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Tomb Raider team gets the sack.

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  • Tomb Raider team gets the sack.

    Eric Lindstrom, the creative director, among other TR-related staff, was one of the thirty employees of Eidos that were sacked recently. I can tell that Tomb Raider is now gonna see a complete, unneccessary fucking overhaul. Goddamn Eidos
    Last edited by Helegad; 01-13-2009, 09:31 AM.

  • #2
    Guess they didnt stop to think TRU might have fell short because they spread a simple, short story over 2 very short games.

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    • #3
      Is this related to that news that I told you?

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      • #4
        Why did they sack him?

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        • #5
          Eidos once again is trying to ruin TR series

          First they have killed it on PSX by releasing every new game yearly, therefore the games were very similiar to each other and felt rather like a missions pack than full games. Not to mentioned, when TR5 came up, it was outdated, both in graphical and gameplay terms. (it was still the same TR1 from 1996 with only smoother graphics and few new moves).

          Then in 2006 Legend came out and it was a hit. Lara returned in all her glory and reviewers loved it, mainly because it was something new and fresh in TR series. And what did Eidos do? Next year they have released another TR game (Anniversary), and another year later - yet another TR game (Underworld).
          I love all three TR games made by Crystal Dynamics (Anniversary ftw), but it is obvious that all those three games are exactly the same gameplay wise (with minor improvements here and there and two-three new moves), and problems that were present in Legend (clunky combat, camera) weren't fixed here. It's TR's PSX-era all over again.

          If only Crystal Dynamics had more time to work on Underground and polish it, I believe most of issues would be fixed. TR doesn't need yet another overhaul, because the present formula is good, it just need to be polished (ie. fix the damn camera and get rid or change combat).
          Last edited by Mr_Zombie; 01-13-2009, 11:13 AM.

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          • #6
            Sacked Crystal Dynamics developers means no future Legacy of Kain sequels.
            Yeah, I went there xP.

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            • #7
              Mr Zombie, it was Angel Of Darkness mainly that killed Core Design. That game was atrocious. Also, I didn't see any problem with the storyline. Lara's mother was never featured left right and center, she was never the main conversation. You only heard about her when Lara is "interrogating" people. I was fine with the story.

              Tyrant, I don't think this is related.

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              • #8
                Originally posted by The Dude View Post
                Sacked Crystal Dynamics developers means no future Legacy of Kain sequels.
                Yeah, I went there xP.
                There weren't going to be any regardless. They had already started on the sequel to Defiance, but it was canned.

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                • #9
                  Originally posted by The Dude View Post
                  Sacked Crystal Dynamics developers means no future Legacy of Kain sequels.
                  Yeah, I went there xP.
                  They could always sell the rights to Silicon Knights. Altho I know that just ain't happenning. It'd take decades for it to take shape anyway (2 more Too Human sequels and another Eternal Darkness game? See you in 20 years, SK). But seriously, they should sell the rights to some capable developer.

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                  • #10
                    Tomb Raider III was great.
                    See you in hell.

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                    • #11
                      Originally posted by Rock it. View Post
                      They could always sell the rights to Silicon Knights. Altho I know that just ain't happenning. It'd take decades for it to take shape anyway (2 more Too Human sequels and another Eternal Darkness game? See you in 20 years, SK). But seriously, they should sell the rights to some capable developer.
                      After Too Human?
                      F*ck no, i'd rather see a pack of corporate whores like EA have a crack at LOK then see LOK handed back in Dennis Dyack's hands.

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                      • #12
                        Wow I heard that Underworld didn't sell too well.

                        Is Lara Croft getting rusty? Another boob job and we are fine.
                        Last edited by aris13; 01-14-2009, 04:48 PM.
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                        • #13
                          Originally posted by Helegad View Post
                          Mr Zombie, it was Angel Of Darkness mainly that killed Core Design.
                          Yes, I know. I'm not a big fan of TR games, but have played (and beaten) most of them; TR:AoD was the only one that threw me away after mere 30 minutes - horrendous controls, fugly graphics with lots of bugs (although I've heard that the game has its moments later on) and the stupid "RPG" leveling - "Oohh, I'm not strong enough to move this crate."... What have they thinking when they implemented that.

                          But, from what I've heard, the game was rushed too. There were lots of elements that were cut from the game (and that could be accessed through some hacking/codes/bugs).

                          My point was, and still is, there's no need to release a new Tomb Raider every single year (ok, Eidos needs this because they need money). Give the team a little time to think about fresh ideas, to fix problems found in previous games, to polish the game, to make it perfect and THEN release it.

                          A rushed game or a game made on a conveyer belt is a bad game.

                          And really, why do CD need to make only TR games. Why doesn't Eidos let them do a new IP, or revive another old IP (*cough* Soul Reaver *cough*)?
                          Last edited by Mr_Zombie; 01-14-2009, 05:19 PM.

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                          • #14
                            After Too Human?
                            F*ck no, i'd rather see a pack of corporate whores like EA have a crack at LOK then see LOK handed back in Dennis Dyack's hands.
                            Haven't played TH yet (I've only got a mid-range PC, it'll likely be a year or 2 'till I get a 360, and I see no crappy-port on the horizon), but I heard the story packs a punch. Dunno about voice acting and script yet tho, will check that out after I get broadboand over at my new place. As for gameplay, it looks passable (it's not like Blood Omen or Soul Reaver were awesome at that anyway). But y'know, E.A. COULD give at a shot, they've crapped some decent games recently.

                            ... and you DO know you might go to hell for considering that, right?
                            Last edited by Rock it.; 01-15-2009, 01:52 AM.

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                            • #15
                              What's going to happen to my Underworld DLC now? ;_;

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