Looks awesome. I really like how huge the whole city in the sky looks. If it's set in the late 1890's, it'll probably be a prequel or at least somewhat connected with the events on Rapture.
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Bioshock Infinite - It's Bioshock BUT IN THE SKY !!!!
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Originally posted by Mr. Rod View PostLooks awesome. I really like how huge the whole city in the sky looks. If it's set in the late 1890's, it'll probably be a prequel or at least somewhat connected with the events on Rapture.
So far they have dropped hints in interviews etc that either we can't understand yet how it connects to the Rapture world (and if that's the case then it most likely will be the game's biggest twist) or that the game is merely inspired by the previous one and they don't share any other connection.
Also the PC version's textures look crystal clear, a hundred times better than on BioShock, I hope when the time comes to release the game they do not compress them as they'll do on consoles.Last edited by doomed; 09-24-2010, 03:23 PM.
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Great, another one with stupid enemy AI cannon fodder with a couple of mediocre boss battles. Except now its in the sky, with (so far) no relation to "our world". And, they are using an established brandname to secure more sales.
Could be a great game, but based on this trailer, Im not impressed. Im also not impressed by the hypocrisy in the reactions in this thread.
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Originally posted by Member_of_STARS View PostGreat, another one with stupid enemy AI cannon fodder with a couple of mediocre boss battles. Except now its in the sky, with (so far) no relation to "our world". And, they are using an established brandname to secure more sales.
Could be a great game, but based on this trailer, Im not impressed. Im also not impressed by the hypocrisy in the reactions in this thread.
dealwithit.gif
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Originally posted by Darkmoon View PostEveryone who is impressed bu the trailer, I presume.
doomed, why would I have to deal with you liking it?
Id rather deal with the curiosity regarding their ideas on how are they going to implement a constant sense of danger which was rather simple and easy with an underwater claustrophobic setting.
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Originally posted by Member_of_STARS View PostNot quite.
doomed, why would I have to deal with you liking it?
Id rather deal with the curiosity regarding their ideas on how are they going to implement a constant sense of danger which was rather simple and easy with an underwater claustrophobic setting.sigpic
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