I'm not sure what you mean Kylie for me it's the opposite the recent trilogy was fulfilled story wise on it's major points not leaving much room for a deeper and compelling story. Continuing from underworld would be making sequels just for the sake of it
Announcement
Collapse
No announcement yet.
Tomb Raider - A survivor is born
Collapse
X
-
RE4 (I presume?) was a continuation of the RE story, it just departed from zombies and other virus monsters/B.O.Ws.
This TR is like if after RECV they decided to screw the unanswered story points and retcon RE1,2,3 and CV out of existance.
Thats why I said your comments looked exactly like the ones I saw then.
I guess what I'm really saying though is a CG trailer and some scans of a magazine aren't going to tell you everything. What we got in the end and how the series turned out was different than those original expectations. I have no idea that this Tomb Raider will or won't be any different to that.Last edited by Rombie; 06-06-2011, 12:09 AM.
Comment
-
Crystal Dynamics were going to make a direct sequel to Underworld, but after giving it a lot of thought decided to go in a new direction.
I've been a fan of TR since day one as well, and have enjoyed every game since then. Even Angel of Darkness, when it first came out anyway(Then I actually realized it was a buggy mess).
I played Underworld just a few times and haven't touched it since, it just isn't a fun game and I felt the story could have used more "oomph". Where could they go now? Most of her life was built around finding her mother and possibly following her dad's footsteps. Now that she killed two birds with one stone, she really had no motivation to keep adventuring.
I look at the Crystal Dynamics trilogy as a partial reboot, they just started continuing where Core left off instead of doing what they are doing now with the actual Reboot. And out of all the reboots, this one is actually needed.....unlike Devil May Cry
Anyways, here's the Tomb Raider (Alpha) stage demo from the Xbox conference. I think it looks great so far, if a bit rushed in the climbing animation(probably to speed up the presentation).
EDIT:
HD
Last edited by atlier00; 06-06-2011, 04:30 PM.
Comment
-
Gameplay demo is sweet but still the same problem for me, it just doesn't feel like Lara or TR. Square-Enix are calling the shots and i have no doubt in my mind they called for the reboot, not Eidos and not Crystal, and let's face it SE's decisions lately have been damn poor. I'm interested (more so with the gameplay than the CGI trailer must say) but i'm not 100% sold on it yet.
Comment
-
Originally posted by rewak View PostGameplay demo is sweet but still the same problem for me, it just doesn't feel like Lara or TR. Square-Enix are calling the shots and i have no doubt in my mind they called for the reboot, not Eidos and not Crystal, and let's face it SE's decisions lately have been damn poor. I'm interested (more so with the gameplay than the CGI trailer must say) but i'm not 100% sold on it yet.
Those are both staples of the series.
And of course SE is calling the shots. It's their game.
I love the series, but I also love the direction they are seeming to go with this. I just think people get hung up on the old ways of doing things. Some people just do not like change, whatsoever.
*shrug*
Comment
-
Originally posted by KylieDog View PostI remember when Lara had detective vision!
I suggest you not play the game if you don't like the direction. Also, way to ignore everything else I said.Last edited by Vogue_Dirge; 06-06-2011, 11:57 PM.
Comment
-
I didn't ignore it, but if you really want to me to comment then that puzzle solving you mention is kind of redundant when you got detective vision highlighting and telling you everything needed to solve something.Beanovsky Durst - "They are not pervs. They are japanese."
Comment
-
It highlights the pieces of the puzzle. It doesn't tell you what to do with them. There's still some level of thinking involved. The environment seems to have a lot going on with it, thus them probably deciding to highlight what you need to interact with. If I remember correctly, the developer called it Lara's "survival instinct".
Comment
-
Sorry but searching out items and figuring out what things to use to solve a puzzle or obstacle was always a big part of TR and it kind of becomes pointless when everything is made obvious.Beanovsky Durst - "They are not pervs. They are japanese."
Comment
Comment