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Offence: Build a teleporter entrance before the round starts. Move across enemy lines and build an exit in a hidden area so your team can have a short cut. Level one sentries can be deadly when they catch someone by surprise. Build them quickly and often it will upgrade naturally as you repair it. If spies sap your stuff, don't stop to repair it unless the spy starts shooting. Killing the spy is the top priority.
Defense: always help fellow engies. Check for cloaked spies on top of dispensers occasionally. Dispensers are magical elixirs of win, save them before the sentry. The pistol is a mighty weapon with awesome range.
Randomly swinging your wrench checks for cloaked spies. Attacking people on your team is how you spy check. If they take damage. Then they are a spy. Dispensers giver out health and metal. Metal is used to build and upgrade.Metal is gotten from guns dropped by dead people, ammo boxes, or your dispenser.
Randomly swinging your wrench checks for cloaked spies. Attacking people on your team is how you spy check. If they take damage. Then they are a spy. Dispensers giver out health and metal. Metal is used to build and upgrade.Metal is gotten from guns dropped by dead people, ammo boxes, or your dispenser.
Ah, I see. Good stuff, man.
Thanks for the tips. Will put them to practice in the field of battle.
I play it, though I've recently been playing Left 4 Dead more due to the DLC.
I tend to play Sniper/Spy, Sniper for those satisfying precision shots from across the map, and the Spy because playing mind games with the enemy and have them jumping at their own shadows whilst you impersonate their team mates and sow chaos in their base is very satisfying.
Pyro is fun to play as when I am not feeling subtle, and air blasting rockets, mines, jars of urine,arrows and grenades back is very entertaining simply for the reaction.
I've clocked in most hours as Pyro but my favourite classes lately have been Medic and Demoman. Medic is super rewarding when you've got good combo going on with a heavy, and Demoman requires a lot of precision shooting with sticky grenades and regular ones. Both classes require the right kind of skills and reactions so it's much more rewarding to see your efforts pay off, unlike when you're constantly backburning everyone as Pyro.
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