I just suspect that there's way too much effort put into fluff, rather than substance (as pretty much evident by everything revealed about the game so far)
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Final Fantasy XIII
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Originally posted by BadWolfX View Post
I like it, much better than the US one.
seriously, the font is big enough to read. look at MGS4's font. its not that big, but its still readable.
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Ok some new pictures have came up on kotaku showing off Oerba Dia Vanille's summon hmm not bad ow yeah and Cid
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Curiously enough, I guess it kinda does...
Dunno what to criticize first, though... that it looks like a Magitek armor that wants to be a nautilus decorated with exhaust pipes... or that the person sitting in it believes she's in a Japanese gravure photoshoot or Dead or Alive Xtreme 3...
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It's FFXIII who's insulting the magitek designs! Heck, even the non-Amano design that was used in-game is upset!
Random note: I love how the PlayStation port's opening FMV uses the Amano design on Terra's ride, while Biggs and Wedge's are slightly more industrial/streamlined in their designs, carrying a slightly greater, but still distant, resemblance to the non-Amano in-game designs...
(Throw in some arms and the pile drivers/exhaust pipes on the back and you're almost there.)Last edited by Carnivol; 12-05-2009, 08:37 PM.
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I've never played a game where the storyline failed to hold my attention more than FFXII. Like...I honestly didn't give a rat's ass about any of the characters or where the storyline was progressing. I played the game for about 30 hours before I just got completely bored with it and stopped playing, which is something I had never done before that. The gameplay was refreshing but that was about the only redeeming factor for me.Last edited by Vector; 12-06-2009, 04:28 PM.
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