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  • I want someone using a sound clip of Eddie's famous quote every time that player melee-kill somebody when the 25th comes around.

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    • I played this game a Gamestop the other day and actually really enjoyed it. I liked the AC style climbing you can do, and the gun fights were pretty epic.

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      • Whew!

        Aside from the new MP trophies added to UC2, I now have all but 1 trophy on this (and the original) and that is to finish both games on Crushing difficulty.

        Very fun, but with a bunch of new games to play and coming out soon I'll give them both a break and pick them up and finish both later
        Last edited by Rombie; 02-19-2010, 07:50 AM.

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        • I've given up on this game.
          I thought I'd give the new patch a go. After a week, I've realised that it's just no fun anymore.

          After 'rebalancing' health and weapon damage, it's basically become another generic 'who sees who first' shooter.
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          • Originally posted by TheSelfishGene View Post
            I've given up on this game.
            I thought I'd give the new patch a go. After a week, I've realised that it's just no fun anymore.

            After 'rebalancing' health and weapon damage, it's basically become another generic 'who sees who first' shooter.
            Is it really that bad, Gene? I've only played like 3 matches since the new patch, and yea, it is rather disorienting, but me and Jill's Boob are waiting till the night before the DLC is released to hit up UC2 once again. But, considering some minor adjustments in my playstyle, I was still doing pretty okay. I mean, I didn't lose those matches I played, even if they were plunder. But I gotta admit, I liked the way things were, but I guess I'll really find out later this week.

            Hopefully the game isn't fun anymore like you say. That would mean I've lost my favorite multiplayer game.
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            • It's really disappointing. The levels were designed around the old damage values. So now, if you have to cross a large area, or climb a high wall. In the old patch if you got seen, you could probably make it across/up, and then hide in cover to heal. Now, because it's so easy to die, you just can't.

              I often find myself falling over dead before I can turn the camera to see where I'm being shot from. In the old patch you could hide, and then use a strategy to try take out the guy/s. Don't even think of killing more than 1 person at once in the new patch.

              I've gone from greatly anticipating the DLC to not even going to bother - all within the space of a week. And I only gave it a week as to convince myself that I haven't made a rash analysis.
              Last edited by TheSelfishGene; 02-22-2010, 03:47 PM.
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              • I havnt played it in a while due to me not having internet at this new house im staying at. But a few friends of mine we're playing it and said what Gene pretty much just said. They fucked up the health so much its not fun. Hopefully I'll be able to give it a go this weekend.

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                • Naughty Dog: "We're Listening."

                  The official website of Naughty Dog, award-winning creators of Uncharted and The Last of Us series


                  Sounds good, or so I hope. After thinking about it, I think they jumped the gun on the new patch. They should have just added it as a completely new playlist. It's not really the smartest idea to change something radically after players have had months of being used to something else.

                  EDIT***The only people that probably really love the changes are campers. "Strategic" and "tactical" my ass. There's nothing "strategic" and "tactical" about hiding in a corner shooting people. It does suck ND changed it. If people want to camp, go play MW 2. The thing i loved about UC2's multiplayer was that you really had to work for your kills. You had to set the pace. You had to get in front of people's grills and fuck their shit up. You had to play aggressively to be really good.
                  Last edited by valentinesdead?; 02-24-2010, 07:38 PM.
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                  • I haven't played much of the MP of the full game, but I loved that about the beta that you had to work for it. On the flip side it was, as Gene said, fair too because it allowed you to be able to escape sometimes as well if you were clever and lucky enough to hide and heal.

                    I'll be waiting a bit longer till they look on being more fair perhaps.

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                    • I'm so utterly hooked on the multiplayer, and am having a lot of success as well...i'm just frustrated that the Naughty Dog site isn't updating for me, i love to look at my records when i'm done with a game. It's currently showing me as a level 6, when i'm now upto a level 11.

                      And what is with people taking up shelter in the rocket launcher spot on The Temple?! Surely it's a case of take and run? Lost count of the people i've taken out just by lobbing a grenade against one of it's four pillars!

                      Some photos...















                      Last edited by Stu; 02-26-2010, 08:43 AM.

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                      • Originally posted by TheSelfishGene View Post
                        It's really disappointing. The levels were designed around the old damage values. So now, if you have to cross a large area, or climb a high wall. In the old patch if you got seen, you could probably make it across/up, and then hide in cover to heal. Now, because it's so easy to die, you just can't.

                        I often find myself falling over dead before I can turn the camera to see where I'm being shot from. In the old patch you could hide, and then use a strategy to try take out the guy/s. Don't even think of killing more than 1 person at once in the new patch.
                        I have to agree with Gene's sentiment. I took a month off from UC2 since I'd been playing the heck out of it, and now I've come back to this? It feels like a different game altogether...it's just a frenzied mess now. You can get easily picked off from across the map, and the sniper rifle is now the most powerful weapon in the game. It feels to me like: spawn, die, spawn, die, spawn, die, etc. Whereas before you oftentimes could roll out of a situation where you started to get hit by gunfire and regroup/reassess your situation...now as soon as you get hit once you are most likely as good as dead before you can rotate the camera around.

                        I'll continue to plug away at it (maybe I just need to adjust to the changes), but it is frustrating to have become accustomed to the old style and now be presented with this clusterfuck.

                        I can see the new system appealing to newcomers, as it is much easier to amass money (more medals) and level up quicker. But the tinkering that Naughty Dog did feels like a step in the wrong direction, IMO.

                        The new health system is more realistic, but now it encourages more "hide in one spot and take potshots" gameplay, rather than the aggressive, free-roaming activeness of the old build.

                        Frustrating...and less fun.

                        /sad panda
                        Last edited by Jill's Boob; 02-26-2010, 11:24 AM. Reason: grammar fix

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                        • Has the Naughty Dog stats page always been so undeniably shit?

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                          • i was thinking about playing uncharted 1 and 2 again ^^ single player

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                            • MP mode is still really fun, even with my slight dissatisfaction with the new health system. But a new-to-me problem exists with assholes "glitching" during matches. There are certain players that know how to climb out of the established environment and hang off the ledges of the void which exists outside of the map. From there they cannot be harmed and are free to shoot other players.

                              This is especially troubling when you are in an elimination match, and are guaranteed to lose when you cannot attack the final player (or multiple players) "glitching." The best you can do is hope they do not have a sniper rifle, and take cover at a far end of the map. Unfortunately, you often find out too late.

                              I hope ND fixes this soon.

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                              • I'll just leave this here.
                                The official website of Naughty Dog, award-winning creators of Uncharted and The Last of Us series


                                Title Update 1.06 will be released on Thursday, March 4, 2010 at 10:00 AM PST (what time is that in my city?). After that time, you will be prompted to download and install Title Update 1.06 when you connect online to UNCHARTED 2 multiplayer.

                                Title Update 1.06 includes a couple under-the-hood fixes we needed to make that don’t affect gameplay. Beyond that, we’ve also made the following updates:

                                * Removed automatic shoulder selection when players click the L1 shoulder button to aim
                                * Delayed the appearance of the scoreboard to allow time for players to view any medals received simultaneously with player death

                                At the same time the Title Update is released, we’ll also be pushing live updates to other aspects of our multiplayer. These updates include:

                                * Adjusted hitbox attributes so that players will take less damage to the character’s legs
                                * Decreased kill radius of grenades by 1 meter
                                * Decreased accuracy of Down the Irons by 15%
                                * Reduced rate of fire of the FAL by 10%
                                * Reduced rate of fire for the Dragon Sniper by 10%
                                * Collision and geometry changes to “The Fort” to prevent intentional glitching by players

                                We’ll be keeping an eye on how these changes work out in-game and, as usual, through your comments, forum posts and Twitter. See you online!

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