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  • Red Faction: Guerilla

    I'm sure that a lot of people here are familar with this hidden gem of a series, but for those who're not, here's a quick recap before I push on to the main bulk of text. Wall o' text incoming!

    Red Faction - A tragically long forgotten series that lasted for around two games before disappearing from the face of the planet. Which is a damn shame, since the very first game was fantastic. Underrated even. The Geo-Mod system was almost revolutionary for the time, yet limited by what could be done on the PS2. The second game took place on Earth, and had you fighting a dictatorial regime. While I had a lot of fun with the sequel, the Geo-Mod technology seemed more limited since you couldn't destroy everything, as opposed to the original where you could carve entire tunnel networks out of rock. If I wanted to dig my way to China, I had that prerogative. That option was open to me.

    Anyway, after a few years of seeing nothing we're finally getting to see the latest installment in the series - Red Faction: Guerilla. Taking place roughly fifty years since the events of Red Faction and Red Faction II, you're a young miner of sorts who finds himself becoming a revolutionary for an uprising on Mars, hoping to liberate the planet from the iron grip of the EDF - who were the original protagonists in the first Red Faction game, struggling against the oppression of the Umbre--the Ultor Corporation.

    While there's no "official" demo out yet, THQ were kind enough to launch a special arrangement where - if you lived in Europe - you could register at their site and recieve a download code for the exclusive demo. I think it's still going on so if you live in Europa, do head on over to the THQ website and grab a code. From what I played in the demo, I was pleasantly surprised. While the graphics are certainly not to a phenomenal standard, they get the job done. But it's not the graphics that what make this game stand out. Thanks to advances in gaming technology in the last few years, the Geo-Mod system now has the appropriate technology backing to do its job. On the PS2, it was far too ambitious, but thanks to current-gen technology, it's now possible to destroy just about anything. You can literally wade through entire buildings by just swinging your mighty sledgehammer, and everything is destructable.

    Buildings don't just collapse, they can be chipped away. Smash through walls to reveal the inner plasterboard, smash that away and you get through to the structure of the building. There really is no limit to what you can do. Sure you can use that key, it'll be a lot more stealthy and you won't alert any guards to your presence, but you also have the option of just blowing a hole in the wall and getting in that way. For instance, the demo scenario has you tracking down this confiscated mech. It's stored in a large garage/warehouse, which as far as I could tell needed a key to open the door. I wasn't sure, so instead I wandered round the back, got out my sledgehammer and - expecting it to bounce off the wall harmlessly - managed to smash a hole into the wall, just big enough for me to slip through and infilitrate the building and hijack the mech. There was something so amusingly simple and straightforward about it, like that scene from Raiders of the Lost Ark where Harrison Ford just shoots that crazed swordsman.

    Best of all, in a generation that's swamped with first-person shooters, I'm glad that Guerilla hasn't gone down that direction. It's a third-person action game, which can best be described as a mission based sandbox-type game. You unlock new sectors on the overhead map by completing key missions, there's side missions and other such things located on the map. The destruction of buildings actually has a use, since rubble leaves behind 'salvage' that you can pick up and then sell to unlock new weapons and other upgrades. So if you've got some time to spare and you live in Europe - not sure about the rest of the world yet - then do check out the demo, you won't be disappointed.
    Last edited by Mr. Spencer; 04-14-2009, 11:16 AM.
    See you in hell.

  • #2
    Hi! I'm Carnivol, and I approve of this topic.

    The demo of Red Faction: Guerrilla is awesome.

    The super shield type of recovering health makes a return, but the health pack-style they had in the original game seems to be gone this time around (or maybe they make a return later in the game?)

    The game plays a lot like Crackdown, just with the ability to blow up buildings and stuff. The terrain destruction of the original Red Faction seems to be gone this time (at least in the demo). So no carving a donut hole "around" the ceiling of a tunnel for no real reason (but you can still kinda do it to the ceiling of buildings, though.)

    Based on what's in the demo and comparing the area covered with the entire map... it's f-ing huge! Definitively on my "To Buy" radar.



    Also: Nothing is more awesome than taking an armored truck, gain some speed, and ram into a building and crawl up through the second floor and then through the ceiling, like some giant mechanic space whale reaching for the heavens out of the waves of the newly made sea of debris.

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    • #3
      God I still love the first game 'Die Miner!' lol
      The geo mod engine was great in a few spots you could shoot the ceiling with a rocket and take out the floor of the upper level. I tried the sequel, didn't like it.

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      • #4
        To me, the sequel felt like a step backwards.
        See you in hell.

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        • #5
          I'd never really touched Red Faction before this demo. I think I tried the demo for the original title on PS2 way back before the full game launched, and that was it. I wasn't even aware that they were still making a sequel, and I almost passed on the demo.

          But thank Christ I didn't. The demo is fantastic! Within several minutes of playing, it went from "Ugh, I'll try the demo I guess" to "Holy shit INSTABUY".

          The destruction is just so fantastic. I've played and watched people play the demo over twenty times now, and slowly destroying a building, to then watch it crumble under its own weight never gets old. And simply grabbing a truck and ramming into one is so satisfying.

          The one area I'm dying to see about now is multiplayer. I know it's in there in some form, but if it has a mode for a handful of friends to just go wild in the environment, it'll be truly fantastic.

          It just seems disappointing to me that THQ or Volition are handling the demo in this way. I can't be the only one who thinks this game isn't on many radars, and this demo is one of the best I've played for a game ever. It would really benefit from being put up on the Marketplace and PSN worldwide.

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          • #6
            Originally posted by randomwab View Post
            It just seems disappointing to me that THQ or Volition are handling the demo in this way. I can't be the only one who thinks this game isn't on many radars, and this demo is one of the best I've played for a game ever. It would really benefit from being put up on the Marketplace and PSN worldwide.
            The current exclusivity of the demo probably raised awareness for it with people talking of their access to it (and spreading the word of how to get it), giving a lot of free PR. Not to mention how most likely a lot of people who would've probably called pass on the demo will now download it and give it a spin once it hits LIVE/PSN for all of the public to enjoy later this month.

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            • #7
              Yeah, even though you could argue that what THQ have done is limit access to a demo that everyone needs to play, it may have the beneficial effect of generating interest in it. It deserves more exposure, and I hope that it scores well across the board. It's certainly a lot more appealing than a lot of other games coming out around this time, which admittedly is looking rather barren.
              See you in hell.

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              • #8
                My only complaint from the demo is that I hope the game has more than just orange environments. I'm hoping that some places will have been terriformed or something. Who knows?

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                • #9
                  Originally posted by randomwab View Post
                  My only complaint from the demo is that I hope the game has more than just orange environments. I'm hoping that some places will have been terriformed or something. Who knows?
                  Reading that is like listening to an Obama speech.
                  See you in hell.

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                  • #10
                    For those people interest, the achievements (and obviously, trophy list) have been put up for Red Faction Guerilla. I don't care, of course >_> Just letting other people know.

                    ....yeah. That's right.

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                    • #11
                      I knew I could depend on you to dig these up. Looks like the trophies will be the same.
                      See you in hell.

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                      • #12
                        Not sure if you noticed, but the demo has a mode for "Wrecking Crew" or something similar that is disabled. There's some new videos released of this mode:


                        View in HD


                        View in HD


                        View in HD

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                        • #13
                          It's a shame that the Wrecking Crew mode is offline multiplayer only.
                          See you in hell.

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                          • #14
                            Okay, the demo should be up and available to the public now (ie. those who couldn't just register on THQ's site and get a redeem code for it)

                            Go!

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                            • #15
                              Yeah, I noticed the new demo on PSN. I'll definitely download it soon. Sounds nice.

                              I've got the first 2 games on the good ol PS2. They were 2 of the better FPS on PS2 (although I preferred Killzone, Black, Darkwatch and the Time Splitters series)...

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