- Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
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No announcement yet.
Fallout: Vegas, now with more Obsidian, "Holy shit the family reunion megatonz!"
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I'll post up what i just whacked on the 'Haze, minus the stuff already posted.
A lot of tasty info about this is starting to emerge now, there's a blitz coming this month, so now's as good a time as many to start the thread! Most of the stuff that follows is taken from various magazine leaks.
First, some pictures, all scanned. Blatant copy and pasting will follow immediately after, it's all good shit!
- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
Bartering is not just lower prices but negotiating for better rewards.
VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
New weapons include what appears to be an M4 and a grenade machinegun.
Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!
One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.
You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"
And then if all this wasn't enough, there's a little more clarification on some of it...
JE Sawyer on dialogue skills:
- This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.
Jason Bergman on Area 51:
- The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there. I'm not saying it is or isn't, just that we haven't said either way.
More JE Sawyer on dialogue:
- There are a few reasons for including this: * In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here. * Some of the NPC responses to low skill checks can be pretty entertaining. I also do want to clarify what is meant by "no penalty for failure] All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.
Josh on hardcore mode:
- It's true that a lot of people have modded in those features, but a lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it.
And apparently people are worried about how much money all the dialogue is going to cost:
- When taken in the context of all of the VO that needs to be recorded for the game, alternate responses for low-skill dialogue checks account for a very small percentage of lines. F3 also (often) had alternate lines for failed skill checks; they just originated from the same player line. Player lines aren't voiced, so there's no real increase there.
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- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
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Now this is what I call a collector's edition!
The Top Men working on the Fallout: New Vegas Collector’s Edition have been hard at work on a pack that will trump your expectations, and today we can finally share the first details with you guys.
As you can tell from the above image, every extra has been crafted to resemble items from the world of New Vegas, from the distressed deluxe box to the poker chip recreations. On top of that, this stuff won’t just look great on your shelf — it’s also surprisingly functional.
The Xbox 360, PlayStation 3 and PC versions of the CE will all include the following:
♠ Seven “Lucky 7” poker chips, each designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
♠ A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas.
♠ A recreation of the game’s highly coveted “Lucky 38” platinum chip.
♠ A hardcover graphic novel “All Roads” that tells the story of some of the characters and events that lead up to Fallout: New Vegas. “All Roads” was written by Chris Avellone, the game’s creative director, and created in conjunction with Dark Horse Comics.
♠ ‘The Making of Fallout: New Vegas’ DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.
North Americans can pre-order at any participating retailer — like GameStop — starting today. European pre-orders will be available throughout
Europe in the weeks to come.
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Dont really care for collector's editions but cant wait for this game. I was very late to playing Fallout3, infact I just finished playing it about 3 weeks ago. I was pretty close to platinum it when my Ps3 crashed with the yellow light of death and I lost all the data. Was my favorite game I've played so far this year though.
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Not sure how new this is...I dont remember seeing it a few weeks ago.
From Gamestop
Reserve Fallout: New Vegas and receive the Fallout New Vegas Classic Pack, containing:
Armored Vault 13 Suit - Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout.
Vault 13 Canteen - This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland.
Weathered 10mm Pistol - A well-worn 10mm pistol that packs an extra punch despite its modest size.
5 Stimpaks - Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.sigpic
Are you tired, Rebecca?
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I want that collector's edition!!!
I just hope the PS3 version is not some shitty port.
I've finally managed to 100% Fallout 3. Which is quite an achievement on the PS3 GOTY edition, considering what an unstable, f**ked up piece of software it is. The fact I was willing to persist with the game, with all the freezing, crashing and glitching going on, says a lot about how much I enjoyed it (when I was able to play it).
I've read a lot of people say the game becomes unplayable when your save file gets to about 12mb in size. But I found a method that works when searching another forum: Switch off the auto save and delete the 'game data' before booting up the game (every time). It's hardly ideal, because the game will be very slow and pause a lot for about 10 minutes after starting (while it re-installs the game data) and you will still get occasional random freezing and crashes but it does seem to stop you from getting a corrupted save file (once that happens you're F**KED!).
My current save file is a ridiculous 17mb! and the game is still playable. I've done everything including all the extra content and have got every unique weapon and clothing items.
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