^That's what N64 games looks like in an emulator, though. With the exception of a handful of titles, the N64 was washed out blur-o-vision for all the money.
Anyway, just to make sure we're on the same page, kevstah never had a PSP, but finds it necessary to question the graphical capabilities of it when several people say these visuals already not only rivals, but to a certain extent surpasses the better end of the library on the PSP (mostly thanks to effects the PSP is incapable of, possibly even shader effects the previous gen of consoles couldn't properly handle.)
The fact that it also renders everything twice pr. frame is also a testimony to its graphical potential.
I think you might want to load up those N64 equivalents again and have a look. Zelda there clearly has a higher poly model for Link + much higher resolution textures for everything.
Anyway, just to make sure we're on the same page, kevstah never had a PSP, but finds it necessary to question the graphical capabilities of it when several people say these visuals already not only rivals, but to a certain extent surpasses the better end of the library on the PSP (mostly thanks to effects the PSP is incapable of, possibly even shader effects the previous gen of consoles couldn't properly handle.)
The fact that it also renders everything twice pr. frame is also a testimony to its graphical potential.
Originally posted by kevstah2004
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