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What Game Would You Make?

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  • What Game Would You Make?

    Alright. I'm sure there was a topic for this, but maybe it was only for how would you make an RE game...anyway, I wanted to revive this when I got an idea from reading the Gathering Storm by Robert Jordan. And some other dude.

    So, what kinda game would you make if some random person left you a deal to make one for some random company that has the skill and assets you'd need?

    Essentially, my game would be this - your character ( I would like for you to be able to create your own, as I feel that makes things a little more personal) is travelling through a heavy fog bank. Too heavy to be really safe. Heading up a hill you emerge from the fog in a goo sized town that seems to be above it. So you decide to stop for a while. You'd meet some people, talk to them. The usual. The one thing they'd consitently mention is that you should leave by the time it gets dark.

    Either you do, and something stops you, or you decide to ignore the warning. Either way, the sun sets. The street lights start to come on, and then die. Suddenly the streets are full of the towns folk, gripped in an animal frenzy. Your character fights back, killing several of the people he met that day, now possesed of this strange rage and trying hard to kill you.

    Eventually, just as the sun starts to rise, you get knocked down or out and wake up the next morning. The town's back to normal. People are busy fixing the town back up from the damage of the previous night. Several of them are people you saw dead already, killed yourself. They explain to you that when the sun goes down, they kill anyone in town, even each other. Whoever dies wakes up the next morning, perfectly fine, with only disturbing nightmares to hint at what happened. But that evening they'll start killing again. And if you die, you're trapped in the cycle...

    Problem is, you can't leave. The fog bank somehow gets you turned around. You're as trapped as they are, but you remember what happens each night. You have to work out a way to stop this, or you'll end up a monster too...

    So the game would essentially have two halves to every chapter. Part one would be exploring the town, sorting little puzzles out, gathering information and supplies, maybe fortifying a building or two. Then dusk hits and you're in a battle for survival against savage yet human opponents. As the game goes on they start to change, too. There violence becomes more focused and they get smarter. They stop killing each other and start focusing on the unifected people, including you.

    So each night you kill people. People you meet during the day, people you'll like. And what are consequences to killing them time after time? You'll find out.

  • #2
    I plan on my first game (i will enter the gaming business) to be an open world apocalypse type deal with zombies (maybe), were-wolfs, vamps, witches, and Druids (this is most definitely a secret). The plot will be one good darn plot. AND *drum roll* the title will be: Fantasy Land:Rated R. You play as a human traped in an endless cycle of war dubbed The Supernatural war. During the prologue you are bitten by a royal vampire, but somehow you don't complete the transformation and instead become a half vampire-half human. This leads to you killing your family and you now view humanity as meaningless. You become a slayer, hunting vamps, were-wolfs and the like. You soon become caught in an strange rivalry between the vamps and the druids and what happens with this is a secret. I'll edit when I come up with more
    Last edited by Ghostface; 07-20-2010, 07:14 PM.
    "Movies don't make psychos, movies make psychos more creative!" Billy Loomis

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    • #3
      Well, my idea for a game doesn't compare with the ambitiousness of Darkmoon's scenario, but it is (IMO of course) just as awesome...

      You play as a heroic luchador, named "El Enmascarado de Kick Ass," that looks like this:


      And you travel around within the grounds of a whimsical boarding school of the occult for werewolves, witches, wizards & vampires, which is populated by annoying youths aged 11-17. They are arrogant, whiny punks with the typical teenage problems (this includes the hundred-year-old sparkly vampires). It seems that these entitled brats have turned on their headmasters and attacked them with their "pocket monsters," which are unleashed from orb-like devices.

      Receiving divine instruction from The Hands of Fate, you invade the grounds of the boarding school and straight-up murder the bespectacled wizards, ethnic werewolves, and sparkling vampires. At the start of the game, you are partnered with an emo-haired government agent, but he is tragically (and comically) slain by a pocket monster cephalopod which violates him with its tentacles.

      From that point on, you control your character with actions similar to that of an invisible predator (not like the kind that fight Arnold Schwarzenegger or the kind that are interviewed by Chris Hansen, but more like Batman), using hand-to-hand combat and stun moves via your cape, to stalk your prey and eradicate them from the face of the Earth (naturally, with finishing moves akin to aerial wrestling maneuvers).

      Near the end of the game, for reasons unknown, there will be the obligatory rocket launcher boss fight and self-destruct sequence for the entire school.

      As the luchador walks away from the flaming rubble, he receives his next task - to head for New Jersey and slaughter guidos with fake tans & herpes - setting up the inevitable sequel. A trilogy could also be made, as El Enmascarado de Kick Ass must travel far & wide to obliterate a global viral outbreak involving a virtual-farmstead-managing-social-networking-site-related-game.

      The only problem with the development of my game is working around all of the potential copyright infringements...
      Last edited by Jill's Boob; 07-20-2010, 08:36 PM.

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      • #4
        I'd buy that.

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        • #5
          I second that.

          "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

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          • #6
            Will his mask come in the Collectors Edition? How about his necklace? I'll preorder it.

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            • #7
              Haha. Yeah I guess a luchador mask would be a great inclusion.

              Well, either that or perhaps a piano wire to use on all the goons out there obsessed with maintaining their virtual farms.

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              • #8
                Originally posted by Darkmoon View Post

                Essentially, my game would be this - your character ( I would like for you to be able to create your own, as I feel that makes things a little more personal) is travelling through a heavy fog bank.
                I think this is an integral part of future gaming,id like to see grand theft auto take the create a character route with more fredom over the direction of the game with your decisions affecting the story.I also love rpg elements integrated into games.

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                • #9
                  I think it would be interesting to see a Sims-like game set in a zombie apocalypse.

                  Create your survivors, build your outpost, and then fight for survival. There would be a heavy focus on interaction between human characters. During the day you can go out and search for supplies like medicine, food, weapons, and materials to upgrade your building.

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