I always preferred Doom, but I always thought Duke Nukem had a charm of it's own. Can't wait for a new one to come out, it's been way too long.
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Duke Nukem Forever (Always bet on Duke!)
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Originally posted by ChrisRedfield29 View PostPress Right Trigger to urinate
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Personally, I always thought the games themselves were pretty shitty and that Duke the character superseded everything else. His dialogue and overall disgusting behavior made the games appealing to me as a pre-pubescent child. As a mature gamer now, though, I can see how lame the games were as games. Hopefully 'Duke Nukem: (Took) Forever" will be a better video game than its predecessors.
Now post-Duke3D "3rd person view/shooter" games are another story... most were weak and poorly developed, depending more on Duke's character than anything.
Hopefully, Forever will return to what made Duke 3D great: black humor and old school FPS feel.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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As the first level came to its touching denouement, the camera pulled back to reveal that the giant alien fight was really just Duke playing a copy of Duke Nukem Forever. While receiving oral sex. From two women at once.
“What about the game, Duke? Was it good?” asked one.
“Yeah,” Duke replied. “But after 12 fuckin’ years, it had better be.”
Wow.
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Originally posted by ChrisRedfield29 View PostAs the first level came to its touching denouement, the camera pulled back to reveal that the giant alien fight was really just Duke playing a copy of Duke Nukem Forever. While receiving oral sex. From two women at once.
“What about the game, Duke? Was it good?” asked one.
“Yeah,” Duke replied. “But after 12 fuckin’ years, it had better be.”
Wow.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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Here's the story of how Duke Nukem Forever was brought back to life!
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Not really, play HL2+episodes+BioShock: Health packs + being able to carry a ton of weapons and no one ever complained, not even consoles gamers, instead these games are considered to be some of the best, if not the very best, of FPSs. They are hardly games of the past, they are very relevant today.
Just because some console gamers find it difficult to change weapons when they carry lots of them, why would I be happy that the designers dumped down this aspect of the game to cater to them?
What's next? Duke turned into a cover shooter? Iron sights gameplay? P2P multiplayer? Because "that's how FPS's work these days"? Hell no they don't for games like DN, perhaps they do for Halo and GoW.
With decisions like these, they'll lose the PC crowd, and they'll be complaining that nobody bought the PC version, instead they pirated it.
Meanwhile Valve will be announcing that their latest game had much stroner sales on PC instead of consoles, just like they did in the past. http://ve3d.ign.com/articles/news/36...tly-More-On-PC
Gee, I wonder why one game will bomb and the other won't.Last edited by doomed; 09-05-2010, 10:41 AM.
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How about we mention some games that worked perfectly fine with limited weapons...
Like F.E.A.R., Mirror's Edge, TimeShift, Eat Lead, etc.
(in fact, usually helped made sure the action always felt a bit more fresh, that you'd use various weapons and improvise a lot more too. Of course, there were some that kicked themselves in the crotch by just trying too hard to save their power weapons for "something good".)
Who's to say Duke Nukem Forever's not a game that fits into this "other" group anyway? There hasn't been a proper Duke Nukem game in forever, and they've pretty much all ignored the formula used by the previous release (for better or worse). Also, doing something just 'cause someone else does it doesn't make it good. Seeing as Duke Nukem's been taking shots and parodying a lot of stuff, I don't see the problem with it actually updating itself to be following somewhat recent/popular trends (there might be a joke there...)
Also, BioShock is a game I think is a poor example of pretty much anything and everything (in a positive context, anyway) - and really not a fan of Half-Life 2 (let's ignore the technicalities) mostly 'cause post-gravity gun acquiring, your weapon arsenal is pretty much just dust collecting extra weight acting as your failsafe when stuff doesn't die via physics, while you save your booms for anything a tad bit larger than a person.)
And as far as Health Packs goes; Goldeneye/Perfect Dark/TimeSplitters did it best, if you ask me (Your health can not be refilled, but you "may" acquire body armor/shield that acts as a secondary lifebar). Totally not a fan of the self-refilling solution, and I'm glad F.E.A.R. has yet to join that trend (hopefully the third one wont do it either... though... I'm a bit skeptical to the third one).
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Originally posted by Carnivol View PostLike F.E.A.R., Mirror's Edge, TimeShift, Eat Lead, etc.
(in fact, usually helped made sure the action always felt a bit more fresh, that you'd use various weapons and improvise a lot more too. Of course, there were some that kicked themselves in the crotch by just trying too hard to save their power weapons for "something good".)
Who's to say Duke Nukem Forever's not a game that fits into this "other" group anyway? There hasn't been a proper Duke Nukem game in forever, and they've pretty much all ignored the formula used by the previous release (for better or worse). Also, doing something just 'cause someone else does it doesn't make it good. Seeing as Duke Nukem's been taking shots and parodying a lot of stuff, I don't see the problem with it actually updating itself to be following somewhat recent/popular trends (there might be a joke there...)
Imagine Capcom deciding that they want to release simultaneously RE6 for PC/PS360 AND Wii, but they also believe that on Wii the game works best as a on-rails shooter ala the RE:Chronicles series, which forces them to make all 4 versions of the game a on-rails shooter.
(I love on-rail shooters BTW.)
Also, BioShock is a game I think is a poor example of pretty much anything and everything (in a positive context, anyway) - and really not a fan of Half-Life 2 (let's ignore the technicalities) mostly 'cause post-gravity gun acquiring, your weapon arsenal is pretty much just dust collecting extra weight acting as your failsafe when stuff doesn't die via physics, while you save your booms for anything a tad bit larger than a person.)Last edited by doomed; 09-05-2010, 01:56 PM.
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Originally posted by doomed View PostI don't know Eat Lead but all the other games don't have much in common with Duke Nukem. Carrying a shit load of weapons is part of the Duke Nukem experience. Just like Serious Sam. It's part of the fun, part of being a badass action hero. It's also how fans of the previous game expect it to work. Surely if you asked a fan of DN3D "how many weapons do you expect that Duke can carry in DNF?" he's going to reply "all of them", not "2".
I don't see any good reason to compare Duke Nukem 3D to Serious Sam. If anything, Duke Nukem 3D is best put as a "2D Apogee game -> 3D FPS" transition ala the one the Metroid series went through with the first Prime. (Somewhat open-ish platform levels with room for exploration, improvisation and the occasional branching path. If anything, the core of Duke Nukem 3D was less focused on the actual shooting and more about the "How the heck do I get over there and do I want to bother?")
Originally posted by doomed View PostBut their intention was always to let the player carry all those weapons. Broussard said that they tried 4-5 different game designs, which means they really really wanted to make it work, but they felt none worked with the gamepad, so they pretty much were forced to drop it. They changed the game's design because it didn't fit consoles, how am I supposed to be happy about such a decision?
There have been shooters on console with arsenals the same size, if not even sometimes larger, than what you find in most "0~9" shooters. They have successfully pulled off instant access to every single weapons in such shooters since all the way back to at least 1998. Seeds of Evil says hi. If a problem that was solved 12 years ago (by more or less tweaking a then 5 year old design) is suddenly now actually an issue again, then the problem isn't the platform/gamepad/excuse, the problem is the developer - I find it hard to believe they hadn't landed on the weapon wheel, had a "full arsenal" really been necessary and a core design aspect. Plenty of games have been using it since its initial introduction, and something that has had a large portion of its design centered around parodying and referencing other content sure as hell better have done its research well enough on various standards and how people have solved certain problems in the past.
Originally posted by doomed View PostImagine Capcom deciding that they want to release simultaneously RE6 for PC/PS360 AND Wii, but they also believe that on Wii the game works best as a on-rails shooter ala the RE:Chronicles series, which forces them to make all 4 versions of the game a on-rails shooter.
Originally posted by doomed View PostThe majority doesn't though, they love these games. So they are hardly poor or outdated game designs, they work just fine even if they aren't gamepad friendly.
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