Carn - Good points.
Batman AA was really bad for that content, you're right. Platform exclusives and extra items, which were then added to the GOTY edition with disc specific extras like the 3D - not backward enabled to standard editions.
Retailer DLC is fine with me if you add it as a pre-order early access perk and allow people to either access it for free in other ways down the track (ala. Lost Planet 2) or at least provide the option for purchaseable DLC content at the choice of the consumer. But then there are events like Batman AA, GTA4, and RE5 which skip it for certain consumers or early adopters.
The thing I dislike in the latter as far as pay for DLC content that was a pre-order perk too is that I may not have brought the game on day one, but if I buy it 4 or 5 weeks later I still have to pay full price and then I'll have to pay for the DLC which I would have gotten for little to no added cost.
My issue with DR2 is that unlike Lost Planet, it's console exclusive - which goes back to almost the same issue with the Joker content in the PS3 edition of Batman. Inherant it is, as you mentioned, for the fanbase to feel rewarded - then why limit it to a console exclusive. Personally I don't a 360, I never got around to buying one, but I am a fan of Dead Rising - I did play it thanks to a friend of mine, yet I feel I'm missing out on story, gameplay, and the perks of the upgrades you can earn before the final game releases.
I don't want to sound entirely negative about this, but I think I'm just being a realist about the pitfalls of this being potentially larger. At the end of the day I'd love to say that various studios are going to be sensible about how they handle this sort of DL content, but honstly they wont.
Just like 3D movies are are jump on the bandwagon event right now, which means they're handled very well to very bad, game publisher studios out there will do some horrible DLC things to consumers and some studios will be amazing and provided lots for little.
Prince Of Persia is a pickle to me. On the one hand it's post-release DLC which means it's open to free choice. However regardless of point of ending, and how satisified any one indivudual was with the original games ending, you know most people are going to want to play that content just to see what else there is. And to bring back to the RE5 thing, I mean remember easily the generally pissy reaction about the Versus content being essentually unlocked at a price when most people considered, and backed up by the OSG, that it should have been there from the start. With those in mind you begin to understand more the fickle consumer base that could easily backlash if these sorts of things aren't done right.
To me free demos and backwards DLC works because it's a model that puts the consumer in the same role as it always has in stores, making them feel like they have the purchase decision more. I like the demos for online download games too that allow you to play a level or something and then buy the rest if you like it for the same reason. I just think the flaw in the other way around is people have a stronger belief or reasoning, for right or wrong, to excuse themselves from buying. Be it a first time, or because they got burnt by someone elses pay-preview content.
Batman AA was really bad for that content, you're right. Platform exclusives and extra items, which were then added to the GOTY edition with disc specific extras like the 3D - not backward enabled to standard editions.
Retailer DLC is fine with me if you add it as a pre-order early access perk and allow people to either access it for free in other ways down the track (ala. Lost Planet 2) or at least provide the option for purchaseable DLC content at the choice of the consumer. But then there are events like Batman AA, GTA4, and RE5 which skip it for certain consumers or early adopters.
The thing I dislike in the latter as far as pay for DLC content that was a pre-order perk too is that I may not have brought the game on day one, but if I buy it 4 or 5 weeks later I still have to pay full price and then I'll have to pay for the DLC which I would have gotten for little to no added cost.
My issue with DR2 is that unlike Lost Planet, it's console exclusive - which goes back to almost the same issue with the Joker content in the PS3 edition of Batman. Inherant it is, as you mentioned, for the fanbase to feel rewarded - then why limit it to a console exclusive. Personally I don't a 360, I never got around to buying one, but I am a fan of Dead Rising - I did play it thanks to a friend of mine, yet I feel I'm missing out on story, gameplay, and the perks of the upgrades you can earn before the final game releases.
I don't want to sound entirely negative about this, but I think I'm just being a realist about the pitfalls of this being potentially larger. At the end of the day I'd love to say that various studios are going to be sensible about how they handle this sort of DL content, but honstly they wont.
Just like 3D movies are are jump on the bandwagon event right now, which means they're handled very well to very bad, game publisher studios out there will do some horrible DLC things to consumers and some studios will be amazing and provided lots for little.
Prince Of Persia is a pickle to me. On the one hand it's post-release DLC which means it's open to free choice. However regardless of point of ending, and how satisified any one indivudual was with the original games ending, you know most people are going to want to play that content just to see what else there is. And to bring back to the RE5 thing, I mean remember easily the generally pissy reaction about the Versus content being essentually unlocked at a price when most people considered, and backed up by the OSG, that it should have been there from the start. With those in mind you begin to understand more the fickle consumer base that could easily backlash if these sorts of things aren't done right.
To me free demos and backwards DLC works because it's a model that puts the consumer in the same role as it always has in stores, making them feel like they have the purchase decision more. I like the demos for online download games too that allow you to play a level or something and then buy the rest if you like it for the same reason. I just think the flaw in the other way around is people have a stronger belief or reasoning, for right or wrong, to excuse themselves from buying. Be it a first time, or because they got burnt by someone elses pay-preview content.
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