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Rumor: Electronic Arts blocking system-wide PS3 improvements?

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  • Rumor: Electronic Arts blocking system-wide PS3 improvements?

    Found this topic on GameFAQs and thought it was worth discussing.



    Here's the link to the thread of urgency:



    Apparently, the guy who posted this over on N4G is the same guy who was posting details about the PS3 Slim before it was announced, so, he has some interwebz credibility as a true 'insider' in the industry. Apparently, he claims to work for Sony Japan. Hmm.


    Prepare...this is a long post:



    I promised you all an update on Cross-Game chat, so here it is.

    And you're not going to like it.


    As I told you before, Cross-game voice chat has been in the works for a while now. I mentioned last time that it was on target for 3.0 providing that we didn't hit any snags. Well guess what, we hit a snag! An all too familiar snag.

    Time for a history lesson.

    How many of you remember what it was like before FW 2.4? That's right - no in-game XMB. No custom soundtracks. In-game XMB was the most heavily requested feature at the time and we worked tirelessly in order to get it in (By "we", I mean Sony Japan - as I said before, FW isn't my department). It very nearly didn't happen, you have no idea how difficult it is to backport a feature like that onto a system (the game) that doesn't even know its there, but somehow we managed it. Well, for most titles. There are still the odd few titles out there that don't support in-game XMB ("black" titles).
    Custom soundtracks was another one we had working in nearly every title. Obviously it was never going to work in black titles, but about 95% of the titles that worked well with the in-game XMB, had custom sountracks working as well.

    So what happened? Why is it that titles HAVE to be developed specifically with custom soundtrack support when it was working more or less just fine?

    Is it because Microsoft owns the patent on custom soundtracks in games?


    This is something that makes me laugh every time I see one of the less educated ones spouting it off. That's an absolute fabrication. Patents don't matter, Sony as a while infringes upon thousands of patents through the whole company, both hardware and software. If you infringe a patent, you pay royalties to the owner or find a different way of doing the same thing that doesn't infringe. That's it. Microsoft infringes upon all kinds of patents we own but that's up to legal to sort out.

    No, the reason we had to drop Custom soundtrack support like that has nothing to do with Microsoft. It does, however, involve a different company. A rather large company.
    You see, one of their games happened to fall into the 5% that didn't support in-game custom soundtracks. And they did not like this.
    When they found out that a new firmware update was going to suddenly make one of their games look inferior to just about every other game released, they protested. A lot.
    They threatened everything, from legal action to dropping support for the PS3 all together.


    ....



    I warned you that we might hit a snag and we did.
    We've found a couple of titles that just don't like it. Similar to the custom soundtrack fiasco, it can cause lag, crashes, desyncronisation (very very bad when this happens), you name it. It can't be used in these games and it just so happens that some of these games are owned by the same company I've been talking about above.
    So we're in a predicament: Cross-game chat is useless if only certain games support it. It's not too bad if its just the odd one that doesn't like it, but at this rate we'd have to drop support for the ENTIRE back catalogue, which would (As I said) make the whole thing useless.
    Furthermore, we can't rely on developers to implement direct support for it. It didn't work with Custom Soundtracks, so why would it work here?
    So right now, we're trying every little trick in the book to find a solution that works for everyone, but don't hold your breath on this one, so far it looks like the best you're going to get is a gimped implementation of it that only works with a handful of new games.

    Now as I said, FW isn't actually my department and even I'm not supposed to know some of this stuff, but this is actually where we are right now. It sucks majorly, but there you have it. Depending on the end result, it could come in FW 3.1 or it could come in FW 4.0, hell it might not even come at all but rest assured they are working very hard on it. And if it doesn't come, you know who to blame.



    Very interesting stuff. But...where does EA come into play?





    Some of you people could really do with learning to read. I specifically said it was NOT Activision. I thought I gave enough hints as to who it was without directly stating it, but I guess not, so lets try this again, except we'll make it interesting. Here lies the answers, lets see who is clever enough to figure it out?


    As for those curious as to why I would call the whistle on this, tell me good sir, what would you do? You have a vested interest in the company you work for and you see this other company constantly getting in the way. Oh sure, on the outside everyone's all buddy-buddy, but that's just good business. And that's what it boils down to - business. Why fix something that doesn't need to be fixed when you can just **** over everyone else and get away with it? You know Sony isn't going to make a huge fuss, they can't afford to alienate publishers and developers (especially HUGE ones), not when Microsoft and Nintendo are happy to welcome them with open arms. Still, all our hard work and it just gets pissed down the drain because one company can't be bothered doing some support? I ask you again - what would you do?


    It's not Activision. It's not Ubisoft. It's not Capcom. It's not Insomniac. It's not Konami. It's not Take 2. It's not Midway. It's not Squaresoft. are wE All getting the picture yet? One point I want to reiterate - there's a difference between the games that didn't work with in-game XMB and the games that DID work with in-game XMB but DIDN'T work well with custom soundtracks, so stop picking out the ones that simply didn't do in-game XMB. Also, it wasn't just ONE game that caused this, either. Although one title does come to mind and it wasn't even what you or I would call a "Big" game. I'll give you a hint: HPatOofP.



    TL;DR: A supposed Sony employee claims that that the reason the PS3 isn't getting features such as in-game voice chat and custom soundtracks is because if Sony implemented these features, EA would have to update their games, just like everyone else. EA apparently "didn't feel like it" so the company *supposedly* made threats to stop supporting Sony's consoles if they went through with it. At least...that's the gist I'm getting out of all this.


    Thoughts? Electronic Arts? Cross-game voice chat? The validity of this stuff?
    Last edited by Vector; 08-27-2009, 03:44 AM.

  • #2
    This has been said before.....

    but why would you go on about how you couldn't name them, and then pretty much name them at the end. =/

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    • #3
      I don't know, but I'm glad he did. If this guy's the real deal, which...I don't know, I guess we have to believe he is(right?), then this is some disappointing shit. I wouldn't put this type of thing past EA, though. They've never been really popular with the way they've handled their business.


      There's been a pretty big reaction to this stuff tonight on the internet. EA's forums were FLOODED with spam and flame topics directed at the publisher itself. It took a while, but the mods showed up and deleted EVERY TOPIC off of the General Discussion board, leaving it empty with only the stickied topics left. As for our friends at 4chan...

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      • #4
        Originally posted by ChrisRedfield29 View Post
        Found this topic on GameFAQs and thought it was worth discussing.
        You lost me at that point.

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        • #5
          Im all too familiar with how EA supports their games, so I have no doubt that this might be true. Once you learn that the developers have to find their own resources to support the games EA published, past a certain (very early) point, and once you hear that for a high grade AAA online multiplayer title, theres only one or two guys working on patches, you get the picture of how ugly EA really is.

          And thats all after the whole fanboy uprising when games like Mirrors Edge and Dead Space got released. Dead Space was a "safe bet" for EA and Mirrors Edge was already covered by Bad Company...

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          • #6
            MMMmmm... Imagine a world where the PS3 went the way of the Dreamcast.

            Originally posted by James View Post
            This has been said before.....

            but why would you go on about how you couldn't name them, and then pretty much name them at the end. =/
            I dunno. Guess he ended up narrowing it down a bit too much, or just got some good ol' verbal diarrhea

            Originally posted by Member_of_STARS View Post
            Im all too familiar with how EA supports their games, so I have no doubt that this might be true. Once you learn that the developers have to find their own resources to support the games EA published, past a certain (very early) point, and once you hear that for a high grade AAA online multiplayer title, theres only one or two guys working on patches, you get the picture of how ugly EA really is.
            Although likely to be "part of the truth" (the whole thing in the OP), I don't think you know your EABC as well as you like to think you do

            Besides, as far as dropping support for older/outdated products goes, that's something pretty much any and ALL companies do.

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            • #7
              Originally posted by Carnivol View Post
              Although likely to be "part of the truth" (the whole thing in the OP), I don't think you know your EABC as well as you like to think you do
              Perhaps, but you could show me an EA franchise which doesnt have the words "stale", "old", "hype", "vagina" fitting to describe them, and I´ll give you a cookie. You dont have to be a rocket scientist to see a pattern, I dont disrespect EA because I dont like them. I disrespect them because theres little to nothing to respect them for. You hear rumours and "e-urban stories" about EA more than you hear about any other company (on topic), and then theres the occasional person who comes out and posts "how things work here at EA".

              Yeah, sure, if you´re the kind of person who likes to give people the benefit of the doubt, I tip my hat to you, but I´d like to see some positive action and something that redeems their trackrecord, and so far, theres been a couple of low budget games and a bunch of nice words.

              Besides, as far as dropping support for older/outdated products goes, that's something pretty much any and ALL companies do.
              Yeah, youre right... except. If were talking about a PC multiplayer game thats 1.5 years old, has more than 20 thousand players online at any given time and close to 10 thousand servers, with progressive stat tracking as its main hyped feature and basically being at its peak time..., then were not really talking about outdated games. Were talking about terribad ports, patches for games which fix primarily critical errors that would harm not the player, but partners interests (server providors).

              Im not an EA hater per se, Im not going to deny the fact that the company employs thousands of hardworking people. But like I said, its all about the trackrecord. Im absolutely sure that those who started their videogamer "career" in the early 90-s, with their very first PC, will today have something "great" to say about EA.

              If you do work for the videogame business, then I can see where youre coming from. I worked in our contries largest and most modern hospital, and you probably know that healthcare is one of the most common things next to politics, which people like to complain about. My perception changed, but thing is- even if you know why somethings broken, and you can accept that there are valid reasons for them to be broken, they are still broken.
              Last edited by Member_of_STARS; 08-27-2009, 12:48 PM.

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              • #8
                Why would you want voice chat? Last time i played on XBox Live the other player was using voice chat and it was a creepy old guy asking me how old i was, then before that it was a screaming angry kid getting annoyed because he sucked so hard. Your multiplayer experience is better without it, trust me.

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                • #9
                  That's kind of ridiculous. Customisable soundtrack is nice, but would thoulsands of people or even 10 people skip buying a game because they can't have it? Capcom, if you release File 3 without custom soundtrack I will buy it anyway ok. thanks
                  Last edited by The_15th; 08-27-2009, 01:53 PM.

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                  • #10
                    SONY AND E.A. RESPOND:

                    Rather than jump to conclusions, we decided to contact the two parties involved for comment on the situation. First to respond was Jeff Brown, EA's vice president of corporate communication. "Not no-how, not no-way did that ever happen. This is a total fabrication – total nonsense. We think voice chat is an extremely cool feature and added it to Madden/ PS3." Brown then added, "We support cross-game voice on other systems and would be happy to do that on any console."

                    Soon after Brown responded to our inquiry, Sony's senior director of corporate communications Patrick Seybold also responded, keeping things short and sweet. "This is rumor and frankly not true. "


                    A post on the N4G forums has rumors swirling that PlayStation 3 cross-game voice chat was held back due to threats made by EA. Kotaku spoke to EA and Sony regarding this rumor.




                    Originally posted by rewak View Post
                    Why would you want voice chat? Last time i played on XBox Live the other player was using voice chat and it was a creepy old guy asking me how old i was, then before that it was a screaming angry kid getting annoyed because he sucked so hard. Your multiplayer experience is better without it, trust me.
                    Depends on the game. And also, PSN doesn't seem to be nearly as flooded with whiny, annoying, inconsiderate, sailor-mouthed children as Xbox Live does. Sometimes, voice chat is absolutely necessary in playing a multiplayer game.

                    Originally posted by The_15th View Post
                    That's kind of ridiculous. Customisable soundtrack is nice, but would thoulsands of people or even 10 people skip buying a game because they can't have it?
                    Probably not, but that's the way EA operates.
                    Last edited by Vector; 08-27-2009, 04:47 PM.

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                    • #11
                      Not that MY money ever matters anything to any game company anyway.

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                      • #12
                        Originally posted by ChrisRedfield29 View Post
                        SONY AND E.A. RESPOND:

                        Rather than jump to conclusions, we decided to contact the two parties involved for comment on the situation. First to respond was Jeff Brown, EA's vice president of corporate communication. "Not no-how, not no-way did that ever happen. This is a total fabrication – total nonsense. We think voice chat is an extremely cool feature and added it to Madden/ PS3." Brown then added, "We support cross-game voice on other systems and would be happy to do that on any console."

                        Soon after Brown responded to our inquiry, Sony's senior director of corporate communications Patrick Seybold also responded, keeping things short and sweet. "This is rumor and frankly not true. "
                        Whether or not this whole issue was true from the start, I dont think anyone was expecting any other kind of statement.

                        "No, I did not have a sexual relationship with that woman."

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                        • #13
                          Damage control, indeed.

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                          • #14
                            *Shakes head* If this is true, then its a real shame, since EA's image was improving while Activition has sorta taken on their old mantra. Heh, when you think about it, it's almost another way for to keep the PS3 online crippled compared to the 360. Wonder if there is any pressure from Microsoft on EA involved?
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