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  • #16
    Originally posted by ChrisRedfield29 View Post
    http://ps3.ign.com/dor/objects/82684...eo_111209.html

    Release date announced! March 9th, 2010 in North America!

    North America AND Europe, SIMULTANEOUSLY !!

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    • #17
      Originally posted by A-J View Post
      North America AND Europe, SIMULTANEOUSLY !!
      Oh.

      Oh my.

      Just in time for my birthday.

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      • #18
        anyone who wants it on 360 is going to have to wait mostly likely, cause even if its getting a simultaneous release date from both areas, its probably not gonna have a simultaneous console launch. in other words, PS3 owners won't have to wait any longer.
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        • #19
          Originally posted by Branden_Lucero View Post
          anyone who wants it on 360 is going to have to wait mostly likely, cause even if its getting a simultaneous release date from both areas, its probably not gonna have a simultaneous console launch. in other words, PS3 owners won't have to wait any longer.
          I can't see them releasing it on one console before the other. Surely it would beat the purpose of a simultaneous release if it isn't released on both consoles at the same time?

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          • #20
            Originally posted by BadWolfX View Post
            I can't see them releasing it on one console before the other. Surely it would beat the purpose of a simultaneous release if it isn't released on both consoles at the same time?
            it was stated a while back that the 360 version was basically the port, since FFXIII was meant to be a PS3 exclusive long ago. and because of no 360 version in Japan, the top priority was to get the PS3 version out first, while the 360 owners would have to wait.
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            • #21
              Originally posted by Branden_Lucero View Post
              it was stated a while back that the 360 version was basically the port, since FFXIII was meant to be a PS3 exclusive long ago. and because of no 360 version in Japan, the top priority was to get the PS3 version out first, while the 360 owners would have to wait.
              I'm fairly sure that in an interview I read it was stated that SE planned to release the game on both consoles at the same time and since I've read no news of it being delayed for the 360 I'd say that they still plan to release it for both on the same day.

              And I just read that Leona Lewis is singing the English theme song.

              The soundtrack is ruined.

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              • #22
                well i mgettign a new PS3 so thank the gods

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                • #23
                  International release is simultaneous 360/PS3. It's only in Japan that it's, well, PS3 only (on launch, anyway).

                  It'll actually be curiously interesting to see the game side-by-side and in action on both platforms, as we haven't really seen a whole lot of 360 specific action. Closest we get to confirmed 360 stuff would be the E3 2005 Vana'diel tech demo (which I'm almost certain was quickly whipped together and is running on what evt. became known as Crystal Tools)


                  Though, to be honest, at the end of the day, there really isn't much that really interests me about that game. The designs are pretty awkward in general, nothing of what I've heard from the soundtrack really "captures" me, I don't really like the R&B touches in My Hands and I still don't get the whole deal with the XIII "series" (I think I overheard/read that Agito = Past, Versus = Present, XIII = Future? Or did I get the order or something else wrong there... or are they merely just dragging things out to avoid adding more +1 numerical entries to the franchise?)

                  Anyway, Versus and Agito interests me much more. Especially from a design point. I haven't really seen much of Agito, but the fact that it has Yusuke Naora as an Art Director is at least a very good sign as far as world design goes (You know, the man that probably should get a bit more credit for having a job that entails approving/disapproving artwork + telling the artists what to make and how to make it... ie. the man that may very well, to a certain degree, be responsible for FFVII and FFVIII (+many other titles) having a consistent art direction and in-game "culture" that seems somewhat plausible.)

                  Personally, I've not really had any very positive experiences with Square-Enix games recently... besides a certain game I'm currently a year late to (after neglecting it since a day 1 purchase). Not that it matters, it seems like the party never started! With good reason too... Poor game probably barely even made it out on the market, based on how incomplete it is and how faulty it is... (But damn would it have been awesome if they restructured it a bit, expanded cutscenes and dialog and also fixed all the annoyances in it).

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                  • #24


                    Unlike traditional RPGs, Final Fantasy XIII does not tie level-ups to experience points; instead level-ups occur as the player moves the story forward.

                    FUCK THIS. Half the fun of the old FF games was running around the world map, battling and leveling up. What the fuck have they done to this series?!
                    Last edited by Vector; 11-14-2009, 06:34 PM.

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                    • #25
                      In the full text there, it sounds more like you basically have a level cap based on story progress (or, well, you gain levels as you progress and the levels directly tie to how many available skill slots you have and the skill points must somehow be earned/learned.)

                      Hope there's more to it than that, 'cause it doesn't really sound very fun. It probably means that the only way to do a non-powerlevel playthrough is by skipping all exploration/side-quest stuff or by, on purpose, not using your customization board or something.

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                      • #26
                        Originally posted by ChrisRedfield29 View Post
                        http://www.rpgfan.com/news/2009/555.html

                        Unlike traditional RPGs, Final Fantasy XIII does not tie level-ups to experience points; instead level-ups occur as the player moves the story forward.

                        FUCK THIS. Half the fun of the old FF games was running around the world map, battling and leveling up. What the fuck have they done to this series?!

                        the last time there was a "real" world map was FFIX, so the idea of a world map is forever gone because it can't be processed like it used to.

                        this sounds like a good idea in a way, because it can be pretty much bullshit to make boss fights easier than ever just by continuously leveling up before the fight comes. this sounds like a "halt" so you can't go no further, and you must use whatever tactics to bring the enemy down. therefore, you wanted that powerful spell, you wanted to reach it, but you can't, so you must deal with it until you progress.

                        they should also invoke the monster variety cap, in which, like some western RPGS, you'll fight a stronger variant of what you were used to kill, depending on your own level you reach, that way enemies aren't always so easy to take down.

                        i'm sorry, but i pretty much am fuckin' tired of easy Final Fantasy games, which is why i've always wanted a difficulty select to appear.
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                        • #27
                          Originally posted by ChrisRedfield29 View Post
                          http://www.rpgfan.com/news/2009/555.html

                          Unlike traditional RPGs, Final Fantasy XIII does not tie level-ups to experience points; instead level-ups occur as the player moves the story forward.

                          FUCK THIS. Half the fun of the old FF games was running around the world map, battling and leveling up. What the fuck have they done to this series?!
                          Wow... Ever since XI (I still say X-2 was good. ), the series has really kinda... fallen. And now (possible) level caps based on story?

                          Way to really deter me, Squenix.

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                          • #28
                            Don't really see the problem with level caps, it makes the game more challenging and its been done in Suikoden for years.

                            Besides, you can grind to your hearts content once you get to the final bloody dungeon.

                            And while I disagree with Leona Lewis in the soundtrack, whats the point in bitching about it, it'll only effect one scene in the game, and the credits, odds are when the scene comes up where its played i'll probably have people in the room anyway so it'll be on mute, and if not, I can tolerate it anyway, its not the end of the world.

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                            • #29
                              Originally posted by Rock it. View Post
                              It comes as no surprise tho, as they simply pay no atention to competition: I remember reading on Kotaku that they hadn't played Fallout 3 or Mass Effect.
                              They don't have to. It's Final Fantasy. It'll sell more than both of those games combined for that simple fact.

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                              • #30
                                Originally posted by Archelon View Post
                                They don't have to. It's Final Fantasy. It'll sell more than both of those games combined for that simple fact.
                                sales don't matter for this, FF has been one of the longest running FF games as it is. but it would be nice if they at least took the approach to look at some of the western RPGs. they have been more successful critically than most JRPGs. they could learn a thing or two it.

                                they have way deeper character customization, and it shows that stories don't have to involve cutscenes half the time you play the game, you choose how you want to advance, nothing that is linear based - at in some way, there's been a "good" or "bad" path to take - again this can be part of the character customization. do you want your character to be really good, or really evil. i've since have become more involved with this style of RPGs, because, well, you move on i guess.
                                Last edited by Branden_Lucero; 11-15-2009, 11:47 PM.
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