors 1 and 2. I hate Oichi to the point of enjoying her death...but seeing her crying over Nagamasa's death was moving. Aslo when Lady No dies.
Jin dies. KOS-MOS dies. chaos dies. The fact that they show you KOS-MOS thousands of years later all torn up and her hair graying floating off towards Earth Space Odyssey style didn't really help either...
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