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Deadly Premonition | Red Seeds Profile | Rainy Woods (PS3 Director's Cut in Q1 2013)
Fired off a formal letter to Ignition Entertainment's European office.
Just in case the recent events with Rising Star Games and Marvelous has made Rising Star Games pull the plug on their previous commitment to the game (since the previous mail I got from the on the subject didn't sound very promising), I figured I'd see if Ignition Entertainment might be up to saving the day (+put in general inquiries about evt. suggested retail price, featured languages, whether or not the English text would be updated, etc.)
Let's cross some fingers and see if Ignition Entertainment might be up to the task of bringing us this fantastic gem of a game!
[edit] That might not go as smooth as I hoped. Getting my mails bounced on both @ignitionent.com and @ignition-ent.com. Guess someone has a borked mail server :/[/edit]
Clearly though that was a poorly done review. He just gave the game negatives because of its presentation and mechanics for the game, using the "guidelines" (a very skepticism decision at best) they follow to what ensures a game "a score".
The Japanese site has been updated recently with some small pics of what appears to be a new cover art and some character profile pages (w/videos) for Francis, Emily and George. The Red Room sub-page is still locked, though.
Reading the IGN, and your responses to it, it's at this point it needs to be said there's no shame in just admitting you might have got it wrong about the game? Granted, IGN are terrible, but there must be something fundamentally wrong with the title for them to stick with a two!
And that one video has the levels on map travelling monotony only matched by GTA:SA!
The review you see there seems to me to pretty much be the Worldwide Soccer Manager 2009 review all over again (or the Just Dance for Wii review, if you want another 2/10). IGN's just "doin' it wrong!" (and they seem to be pretty good at that )
In case people don't remember the Soccer Manager one; IGN scored a 2/10 to Worldwide Soccer Manager 2009, pretty much saying it wasn't FIFA/ISS and thus it was supposed to be this instant failure of a soccer game. Of course... anyone with half-a-brain should know that a Soccer Manager game is supposed to be about as much FIFA/ISS as Sim City 3000 should play like GTA:Vice City.
Also, I love how the video they linked to in the review that's gonna show people how "terrible" the game is just features the reviewer (I presume) driving towards a far off target location, when there's a HUGE "Press A to talk" button on the screen to activate dialog to keep you occupied as you go from one spot to another.
Not pressing A and bitching about the lack of stuff going on as you go from one place to another is like playing GTA:SA with the radio off and complaining about the lack of licensed music to accompany you as you drive. If he's not pressing A because he doesn't want to listen to the dialog ('cause it's... optional?) then that's like playing Monkey Island (or any other adventure game for that matter) and bitch about there being dialog in the game. The latter would just raise the question; what the heck is he doing playing an Adventure Game if he doesn't even like the most common aspects of the genre anyway?
Also, general impressions by users on the GameFAQs boards, NeoGAF and Xbox360Achievements boards have all been surprisingly good (while also containing the expected pile of complaints about controls, graphics and recycled music, but at the same time also praising certain aspects of the graphics and the general "feel" the music gives at times... be it intentional or unintentional )
I'm especially a fan of this one guy on GameFAQs that made a hate thread and opened it with
Originally posted by AmazonXD
You guys can't seriously think this game is good. Can you? This is one of the worst games I've ever played. The aiming is so horrible, just... graphics are like ps1, It's... I don't, understand.
and then a few posts later had this to say;
Originally posted by AmazonXD
I don't know, I appreciate the charm and I do find it funny, but it feels like I'm laughing more at it. I just feel bad because Mass Effect 2, Bioshock 2, Bayonetta, Uncharted 2, InFAMOUS, Metal Gear Solid 4, Darksiders, and numerous other games are all sitting on my shelf either half-way finished or not even started. I'm playing this instead.
It's called gameplay and unique content. Stuff like that has a bad habit of actually sucking people in. Even if it's severely flawed. That's why some of us swear to IREM's SOS and RAW DANGER. Many reviewers these days seems to be offended, estranged and alienated by those elements. It's like... as if they walked into the cinema to see the latest Summer Blockbuster 2 - More of the Same (starring Troy McTrendy and Laura Beubeeze) but got The Man From Earth instead.
Reading the IGN, and your responses to it, it's at this point it needs to be said there's no shame in just admitting you might have got it wrong about the game? Granted, IGN are terrible, but there must be something fundamentally wrong with the title for them to stick with a two!
And that one video has the levels on map travelling monotony only matched by GTA:SA!
I'd be willing to agee with you, but seeing every single person who has tried it over on NeoGAF say they're really enjoying it makes me think there's something else to IGN here.
Holy shit, that cut scene makes it for me. Fuck the haters that think the game looks bad. It has charm and couldn't help by laugh at the music being played. You can't get moments like this these days, people should not take these things for granted.
No reply from Rising Star Games, yet, but the confirmation that the PS3 version being dual-language is awesome (as I may have pointed out before, all gameplay footage in the early English trailers have oddly enough been captured from the PS3 version... while the Japanese site swears to the 360 version all the way... wonder if the Japanese 360 version too will have English text. As some general "ASIA" releases, not JAPAN, but just ASIA, are often PAL compatible.)
And, aaah, they went with the Polly dinner. Saw a youtube upload of that one a few days ago. So good. (Love the fact that the dialog script is so obviously barely changed, at all, since the Rainy Woods days.)
So I picked the game up, got the red rings, and couldn't play it. The end.
...No wait, I actually do have quite a few things to tell, if you wouldn't mind me spoiling the beginning few scenes. My interest in this game spiked and I'm pissed I can't play it right now.
Spoiler:
Yes, the thing is still Twin Peaks. I haven't even reached Greenvale (and if my friend isn't interested, I'm going to have to get the fucker fixed, so it'll be a while before I even do that, god damn it) and the similarities are just abundant. You even collect trading cards that look like the friggin' old promotional cards of the show's characters. Of course, it has its own narrative (ehh...), but MAN.
Anyway, the game starts with Pete Martell- I mean some old guy in overalls with twin kids. There's emphasis on the ladybug they play with, and then the kids find the girl Anna hanging from a tree with blood coming out of her abdomen.
When you take control of York, you're in a dream; the middle of a circle in a red forest. Two locked doors on the opposite side, and furniture adorning the circumference. The twins from the beginning are sitting in armchairs in the middle, and they resemble cherubs now. Throughout they're whispering something in each others' ears, and if you go up to them, one will tell you to wait a little bit. Eventually one of the doors unlocks and it cuts to York on his way to Greenvale, talking to a colleague I suppose about a sadistic but spiritually balanced relationship (you figure it out). He then speaks to Zach about the case IIRC; think of Zach as Diane, the way he addresses him. Soon after he sees the red hooded axeman and he skids off the road, crashing his car. What follows is the first playable linear level (I didn't count the dream), essentially just fixing generators, fighting zombies, and heading to Greenvale.
My impressions of it were mixed, but I was still highly intrigued. It seems like a mishmash of some shit presentation and mechanics (reviewers were not kidding; the movement, aiming, etc is nowhere near as smooth as say, RE4) but extensive and detailed features. The zombies were good enough in concept, and teleporting actually worked very well for them, but eventually they overstayed their welcome. What I loved was the interaction. The descriptions for objects is an awesome touch and detailed as hell. The menus will probably have players occupied for a while once the game sets in. Acts such as profiling distinguish the game from others. While the gripes about gameplay carry a lot of weight, this is a gem.
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