If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Announcement
Collapse
No announcement yet.
Onimusha and Dino Crisis "not forgotten" by Capcom
Dunno about Onimusha, I never played that series, but having another Dino Crisis sounds interesting, if only to see if they can make it at least half decent unlike the dreadful third outing on the Xbox I don't even like to speak of.
Of all the great games Capcom could have put on the Xbox, like the Outbreaks (would have been perfect for Xbox Live), they put that shyte on it...
Still, we did get the best; we got Steel Battalion.
Reviving Onimusha is something I could imagine as being very hard. At least as a million seller product. I think it needs to rest a little longer... so some of the other not-really-similar franchises can die out and be forgotten. If anything, they'd probably benefit the most from pulling a Lost Planet / Dead Rising re-launch on it, making it a launch title on a new generation of platforms. (Not just an engine update title like Lost Planet 2 was, but a full console update.)
Still think that if they're to revive Dino Crisis, they should just try to go all out on cross-franchise whoring and pull all their strings to cover as many bases as possible. It'd be a clusterfuck, but that'd be where it'd shine and be able to sell.
Start by putting gameplay like some sort of inbetween of Resident Evil 4/5 and Lost Planet 2 (single player / co-op, large scale stuff, vehicles, modern town setting and/or jungle, etc.), yoink out the Resident Evil Outbreak brand name, slap on a Dino Crisis at the end of it all (like they once did with Gun Survivor) and build a pile of large scale escape and assault missions with both regular dinosaurs and maybe even some BOW/zombie variants later down the road (when shit really hits the fan). Some segments focused on action, some focused on BAIL THE FUCK OUT and some focused on pure survival horror glory - always all elements mixed, but with focus leaning on specific elements at each time.
Let sedatives make an important return (and not necessarily put an enemy down, but making it wobbly), let each one of your bullets count, greater freedom of movement (ala. Lost Planet), enemies being more "instant rape" when they attack, maybe consider adopting the "regenerating health" system (or no health at all - just a "Get it off or die!" deal), etc...
If they really want to whore things out, they could start considering cross-over DLC levels - nothing wrong with evt. also experimenting with gameplay formula between levels/DLC - Onimusha x Dino Crisis? (Remember how Under the Skin had a full Raccoon City level?)
Alternative would totally be to just go the HD remake route on Dino Crisis 1 (Possibly downloadable.) They have an engine that is more than capable of making it pure hawtness. Time to use it!
Capcom, it's easy to come up with ideas! (At least I think so!)
(And, yeah, I still long for the day when I get to see a zombie t-rex... it just has to happen.)
Even though this is news, this isn't really surprising news. I figured that was the case with these two series. Why else have we not heard anything about them for quite some time? It was pretty obvious. But I agree with what Capcom is saying. Unless they can come up with some good ideas that makes it worth producing sequels for these two series, then it's not really worth doing. As for these two series, the only Dino Crisis I liked was 2. I didn't care for the first one, and I heard the third one was a failure. And Onimusha, I never saw what the big deal was with that series to begin with. But that's just my opinion.
They're really having that hard a time with Dino Crisis?
For starters just pretend DC3 never existed (as most of us try to do already).
Continue off with the cliffhanger set in DC2 and if need be use the RE4 system. Unlike Resident Evil Dino Crisis can relish in the action genre as opposed to being "survival horror". True I love the first one more, but I never begrudged the second one for going the action route and this is an example of a series that could do well with the over-the-shoulder shooter approach.
I'm sure they can come up with more dinos in many variety....maybe even experimented hybrids. Have levels that span from jungle settings to confined labs. And like DC1 segment we could focus DC4 into optional "fight through dinos" or the alternate path of solving puzzles to avoid them. It would certainly please both action gamers and puzzle seekers. And no forced co-op. Make a single player campaign and bonus co-op games if you can...maybe even a dino stalker mode.
I won't hold my breath for a DC sequel or reboot, but I would encourage Capcom to get their shit together.
"As much as I love Dino Crisis, I don't think pre-rendered backgrounds [and] tank-controlled dinos are going to sell to the level that's going to cover the budgets that it takes to make something competitive in that space," Svensson said.
Aside from the bitter irony he used the word space in that sentence , I think thats a rough call.
Capcom's been riffing bits of the last game like that, DC2, for years - and still doing it. We wouldn't have stuff like the Merc's game coming on the 3DS if it wasn't for DC2's battle system for example. Nice work Svensson.
If people make an effort to re-invent the game, ala RE4, then thats one thing and they could do that about any game. But they forget too that this year they've gone hog wild on releasing and promoting various Street Fighter titles, a game which in it's current version fundamentally goes back to a game that's now almost 20 years old. Plus a graphical make over didn't make the gameplay in Bionic Commando Rearmed any less appealing either. And don't get me started on the REmake as a clear example of old-gameplay-new-graphics sitting well with it's consumer base. If they made a new Dino Crisis game with DC2 gameplay in Remake or even more modern but pre-rendered graphics, I'd still buy it. I think a lot of people would.
Additionally Onimusha was originally intended as a trilogy of games, which is why the attempts to milk that as a franchise beyond it has been difficult.
Ummmm............... Well time travel is a tricky thing my friend. We can delve into Back to the Future to Terminator and look at just how messy a subject it can lead to. But basically that ending still screamed sequel regardless if you consider it a cliffhanger or not. Bottom line. I want Regina to come back and kill dinos whether it means saving Dylan in the process to fulfill his John Connor sub plot or otherwise.
Comment