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  • #31
    Originally posted by a STARS member View Post

    EDIT: Why do my images keep disappearing?
    I'm using mozilla firefox and I can see your images just fine.
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    • #32
      Originally posted by aris13 View Post
      I'm using mozilla firefox and I can see your images just fine.
      Oh yeah. That's why that happens. Damn IE!

      Anyway.... for those that ask about the powah of the 3DS:

      Stuff to remember: Avoid forums if you're having a bad day.
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      • #33
        I'm not sold on this yet. The psuedo-3D game they had for the DSi (i forget the name) looks kinda like what they're offering on the 3DS, so i question the need for yet another version of the DS.

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        • #34
          The pseudo-3D game (whatever it was) will be absolutely NOTHING like they're doing with the 3DS, the videos on show prove this.

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          • #35
            The pseudo 3D seen in that DSi game is just a reversed head-tracking (uses the built in camera to monitor directional movement in order to adjust video rendering angel)

            The rendering you see on the 3DS is actual 3D achieved through rendering the same frame from two different angles at the same time (notice how the top screen's horizontal resolution is 800x240, and not 400x240. (Which, of course, can be combined with either the system's built in gyro, accelerometer, and/or cameras to further enhance the depth by making angles changed based on input from any of those input methods)


            Also, regarding 3DS vs PSP comparison of snake there, also add into the equation that the 3DS there is a pre-launch demo while the PSP one there is a very recent release. (To just further give you the idea of what you may dream about in the future for the system. When people start inventing new and dirty tricks to further improve their visuals on the platform)

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            • #36
              Reserves judgment until I see the true gpu/cpu specs, I doubt it will anywhere near as good as those pics from that ridge racer pic and the ingame footage of mgs it looks no better than a n64 running in slightly higher resolution with filtration tricks.
              The DSi uses a ARM9E CPU at 133 MHz (in place of the original ARM9 at 67 MHz) and has 16MB of ram instead of 4MB if that's a margin to go by.
              If he had a brain, he'd be dangerous.

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              • #37
                Originally posted by Carnivol View Post
                Also, regarding 3DS vs PSP comparison of snake there, also add into the equation that the 3DS there is a pre-launch demo while the PSP one there is a very recent release. (To just further give you the idea of what you may dream about in the future for the system. When people start inventing new and dirty tricks to further improve their visuals on the platform)
                I know. It's like when Nintendo released the first tech demo of Zelda way back in 2001. The one with Link fighting Ganondorf. It looked amazing. And instead of that we got Wind Waker... still an amazing game but not quite what ppl were expecting.

                As I understand it, the 3DS is not exactly more powerful than a PSP/PS2 but it is capable of generating particle/light effects like the GameCube did. Thus despite not being able to push a lot of polygons, it can make the ones that do come out, look a lot better on screen.

                Originally posted by kevstah2004 View Post
                Reserves judgment until I see the true gpu/cpu specs, I doubt it will anywhere near as good as those pics from that ridge racer pic and the ingame footage of mgs it looks no better than a n64 running in slightly higher resolution with filtration tricks.
                Dewd you need to go back and play N64 games on a real console. I had one for years and I don't remember a single game looking anywhere as good as the worse looking 3DS game/demo/trailer presently available.
                Last edited by Pikminister; 06-16-2010, 06:13 PM.
                Stuff to remember: Avoid forums if you're having a bad day.
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                • #38
                  The shader effects displayed in some of the shots so far are pretty impressive, and, yeah, this is far from N64 stuff (modeling, textures, shaders and resolution exceeds it. Or, well, some N64 games supported 640x480 "hi-res")

                  Dunno what to expect from the specs, but there's gotta be some graphical juice in there for it to pull off that 3D tech smoothly. (Not to mention, although it was a fancy preview, the Kid Icarus stuff seemed to run butter smooth)

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                  • #39
                    Doesn't look that good to me ps2 has slightly better imo.
                    If he had a brain, he'd be dangerous.

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                    • #40
                      Originally posted by kevstah2004 View Post
                      Reserves judgment until I see the true gpu/cpu specs, I doubt it will anywhere near as good as those pics from that ridge racer pic and the ingame footage of mgs it looks no better than a n64 running in slightly higher resolution with filtration tricks.
                      You sound like a burned PSP Go owner

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                      • #41
                        Never owned a PSP.
                        If he had a brain, he'd be dangerous.

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                        • #42
                          I didn't say you did?

                          But to say that MGS:SE pic looks slightly better than PS2 already smashes your idea that it looks no better than an N64 game to bits already.

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                          • #43
                            Not really the Mario and Zelda games don't look any better than them being emulated via pj64 or wii64 all the current ds games have a crappy flash game look these look no better.
                            Last edited by kevstah2004; 06-16-2010, 06:46 PM.
                            If he had a brain, he'd be dangerous.

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                            • #44
                              Wow. Just wow.

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                              • #45
                                If you look at the MGS tech demo, you'll notice that normal mapping and shading is being used. Not the typical flat textures from last generation's games.

                                Normal mapping didn't come easy for either the PS2 or even the Wii. So I dunno why some ppl think that you can simply run a N64 game on high-res and employ some filtering tricks to get a similar result. Not gonna happen.

                                And just to remind ppl what a N64 game looked like:



                                Stuff to remember: Avoid forums if you're having a bad day.
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