Oh my! Oh my! I'm soooooooooooooooooo dissapointed! I just played the PS2 version, because I can't afford a PS3 and I'm totally upset!.
What were they thinking? They made an ugly looking Lara, this game version lacked of life and emotion. I love the series and with this version they ruined the game. I know it won't look like the Next-Gen versions but the PS2 version looks even worse than Legend or Anniversary. I'm so sad, the controls are pretty hard, they ripped some levels, movements of Lara and they want to call this a game? It could have been a lot better...
This version sucks. I hated every second I played of it. You can literally see the "cut content"-scars in the gaming fabric - like running through a long corridor where NOTHING happens except you getting three checkpoints in succession. FAST-regenerating health instead of pickups removes all challenge. Lot of Glitches and bad controls is what's left. No acrobatic moves anymore.
See it for yourselves
See? The levels are just run and run, and run... they lack from life... the music is weird and there are some issues with the camera and movements of Lara...
from jeuxvideo.com
Graphics: 12/20
The PS2 has shown several times that it could handle some very good things. Unfortunately Tomb Raider Underworld show us it can make laugh while being created in bad hands. Apart a few beautiful places we can see several graphical glitches, a disastrous animation, a lot of framerate issues and some cinematics badly compressed.
Gameplay: 8/20
With several elements of gameplay that seem to have been forgotten (foot kicks, adrenaline, ...), a lot of problems with the camera and a massive problem of framerate issues, the gameplay of Tomb Raider Underworld is simply a disaster. Incomprehensible when we compare it to what was made in Legend and Anniversary.
Length: 11/20
3 levels of difficulty are included for a total length inferior to ten hours, and only if you don't use the help of the tool included. The levels are a lot shorter on PS2 and the puzzles are mediocre. The technic and the gameplay are outdated like the points of savegame mismanaged, there's no risk for you to come back to them once you'll have completed the game.
Soundtracks: 14/20
Some musique as bewitching as the ones of Anniversary and Legend for a constant renewed pleasure. The french voice acting is perfect (...).
Storyline: 14/20
The storyline ends the trilogy started with Legend and Anniversary and gives an appearance of saga end while gathering a casting including Amanda, Jacqueline Natla and some other very good guests. The nordic mythology allows some eccentricities and a nice trip around the world but we can regret that Crystal Dynamics didn't developped more while adding more cinematics or polishing up the dialogues.
Final score: 8/20
But what the heck happened at Crystal Dynamics ? After having given us some beautiful PS2 versions of Legend and Anniversary, we can only be surprised in front of this Underworld giving us an impression of big laxity since the start. Destroyed by a disastrous playability, a diminished gameplay, some shortest levels, some basic puzzles and a catastrophic control of the savegame checkpoints, the result is astounding of mediocrity. No doubt the development didn't keep busy the teams at Crystal a long time, this proving as well a total lack of respect for the fans and the players. Shame to the developer and the publisher who will have a lot of difficulties to be forgiven for this funeral litany.
What were they thinking? They made an ugly looking Lara, this game version lacked of life and emotion. I love the series and with this version they ruined the game. I know it won't look like the Next-Gen versions but the PS2 version looks even worse than Legend or Anniversary. I'm so sad, the controls are pretty hard, they ripped some levels, movements of Lara and they want to call this a game? It could have been a lot better...
This version sucks. I hated every second I played of it. You can literally see the "cut content"-scars in the gaming fabric - like running through a long corridor where NOTHING happens except you getting three checkpoints in succession. FAST-regenerating health instead of pickups removes all challenge. Lot of Glitches and bad controls is what's left. No acrobatic moves anymore.
See it for yourselves
See? The levels are just run and run, and run... they lack from life... the music is weird and there are some issues with the camera and movements of Lara...
from jeuxvideo.com
Graphics: 12/20
The PS2 has shown several times that it could handle some very good things. Unfortunately Tomb Raider Underworld show us it can make laugh while being created in bad hands. Apart a few beautiful places we can see several graphical glitches, a disastrous animation, a lot of framerate issues and some cinematics badly compressed.
Gameplay: 8/20
With several elements of gameplay that seem to have been forgotten (foot kicks, adrenaline, ...), a lot of problems with the camera and a massive problem of framerate issues, the gameplay of Tomb Raider Underworld is simply a disaster. Incomprehensible when we compare it to what was made in Legend and Anniversary.
Length: 11/20
3 levels of difficulty are included for a total length inferior to ten hours, and only if you don't use the help of the tool included. The levels are a lot shorter on PS2 and the puzzles are mediocre. The technic and the gameplay are outdated like the points of savegame mismanaged, there's no risk for you to come back to them once you'll have completed the game.
Soundtracks: 14/20
Some musique as bewitching as the ones of Anniversary and Legend for a constant renewed pleasure. The french voice acting is perfect (...).
Storyline: 14/20
The storyline ends the trilogy started with Legend and Anniversary and gives an appearance of saga end while gathering a casting including Amanda, Jacqueline Natla and some other very good guests. The nordic mythology allows some eccentricities and a nice trip around the world but we can regret that Crystal Dynamics didn't developped more while adding more cinematics or polishing up the dialogues.
Final score: 8/20
But what the heck happened at Crystal Dynamics ? After having given us some beautiful PS2 versions of Legend and Anniversary, we can only be surprised in front of this Underworld giving us an impression of big laxity since the start. Destroyed by a disastrous playability, a diminished gameplay, some shortest levels, some basic puzzles and a catastrophic control of the savegame checkpoints, the result is astounding of mediocrity. No doubt the development didn't keep busy the teams at Crystal a long time, this proving as well a total lack of respect for the fans and the players. Shame to the developer and the publisher who will have a lot of difficulties to be forgiven for this funeral litany.
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