Originally posted by Carnivol
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Before RE4, there have been reports of CAPCOM doing poorly. If a drastic change in gameplay was all it took, imagine how well they could have been doing if they were constantly improving their games and not just focusing on fancy graphics which only improved when the generation of consoles changed.
Exactly. You find the defining element of something, you keep it. Which is why RE4-5 has kept the "tank controls" of the original titles. As it plays a huge part in the whole presentation.
RE defining element is ammunition conservation, resource management and enemies that take significant effort to kill and are often better just to evade (not counting in the 100th replay some "pros" do), which by definition *is* survival horror.
Dunno which franchise(s) you're referring to, but I can at least think of one that has a "hack and slash" fighting system that I find much more engaging, polished and flawlessly executed than several big names beat 'em ups. And I like it when not every single RPG plays the same. ('cause that's what they have a bad habit of doing now that stories are about as original as new brands of cereal and about as interesting as an episode of Teletubbies (and probably targeted towards the same age group) and all that is left is to either replay the same old or to find something with a bit of variety.
Resident Evil 4-5 and Outbreak 1-2?
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The only game that broke loose of 9 years of standstill was RE4, following the Gun Survivors.
The reason Im not really considering any RE game a significant improvement and advancement is that whenever CAPCOM tried something different, they did it in a way too drastic manner and while doing so, departed from what they established and with a finishing touch, did it in a half-a5ed manner dropping the ball.
In retrospect, such things like defense items and dodging should have been in the second game. Outbreak-esque weapon creation should have already been in by the third game. As soon as PS2 hit, they should have started focusing on introducing new gameplay elements without sacrificing graphics (which they did though- Dead Aim). Considering what the main games were like (1,2,3,cvx) and the half-as5ed experiments made in sidegames, its as if CAPCOM never actually made any research, nor did it have any clear idea where the industry had advanced so they didnt know what they were doing. The sheer ammount of different techniques used in remakes, retcons and sidequests were like punches in the dark.
And then Gears came out. And the rest is history.
Fixed Camera angles is part of a cinematic presentation tool and Resident Evil 3.5 most of all seems to've been a mess, judging from the available content.
While RE3.5 was a mess, Im talking about stricktly its gameplay. Fixed cam roaming and over the shoulder shooting. This would have been the best way to develop the series while maintaining what RE was about and introducing a more fun way of tackling the foes.
They were both.
(A feature and a way of overcoming the technical limitations of the system)
(A feature and a way of overcoming the technical limitations of the system)
You don't get to tell people what to do, what to say and how to think around here. Just a general heads up. Besides the answer you got was a very insightful and correct answer
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Your answer was useless, based on ignorance, not insightful nor correct...
Anyway, what about "First Day Patches"?
When I said EA-style, I specifically meant their business model of churning out as much half-as5ed garbage as possible. A huge number of their games on PCs for example, require patches and updates to even start running properly. They suffer from bugs, problems, whathaveyou, out of the box. Its an increasing businessmodel and Ubisoft has been picking up on it during the past 4 years.
Hence the term "first day patches", when a game is released and is still riddled with so many bugs that an update (or patch) follows pretty much immediately after its release.
[EDIT]
Hahaha! I never knew "first day patches" were those, too. Now the term actually makes sense. Awesome.
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[EDIT2]
On FDPs
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