Doctor Doom shall return to battle once more.
Announcement
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Marvel vs Capcom 2 coming to XBLA (and PSN)! ^_^
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Originally posted by James View PostI WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE.
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Originally posted by riderkid View Posthey what does it mean when the system shuts down upon being turned on (flashes yellow, then repeats a red flashing pattern)
It's probably a hardware error of some sort, though. Maybe the fans don't start spinning or something, so it auto-shutsdown.
To the Sony Repair Center we go!
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I Wanna Take YoU 4 A Ride this Thursday! What’s up P-Essers? I’m here today to announce the imminent arrival of one of the worst kept secrets in the industry. You’ve seen the ESRB leak. You’ve seen the MadCatz joysticks. You probably visited a cryptic sight called www.tu4ar.com that just counted down to zero. If [...]
As if it needed any confirmation, there it is. The demo will be on the PlayStation Store this Thursday...exclusive to the PSN.
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Well, that's something you don't see every day. A downloadable title on PSN with a demo?
Anyway, guess those demo features will be what's available in the Trial of the XBLA version too (just that there of course wont be a 360 trial until the wednesday the full game launches)
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Originally posted by James View PostCarn let me borrow his copy for almost two years and it was quite fun =P
And, yes, boys and girls; it's true! James borrowed my copy of Marvel vs Capcom 2 for a loooooooooooooooooooooooooooooooong time.
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With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.
We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.
again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.
We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.
1200 MS Points
DEMO ON PSN!
This Thursday, April 30, PlayStation Network users will enjoy a free, exclusive MVC2 demo! No need to purchase another game, just download it straight to your PS3 and get ready for some triple tag team action (A big thank you goes out to Rommel Hernandez who helped make this exclusive demo possible).
Here are the details of the demo:
* Two-player local matches
* Six available characters – Ryu, Chun-Li, Strider, Spider-Man, Iron Man and Wolverine
* Seven selectable environments
* Upscaled 1080p graphics
* Widescreen or 4:3 aspect ratio
* Two graphic filter options for character sprites
* And other cool options to check out
Ruby Heart vs Cable - http://www.gametrailers.com/player/48540.html
Magneto vs Spider-Man Gameplay - http://www.gametrailers.com/player/48536.html
Roster Gameplay - http://www.gametrailers.com/player/48538.html
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It is a port? Or it will be remade? Gotta love Jill in MVC2. She's awesome. Oh Am I contributing in something? Sorry.
OH MY GOD I JUST SAW THE COVER! Jill's on the cover! YAY! Priceless.Last edited by Jill Lover; 04-27-2009, 11:48 PM.
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