@Member_of_STARS
Depends. Really. (Also, Half-Life 1 + expansions and at least the main game of Half-Life 2 has god awful music handling. Mostly just random linear tracks being blasted off from start to end/silence every now and then at the start of various event triggers. Don't remember if Ep1-2 ever did anything about that.)
Anyway, of course background music doesn't have to be the type of thing that can be listened to on its own, but, seriously, the music in Mass Effect really is forgettable and a lot of it really just got on my nerves at times (in a way where I feel it rarely contributed with much more than just ploinking out random synth noises - something that easily can be worked into something slightly more ... interesting).
Personally, I prefer context sensitive music (when done right). But I'm not really happy with how... say... Gears of War and Resident Evil 4-5 handles context sensitive music, but I really like to bring up a couple of recent games as samples of how cinematic music can be done contextually:
Nier and Red Faction: Guerrilla.
Nier is without doubt one of the most amazing soundtracks this gen, but what its amazing soundtrack album doesn't show is that the entire build up in the tunes, pacing and instruments/vocals are all altering with the context of the gameplay. Nier's soundtrack is a piece of art on its own. A cultural treasure, if you want. Red Faction: Guerrilla on the other hand, composed by the one and only Jake Kaufman (aka Virt in the remix community), does not have a proper soundtrack CD with neatly mixed versions of the tunes (and, to be honest, I probably wouldn't listen to any of that stuff on its own anyway, but got plenty of Virt/Kaufman tracks on my playlists). However, like you seem to feel about ME's soundtracks, Guerrilla really wouldn't be the same without it. 'Cause, seriously, the way that game pulls of transitions in the music based on the on-screen stuff is just... mind-blowingly awesome (and the music is just always... "right".)
If they're able to pull off this kind of stuff with Clint Mansell onboard -which I hope is what they're aiming for, going by the comments about player actions- I'm all in.
It's really all a matter of what the sound team in general's capable of, how versatile the composers are and what their source/target material is. (Could of course also take a look at how Dark Void's soundtrack turned out with Bear McCreary on board. Amazing results.) Of course, the Mass Effect team might be taking on more than they can handle (which is where I'll put the blame if this turns out to be a disaster)
Depends. Really. (Also, Half-Life 1 + expansions and at least the main game of Half-Life 2 has god awful music handling. Mostly just random linear tracks being blasted off from start to end/silence every now and then at the start of various event triggers. Don't remember if Ep1-2 ever did anything about that.)
Anyway, of course background music doesn't have to be the type of thing that can be listened to on its own, but, seriously, the music in Mass Effect really is forgettable and a lot of it really just got on my nerves at times (in a way where I feel it rarely contributed with much more than just ploinking out random synth noises - something that easily can be worked into something slightly more ... interesting).
Personally, I prefer context sensitive music (when done right). But I'm not really happy with how... say... Gears of War and Resident Evil 4-5 handles context sensitive music, but I really like to bring up a couple of recent games as samples of how cinematic music can be done contextually:
Nier and Red Faction: Guerrilla.
Nier is without doubt one of the most amazing soundtracks this gen, but what its amazing soundtrack album doesn't show is that the entire build up in the tunes, pacing and instruments/vocals are all altering with the context of the gameplay. Nier's soundtrack is a piece of art on its own. A cultural treasure, if you want. Red Faction: Guerrilla on the other hand, composed by the one and only Jake Kaufman (aka Virt in the remix community), does not have a proper soundtrack CD with neatly mixed versions of the tunes (and, to be honest, I probably wouldn't listen to any of that stuff on its own anyway, but got plenty of Virt/Kaufman tracks on my playlists). However, like you seem to feel about ME's soundtracks, Guerrilla really wouldn't be the same without it. 'Cause, seriously, the way that game pulls of transitions in the music based on the on-screen stuff is just... mind-blowingly awesome (and the music is just always... "right".)
If they're able to pull off this kind of stuff with Clint Mansell onboard -which I hope is what they're aiming for, going by the comments about player actions- I'm all in.
It's really all a matter of what the sound team in general's capable of, how versatile the composers are and what their source/target material is. (Could of course also take a look at how Dark Void's soundtrack turned out with Bear McCreary on board. Amazing results.) Of course, the Mass Effect team might be taking on more than they can handle (which is where I'll put the blame if this turns out to be a disaster)
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