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dead space infects the Wii

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  • #16
    Originally posted by Umon Daisuke View Post
    Bullshit. All of Capcom's previous gen games (and current for that matter) ran on proprietary in-house engines. In fact, aside from DMC2 re-using the DMC1 and Onimusha DOD re-using the Oni3 one, each game used its own engine.

    I can't say for sure, but I alway thought that Onimusha 1, 2, and DMC 1 (and maybe DMC2) ran on the Code Veronica engine. Only minor modifications would've to be made for such games to run on it. But then again, I have no source to back up my words.

    As for RE4 using the id Tech 4, there's this suspicious list.

    http://www.freebase.com/view/cvg/vie...id_tech_engine

    It seems accurate, and it lists RE Umbrella Chronicles as an id Tech 4 game, and I'm pretty sure it uses the same engine as RE4. But, yet again, I have no official source to back up my words.

    As a side note, it also lists Dead Aim, a prev. gen RE game, as id Tech 3 too. Interesting, to say the least.
    Last edited by Rock it.; 02-04-2009, 03:39 PM.

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    • #17
      I'd take it with a grain of salt (RE3 using Quake engine etc).

      To elaborate further on Capcom's last gen engines, Onimusha 1, 2, REmake, and Zero ran on test engines of their proprietary hardwares. Since they didn't have the final SDK's when the projects commenced, primary development was on PC's using the basic specs provided by Nintendo and Sony. That basically gave them a lot of time to experiment and build the best engine possible for the respective hardware, and ended up with the RE4 GC engine and the Onimusha 3 PS2 engine.

      DMC1 and 2 used the same engine, which itself was a modified one from Kamiya's original RE4. It had nothing in common with Cavia's CV engine which was later ported to the PS2 and GC; compare the original DMC to CV. The former had better quality textures with more variations, and a higher poly counts and better effects running at 60fps (CV was 30fps).

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      • #18
        Originally posted by Carnivol View Post
        Why would the game be 2 discs? RE4 GC was on 2 discs 'cause the game didn't fit on a 1,5gb GC DVD-ROM. The Wii can use Dual-Layer DVDs (aka. DVD9), which infact hilariously enough can pack nearly a GB of more space than the Dual-Layer DVD9s used on the 360. Most likely, though, I doubt the a Wii version of Dead Space would even require a dual layer DVD. Since most of the hi-res assets and textures are useless anyway, there'll probably be plenty of space freed up there.
        lemme rephrase that then.

        i jsut want it to still look the same when it gets ported, dead rising took a huge hit with its port if i am to understand, and COD5 took a minor hit but nothing ot really break it down.

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        • #19
          Originally posted by Umon Daisuke View Post
          I'd take it with a grain of salt (RE3 using Quake engine etc).
          I agree. That list seems a bit fishy.

          Wikipedia still has REØ listed as an Unreal Engine 2.0 game (REmake was also listed as that), but I don't recall seeing any Unreal/Epic logos in their direction. And I guess the Quake Engine thing is related to how a lot of people assumed the PC ports of Resident Evil 2-3 (and the DreamCast version too, I guess) ran with some Quake 2 magic (not sure if that actually is the case or not, though).

          But, really, I find those claims fishy. Asian developers in general have been heavy on making their own magic, instead of relying on others. It's only very recently that we've started seeing heavy licensing of both engines and middleware. (Though, there's always been a few exceptions, such as CriWare)

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          • #20
            Originally posted by Carnivol View Post
            Since most of the hi-res assets and textures are useless anyway, there'll probably be plenty of space freed up there.
            Plenty... dead space?

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            • #21
              Originally posted by Umon Daisuke View Post
              I'd take it with a grain of salt (RE3 using Quake engine etc).

              To elaborate further on Capcom's last gen engines, Onimusha 1, 2, REmake, and Zero ran on test engines of their proprietary hardwares. Since they didn't have the final SDK's when the projects commenced, primary development was on PC's using the basic specs provided by Nintendo and Sony. That basically gave them a lot of time to experiment and build the best engine possible for the respective hardware, and ended up with the RE4 GC engine and the Onimusha 3 PS2 engine.

              DMC1 and 2 used the same engine, which itself was a modified one from Kamiya's original RE4. It had nothing in common with Cavia's CV engine which was later ported to the PS2 and GC; compare the original DMC to CV. The former had better quality textures with more variations, and a higher poly counts and better effects running at 60fps (CV was 30fps).
              Sounds true. Just for confirmation, got a source?

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              • #22
                xplay just confirmned Wii dead space.

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                • #23
                  Originally posted by Rock it. View Post
                  Sounds true. Just for confirmation, got a source?
                  No one source. Various interviews I've read with the producers, programmers, and even off the record forum discussions with people who ended up in higher ranking positions at Capcom now. That's over the course of 8-9 years.

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