Alright. I'm sure there was a topic for this, but maybe it was only for how would you make an RE game...anyway, I wanted to revive this when I got an idea from reading the Gathering Storm by Robert Jordan. And some other dude.
So, what kinda game would you make if some random person left you a deal to make one for some random company that has the skill and assets you'd need?
Essentially, my game would be this - your character ( I would like for you to be able to create your own, as I feel that makes things a little more personal) is travelling through a heavy fog bank. Too heavy to be really safe. Heading up a hill you emerge from the fog in a goo sized town that seems to be above it. So you decide to stop for a while. You'd meet some people, talk to them. The usual. The one thing they'd consitently mention is that you should leave by the time it gets dark.
Either you do, and something stops you, or you decide to ignore the warning. Either way, the sun sets. The street lights start to come on, and then die. Suddenly the streets are full of the towns folk, gripped in an animal frenzy. Your character fights back, killing several of the people he met that day, now possesed of this strange rage and trying hard to kill you.
Eventually, just as the sun starts to rise, you get knocked down or out and wake up the next morning. The town's back to normal. People are busy fixing the town back up from the damage of the previous night. Several of them are people you saw dead already, killed yourself. They explain to you that when the sun goes down, they kill anyone in town, even each other. Whoever dies wakes up the next morning, perfectly fine, with only disturbing nightmares to hint at what happened. But that evening they'll start killing again. And if you die, you're trapped in the cycle...
Problem is, you can't leave. The fog bank somehow gets you turned around. You're as trapped as they are, but you remember what happens each night. You have to work out a way to stop this, or you'll end up a monster too...
So the game would essentially have two halves to every chapter. Part one would be exploring the town, sorting little puzzles out, gathering information and supplies, maybe fortifying a building or two. Then dusk hits and you're in a battle for survival against savage yet human opponents. As the game goes on they start to change, too. There violence becomes more focused and they get smarter. They stop killing each other and start focusing on the unifected people, including you.
So each night you kill people. People you meet during the day, people you'll like. And what are consequences to killing them time after time? You'll find out.
So, what kinda game would you make if some random person left you a deal to make one for some random company that has the skill and assets you'd need?
Essentially, my game would be this - your character ( I would like for you to be able to create your own, as I feel that makes things a little more personal) is travelling through a heavy fog bank. Too heavy to be really safe. Heading up a hill you emerge from the fog in a goo sized town that seems to be above it. So you decide to stop for a while. You'd meet some people, talk to them. The usual. The one thing they'd consitently mention is that you should leave by the time it gets dark.
Either you do, and something stops you, or you decide to ignore the warning. Either way, the sun sets. The street lights start to come on, and then die. Suddenly the streets are full of the towns folk, gripped in an animal frenzy. Your character fights back, killing several of the people he met that day, now possesed of this strange rage and trying hard to kill you.
Eventually, just as the sun starts to rise, you get knocked down or out and wake up the next morning. The town's back to normal. People are busy fixing the town back up from the damage of the previous night. Several of them are people you saw dead already, killed yourself. They explain to you that when the sun goes down, they kill anyone in town, even each other. Whoever dies wakes up the next morning, perfectly fine, with only disturbing nightmares to hint at what happened. But that evening they'll start killing again. And if you die, you're trapped in the cycle...
Problem is, you can't leave. The fog bank somehow gets you turned around. You're as trapped as they are, but you remember what happens each night. You have to work out a way to stop this, or you'll end up a monster too...
So the game would essentially have two halves to every chapter. Part one would be exploring the town, sorting little puzzles out, gathering information and supplies, maybe fortifying a building or two. Then dusk hits and you're in a battle for survival against savage yet human opponents. As the game goes on they start to change, too. There violence becomes more focused and they get smarter. They stop killing each other and start focusing on the unifected people, including you.
So each night you kill people. People you meet during the day, people you'll like. And what are consequences to killing them time after time? You'll find out.
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