HL1 (both "WON" and "STEAM" versions) have music. I should know, it's my favorite game!
Announcement
Collapse
No announcement yet.
GoldenEye 007 - The first (only?) FPS game I've ever played
Collapse
X
-
Originally posted by nemesiswontdie View PostSo by you playing one FPS other than Goldeneye and you didnt like it you judged every other FPS and figured they all suck?
Comment
-
Originally posted by Daargoth View PostWhile Goldeneye may be an awesome game, you should try Doom, Quake and Wolfenstein 3-D. The games that made a game like Goldeneye possible.
Originally posted by nemesiswontdie View PostYeah I agree with you. Quake is a very good game and the OST is flat out amazing.
Anyway, Goldeneye is definetly in my FPS shrine. In it's era was the holy grail of gameplay, simple yet effective, and as Carnivol said, adding mission objectives to scale difficulty was brilliant, plus giving the enemies better aim / damage.
It was THE GAME for N64 and it's shame it won't get a proper revival because of licensing issues. However Perfect Dark is a nice follow up to it, and I'll surely gonna buy it as soon as it is released on XBLA.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
Comment
-
Originally posted by nemesiswontdie View PostYes it is a shoot genre but isnt Goldeneye the same thing?
Comment
-
Originally posted by Carnivol View PostThey (GE/PD/TS) all have a way of handling difficulty settings that actually makes the games very much replayable on all difficulties (not just for the unlocks). Instead of just upping the damage dealt by the enemies (and their hit ratio) which is what probably 99% of all FPS games do when you up the difficulty, GE/PD/TS adds additional objectives, mission events and fail-triggers to the mission + also adjusts the enemy stats and sometimes also shuffle certain things a bit.
I mean, on a level like Dam, there's a ton of the area you don't need to go to on the lower difficulties because they're specifically for higher levels. The only thing close to that idea is the optional sub-objectives in Crysis or some of the vehicle sections in Half-Life 2 and Episode 2 which attempt to reward you for exploration.
Originally posted by Carnivol View PostModern day FPS are often poorly and lazily designed on the gameplay side of things. A genre that is as stale as a statue and slowly moving backwards in most cases.
Originally posted by Carnivol View PostUnlike everyone's favorite, Half-Life 1-2, which quite frankly has some of the worst audio design I've seen (*event starts* - *plays sequenced track; Likely to be a random techno jiggle* - *regardless of outcome, music stops once track is finished*)
Having said that, I don’t really like half of the music in Half-Life 2. There are a couple of good tracks, like the Ravenholm music and the music that plays when you get the cart, but the random techno never really sat well for me. I was so happy to see them finally get there music right for Episode 1 and the Orange Box titles. The Orange Box Soundtrack has probably been my most listening to soundtrack this generation. So many amazing tracks.
Comment
-
-
Originally posted by Big Stu View PostYou seriously are in need of an education.
Start with Half Life, then we'll talk some more.
If you're really not into shooters though, you could try something like Portal or Mirror's Edge. Both fantastic first person titles without the focus on gunplay.Last edited by randomwab; 12-04-2009, 06:41 AM.
Comment
-
I have to say Time Splitters is the best first person shooter series out there to date (with Halo being second close, for console wise), and it even takes the trophy when Goldeneye become the benchmark of the genre back in its time. Nothing has come close to how much was included in each game. Something that still is a gem to this date. All I hope now is if Crytek UK (former of free radical) will continue the series and still has that magic in them.
Originally posted by Carnivol View PostGoldeneye -> Perfect Dark -> Time Splitters, they all have something other FPS games still struggle with and that's proper mission structure and sensible difficulty settings (not to mention how Perfect Dark and Time Splitters' multiplayer modes still piss all over the lack of customization found in most FPS games that don't support mods).
Oh, and they have the lean function... gotta love the leaning function (I'm still upset about F.E.A.R. having it, while F.E.A.R. 2 did not)
They (GE/PD/TS) all have a way of handling difficulty settings that actually makes the games very much replayable on all difficulties (not just for the unlocks). Instead of just upping the damage dealt by the enemies (and their hit ratio) which is what probably 99% of all FPS games do when you up the difficulty, GE/PD/TS adds additional objectives, mission events and fail-triggers to the mission + also adjusts the enemy stats and sometimes also shuffle certain things a bit.
Modern day FPS are often poorly and lazily designed on the gameplay side of things. A genre that is as stale as a statue and slowly moving backwards in most cases.
And, yeah, soundtracks are a bit of a nice thing in those games too (GE/PD/TS, that is). Unlike everyone's favorite, Half-Life 1-2, which quite frankly has some of the worst audio design I've seen (*event starts* - *plays sequenced track; Likely to be a random techno jiggle* - *regardless of outcome, music stops once track is finished*)
Perfect Dark XBLA can't come soon enough (though, I wonder how they'll handle the various control modes... Time Splitters 1-3 did a perfect job of moving things to a default setting w/dual analog while still keeping the manual aim an important feature. Of course, GE/PD did have dual analog support via double controllers... Guess we'll see.)
Coming back to Half Life however, I think its design is unparalleled to other first person games. Nothing, saying this with confidence, has gave the exact tensity and feelings of feeling pressured under fire and fighting offense/defenselessly than what has occurred in the series. To date, opposing forces Acid radiation chamber sequence (even if it was developed by gearbox with supervised by valve) made me panic and think fast as everything around was falling apart. This MADE you want to get out, and I always felt like being sucked in the world when I can recall with Half Life 2 on many occasions (even still play the series occasionally) I felt I was the player inside the game. Just several of the explanations said already makes it why Episode 3 is a must when it comes out next year (who wants to bet it be another "box" with portal 2 and another game?)
Yeah, if you're OK with old graphics then Half-Life is a total blast, and it's generally thought of as the turning point for shooters from Doom style run and gun games to a better paced single player experience.
If you're really not into shooters though, you could try something like Portal or Mirror's Edge. Both fantastic first person titles without the focus on gunplay.Last edited by Zombie Fred; 12-04-2009, 06:50 AM.
Comment
-
I meant Half Life as a franchise really...but the original game's experience outweighs the lack of a graphical appeal by miles.
I wouldn't really put Mirror's Edge or Portal in the FPS genre either. They're first person, but they're not primarily about shooting. The Half Life series meanwhile is primarily a shooter, but still offers a whole lot more to go with it.
Comment
-
Originally posted by Zombie Fred View PostHoly shit, if you think Graphics are one of the biggest turn off points for the series that subtracts you wanting to play then there's something wrong with you. EDIT: Also to add, the platforming sequences and exploration is another huge factor on why I love it other than it being a primary shooter. Probably one of the best crafted universes out there. Naive to just consider it a Doom run and gun. Go and play Doom and then tell me where its narrative is that is similar to Half Life, then its robust of enemies, worlds (Xen, Black Mesa), etc.
Originally posted by Big Stu View PostI wouldn't really put Mirror's Edge or Portal in the FPS genre either. They're first person, but they're not primarily about shooting. The Half Life series meanwhile is primarily a shooter, but still offers a whole lot more to go with it.
Comment
-
Originally posted by randomwab View PostSome people are graphics whores, so I was just putting that out there. Graphics aren't a problem for me. And I said Half-Life was the turning point for the shooter gameplay, as in the point when shooters veered away from the Doom design style. Half-Life is nothing like Doom in design at all.
Comment
Comment