Originally posted by Daargoth
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First of all, I hate how MGA2 forces you to do the tutorial (Seriously, it's a bloody f-ing sequel to a game you may have sunk nearly 100 hours into... at least make the torturial optional or make a "new shit tutorial" and "all shit" tutorial)
Second; I still don't get why they haven't made any sorts of puzzle modes. Give you a set of pre-picked cards and a hand that always gets drawn in the same order, to then have you solve some sort of scenario with them. I know card games aren't the best way to do this, but it adds so much to various puzzles games when they have these types of modes added to them... and seriously, the way you play MGA is somewhat like a puzzle game.
Also, camo in MGS was implemented horribly stupid and cheap (surface in stead of surroundings). Defending MGS3's gameplay while at the same time complaining about the exact same major design issues in another game is some of the stupidest stuff anyone could do.
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