I'm going to have to echo other people's complaints regarding the logs in this game. The story in general, really, feels like a missed opportunity.
I know they wanted to make this a more personal journey for Isaac, but, for example, you make your way through a Unitology cathedral, and yet you learn almost nothing about Unitology that wasn't already known from the first game (and the novel, too, I imagine, though I haven't read it myself).
Isaac himself is still a pretty bland character, too. I mean, I get that they want to push the whole he's just a regular ol' engineer angle, but it's a lot harder to accept in this game than it was in the first. It's actually a really similar situation to Nathan Drake. They always make such a big deal about how he's this average everyman, and yet he's able to pull off feats no actual ordinary person could.
Granted, that's the nature of the medium, but just saying someone is a normal person doesn't make it so. I mean, at least Capcom never even made an attempt at making their characters believable or realistic. That, for me, makes it a little easier to swallow their more Herculean accomplishments. Plus, I never expect genuine character depth or development from Capcom. But with characters like Isaac or Drake, it just doesn't work for me.
Also, just to be clear, I am fully aware of the fact that since Isaac has been through something like this before, he would react differently to it and have more experience dealing with this kind of situation. That would be perfectly fine in and of itself if his supposedly deteriorating mental state was actually used in any meaningful way to affect the gameplay, which it's not. It really serves more as a means of exposition to help push the story along than anything else, save for maybe a jump scare here or there.
I know they wanted to make this a more personal journey for Isaac, but, for example, you make your way through a Unitology cathedral, and yet you learn almost nothing about Unitology that wasn't already known from the first game (and the novel, too, I imagine, though I haven't read it myself).
Isaac himself is still a pretty bland character, too. I mean, I get that they want to push the whole he's just a regular ol' engineer angle, but it's a lot harder to accept in this game than it was in the first. It's actually a really similar situation to Nathan Drake. They always make such a big deal about how he's this average everyman, and yet he's able to pull off feats no actual ordinary person could.
Granted, that's the nature of the medium, but just saying someone is a normal person doesn't make it so. I mean, at least Capcom never even made an attempt at making their characters believable or realistic. That, for me, makes it a little easier to swallow their more Herculean accomplishments. Plus, I never expect genuine character depth or development from Capcom. But with characters like Isaac or Drake, it just doesn't work for me.
Also, just to be clear, I am fully aware of the fact that since Isaac has been through something like this before, he would react differently to it and have more experience dealing with this kind of situation. That would be perfectly fine in and of itself if his supposedly deteriorating mental state was actually used in any meaningful way to affect the gameplay, which it's not. It really serves more as a means of exposition to help push the story along than anything else, save for maybe a jump scare here or there.
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