Originally posted by nemesiswontdie
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Dead Space 2
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Originally posted by nemesiswontdie View PostYeah I hated the first 9 chapters. The end of the 10th chapter is were it gets interesting, sounds like one of the best games this gen to me
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Originally posted by Zombie Fred View Post
I am very stoked for DS2. The first title was a major surprise for me, as I knew very little about it upon buying it for $20 last May.
I found DS to be much more frightening than RE4 and RE5 combined. And quite a challenging title to beat as well. I happily played through it twice in a row, and again in its entirety a few months later to Platinum. Though that's probably it for a VERY long time, as re-playability is almost nil beyond a couple play-throughs. Hopefully DS2 has some substantial MP action like RE5 Mercs (and considering there was a news post awhile back about EA looking for MP programmers for DS2, there most likely will be).
Looking forward to a continuation of the DS storyline. I could, however, do without those baby necros and the fat tentacle ones on the walls though - those 2 enemies were damn annoying.Last edited by Jill's Boob; 12-08-2009, 01:14 AM.
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Hell yes, Isaac is one of the best leading characters. He definetly belongs to the ranks of the "one man army" guys like the Doom marine. And I can't wait to fight more necromorphs and what not.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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ah hell no man. that's like putting multi-player in God of War III. utterly retarded.
and i don't know about the armor though. the 1st had a "it looked like shit" feel, but got better as you upgraded it. from what i see in this one, its kinda ok i guess.Last edited by Branden_Lucero; 12-08-2009, 01:38 AM.
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I thought Isaac was cool too, though he didn't emote much or even utter a word. However, some of his thoughts could be read in one of the menus detailing events in a chapter.
I hope he actually speaks in DS2 rather than continuing to possess the silent protagonist syndrome like Link.
Only thing that concerns me is how they'll handle his progression from DS1 to DS2. It was already kind of questionable - though a gameplay mechanic - for a simple engineer to master weaponry and defeat the alien scourge. I guess I just don't want some sort of horrible, unrealistic character transformation like RE2 Leon --> RE4 Leon.*
*Cue fan wankery and crying from Becky's Butt in 3,2,1...
Originally posted by Branden_Lucero View Postah hell no man. that's like putting multi-player in God of War III. utterly retarded.
Anyway, if you noticed, I said "like RE5 Mercs." I'm not implying MP for the main mission, but just some MP component like RE5 Mercs/Versus or the MP portion of Uncharted 2. Something beyond the single-player campaign.Last edited by Jill's Boob; 12-08-2009, 01:38 AM.
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Don't quite see how they could shoehorn multiplayer into it without copying something ala. Versus/Mercenaries, though... I guess at least Zero G gameplay could make for an interesting twist... Some of the elements in Dead Space could lend themselves to create a so-so-ish co-op/team experience, though... but I have no clue if that's something they'd want to be rolling with (as it'd kinda break the silence)
Originally posted by Jill's Boob View PostWow, Isaac looks awesome. His armor anyway. But what's up with his pose? Looks like he is ripping a fart.
(Better be many many armors/customization)
I think the picture might need to be flipped 90' CCW. Zero G, w/ gunfire (or something) pushing him backwards/upwards was at least the first thing I thought when I saw that.
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I hope he might still have the spareribs at some point, but he's also really tore up in that pic. If you look closely you can even see part of his head sticking out from his broke ass helmet...or maybe it's designed that way lolLast edited by REmaster; 12-08-2009, 04:11 AM."One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls
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