I like how Jim Robinson from Neighbours now works for Cereberus and is a truly evil, evil guy.
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I was really considering playing through the entire series back-to-back, reading the novels in-between and such. Now that I know what ridiculous, contrived, moronic crock of bullshit awaits me at the end of an otherwise amazing series, I can safely say: fuck that.
Spoiler:
By the way, there's an extra scene where Shepherd lives. Anyone know how to get it?PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostI was really considering playing through the entire series back-to-back, reading the novels in-between and such. Now that I know what ridiculous, contrived, moronic crock of bullshit awaits me at the end of an otherwise amazing series, I can safely say: fuck that.
Spoiler:
By the way, there's an extra scene where Shepherd lives. Anyone know how to get it?
You have to choose "Destroy" and have enough war assets (can't remember the exact number, sorry)A man chooses...a slave obeys.
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Originally posted by News Bot View PostI was really considering playing through the entire series back-to-back, reading the novels in-between and such. Now that I know what ridiculous, contrived, moronic crock of bullshit awaits me at the end of an otherwise amazing series, I can safely say: fuck that.
Spoiler:
By the way, there's an extra scene where Shepherd lives. Anyone know how to get it?
As DarkMemories said, you need an effective military strength of 5000 (SP War Assets x MP Percentage of Galactic Readiness from Galaxy at War = SP Effective Military Strength). At the end you choose the destroy ending. You get to see Shepard's chest on a pile of rubble, breathing for 1 sec. You tell me if it's worth it.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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Just finished it.
Spoiler:
I chose to destroy the Reapers. After all, that's what my ultimate Paragon Shepard set out to do from the beginning. He also 'survived' with that scene at the end where he takes a breath. Overall I'd have to say I'm extremely satisfied with the game, but the ending was pretty bad. The Catalyst kid AKA God or whatever it was supposed to be, had my scratching my head.
I'm gonna try seeing all three endings later. Curious to see how they play it with either A. controlling the Reapers or B. creating a hybrid species? WTF? Weird fucking shit. My War Assets were well over 6,000 so apparently I'm primed for the 'best' endings? I dunno, man. Shame it had to end this way.
EDIT:
The more I think about the ending I got, the more I'm okay with it.
Spoiler:
The Reapers and all synthetics were destroyed. Basically, life started over. And for being the ultimate Paragon, my Shepard somehow survived. I also enjoyed the scene after the credits with the boy and his relative talking about 'the Shepard.' Nice touch. I was just a bit turned off by the Catalyst thing. What was it? A VI? God itself? I'm not sure what they were going for. I'll have more insight once I see the other two endings later.Last edited by Vector; 03-12-2012, 07:17 PM.
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To clarify a few things:
Spoiler:
In order to get the Shepard waking up scene you need to do: A.) Get either 4,000 EMS and higher with a full paragon/full renegade and ALSO make all the top left choices each time you see TIM (so Paragon choices whenever they pop up). If you pick Paragon, you must choose Paragon every time you see TIM otherwise it will not work. It does not work with Renegade. If you use Renegade you can forget this option. It mirrors that of the encounters with Saren from ME1.
B.) Otherwise you can just get 5,000 EMS. Either option will work.
In any event from either of these options, doing so will give you the chance to delay Anderson's death and to mirror TIM scene like that of Saren. Afterwards, during the star child scene, you must pick the 'destroy' option in order for it to work.
If you want the added scene at the end of the game credits, you need to either import a ME2 game save or play a new game +.
As for the ending of the game, at first I was pissed. Then I went back and replayed it again. And then I sort of liked it. Let me say this I still feel it was a total cop out how Bioware ended the series and it was not what I expected to happen at all but it does make sense.
The indoctrination theory seems to be the most logical choice for many reasons. But we all know they're gonna have some sort of DLC but yeah... the entire ending was indoctrination.
There is evidence to support this theory. Here is what I came up with.
1. After Harbinger uses his death ray and hits you with it, everything goes black. When you come to the first thing you should notice is a pitch shriek, sorta like the asari reapers, except slightly different and you can see Harbinger flying away. The shriek is a sign of indoctrination taking place. The farmers on Eden Prime talk about this as one of the symptoms they felt when they encountered Sovereign. It's also in the codex I believe for either ME1/ME2.
2. Shepard survives a death ray blast? Come on, even Chris Redfield couldn't pull that off. You witnessed it first hand when you ran towards that beacon. The damn ray destroys ships the second that beam hits it. There is no way Shepard should be able to stand up, even if he is all bloody and beaten, and continue further.
3. When you get control of the character you'll notice you have infinite bullets, you lost all your armor, and if you turn around, you don't see anyone else or anything for that matter. If you listen carefully or turn on the text subs during the very beginning you can hear something that sounds far off in the distance, chatter over a radio between Alliance operatives. They say that NO ONE SURVIVED the charge towards the beacon and ordered a full retreat.
4. Upon entering the beacon beam and transporting to the Citadel you hear Anderson speak to you. He says he followed in behind you, yet if you were outside and turned around, there is no one behind you. When you enter he says he got transported to a different tunnel.
5. After passing through the keeper tunnel with the human bodies on both side and entering the next room you can make out "1M1" on the left side before the bridge crossing and on the opposite side it has "1M1" EXCEPT IT IS BACKWARDS. Dreams are usually interpretation to be mirrored at times.
6. When you see Anderson at the controls, he's being controlled yet he has not even gone through indoctrination, and if he was indoctrinated he is the quickest to be turned in the MEverse.
7. TIM magically pops up behind Shepard. And he's been indoctrinated. The entire scene MIRRORS almost directly that of Saren from ME1. If you do what I said above, TIM even puts the gun to his own head and pulls the trigger just like Saren. Also take note of the black mist swirls around the border of the screen..... more signs of indoctrination.
8. After Anderson dies and Shepard goes to the top of the Citadel where there is no protection or gravity, he can breathe perfectly. Yes, he can breathe and speak without a helmet or anything to the star child.
9. The star child is a reaper A.I. The child you saw in the beginning of the game was never there. Don't believe me? Go back and play the first mission again. No one else sees the kid. You need further proof? Right before Anderson tells you to shoot the husks when you first see them, before that scene, look out to the right and you can see the child running into the building and the husks never touch him. When you see the child in the vent, only Shepard sees him. When Anderson snaps him out of it, the child is gone, and if you listen carefully, you can hear a growl. The growl from the vent is another sign of indoctrination. I forgot what character said it but they specifically said they could sometimes hear growling. And then you see the child get on the transport and yet no one even looks at the kid except Shepard.
10. The dream sequences was Shepard attempting to cope with finding the child because he feels guilty and responsible for his 'death'. Notice whenever you get close to the kid, the reaper alarm goes off. And when you see Shepard holding the boy in the last sequence, they both burn in flames. It was a foreshadowing that accepting the kid would bring humanity to doom.
11. If you do everything right in the game you'll get three options and the full scene will play out. The full scene goes that the boy is what controls the reapers. The truth is that the boy is the illusion of a reaper A.I. signal for Shepard to understand. The child is not to be trusted. No child in a sci-fi series is ever to be trusted, especially when it's machine.
12. The star child gives you three choices with the first being the default and the most obvious; destroy. It is what you, the gamer and your character, set out to do. Destroy the Reapers and save the galaxy. The star child obviously is going to get this choice out of the way so that when he tells you the other choices, the first choice in your human head becomes more distant and seems worse. Whenever someone gives you a choice of more then two, the first is usually the crappiest. So the destroy option is given and the star child tells you that it will destroy all synthetic life including the geth and most likely kill you. Shepard DOUBTS him about it. You see a weird flash of Anderson shooting the device to give you the destroy option. Anderson, a well developed embodiment of paragon, is doing something to destroy which is adapted as bad. Red is renegade as we've grown custom to throughout the series.
13. The next choice is CONTROL. You see a flash and TIM is controlling the reapers. The star child tells you that you will die but you will be able to control the reapers. The color associated with this is blue for paragon. Paragon is always the virtue one. However you saw TIM and you know he is anything but Paragon. Controlling the reapers is not possible and you will be indoctrinated.
14. The final choice is SYNTHESIS. The star child says this option was not available in previous cycles and recommends this one. If you notice, you'll catch the child in lies especially when he says control is better but then says this is now the best choice. Synthesis will merge both organic and synthetic life together. This is exactly what the Reapers wanted to do with the humans. This choice is the human being ascended to a higher form and becoming a nation in the reapers.
15. You see Joker escaping through a mass relay and somehow he magically picked up your love interest who was down on Earth. So magically he flew down to Earth somehow, collected your buddies, and managed to fly away from the Reapers before the Crucible went off. Doesn't make sense but then again it's not real.
16. The name crucible can be defined as being tested.
The entire ending, from the moment you wake up and enter the citadel, was a test. You fought all species of the galaxy and managed to take on the reapers. You have reaper technology in your body from the Lazarus Project and you came across them before. Anything that stays too long within reaper technology will eventually feel the signal and strength of them. Shepard is no different. It eventually happened. The entire sequence was the struggle from Harbinger attempting to indoctrinate both the character, and you, as the gamer. It's why the choices and the colors didn't add up. The reapers would not associate destroy with blue but with red to trick you. You were being indoctrinated. If you chose Destroy which is the destruction of synthetic life, you and Shepard break free of indoctrination, hence the scene after the Joker crashing on a planet plays out. You find Shepard back in London in the rubble and he takes a deep breath. This is him waking up after the death beam hitting him. He never encountered TIM, he never made it to the Citadel, and he did not yet destroy the Reapers.
The scene after the credits suggests that humans somehow found a way and won the war against the Reapers. It's never specified what happened to Shepard or who survived but the overall point was that humanity won and the Reapers were gone forever and that whenever that scene takes place, the cycle has not yet repeated itself.
I hope that helps some of you who felt screwed by the ending. Trust me, I am alongside with you. I didn't like the ending and still feel like I was robbed of something that should've been more but hopefully this theory helps some of your anger into the inevitable DLC extended ending...Last edited by Reston; 03-13-2012, 01:05 AM.
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Spoiler:
I'd take this theory over the ending itself anyway, especially since I picked Destroy. I can't even say I'm enraged at the endings. Confused and feeling empty though, definately. I knew the endings before the game came out but it is so different to actually play it...Feels like a waste now, almost. What am I supposed to do now, go back and play the series knowing what will happen? XD
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Originally posted by Inferno04 View PostSpoiler:
I'd take this theory over the ending itself anyway, especially since I picked Destroy. I can't even say I'm enraged at the endings. Confused and feeling empty though, definately. I knew the endings before the game came out but it is so different to actually play it...Feels like a waste now, almost. What am I supposed to do now, go back and play the series knowing what will happen? XD
Or we can keep pushing one Bioware/EA to give us "Mass Effect 3: Broken Steel". I joined that group on March 8th. We were 50 people then. Today it's almost 20,000. There's something really wrong with that, and if they don't see an opportunity there, then Bioware and EA are fools. We should eat them. ;)
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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I saw this comic earlier, pretty much sums up my relationship with Smiley.
Except after that, upon beating it if I had a controller (or was on a console) I probably wouldn't have a monitor or a television due to said controller being thrown.
Wall o' text incoming regarding my thoughts on the end of the game are all in the spoiler tag.
Spoiler:
What a waste of bloody time, effort and money. Not only was there barely anything in the game, the endings were absolute cop-out indoctrination ones at that.
As I said to Spencer the other night, it only felt like 15% of an actual game and that's the start of the game and a couple of the barely there character conversations. The game was buggy as fuck, there was barely any decent content to be done aside from essentially two things - Go here. Kill that, screen fades out. Go here. Grab that item, run past enemies to shuttle, screen fades out. for the most part due to the priority missions not being that long either or to a large amount. The one that took the longest to sort out was the Krogan stuff and the Quarian/Geth conflict, both of which I found to be the most interesting sections in the game but on the overall, I feel that there just isn't enough in it to warrant it being an entirely new game with a $130 or so dollar price tag for the CE edition.
Overall, it puts off old fans AND new fans. Inferno04 just got into the series recently (after much nagging from me as well) and I got Smiley to play ME2 and he just started ME3 the other day. He may have started with ME2, but he's actually gone back to play through ME1 via PC and I just had to tell him - I feel he'll be disappointed with the ending.
Endings are a disgrace, a disappointment and also make me feel fairly offended that I've essentially wasted money on all three games for a shitty, cop-out endings that requires multiplayer which on PC can be sometimes impossible due to EA shitty server bugs that have been happening non-stop.
The endings all essentially being very minor variants of the exact same thing, it's like say.... Biohazard/Resident Evil 3's ending differences with or without Barry Burton in the helicopter.
Though to be quite honest, the endings particularly the Synergy one is screaming Final Fantasy - The Spirits Within, and I have to say even as a Final Fantasy fan that enjoyed the movie by itself - I know the fan reaction on the whole fucking thing, so with that in mind the shitty writing, lack of dialogue, constant excuses and the lack of anything really new (it felt like I had to drag myself through everything like the sidequests in ME1 being limited to a set of FOUR ROOMS that were on the occasion, horizontally flipped or had new item positions).
The on-disc squadmate DLC, the Omega DLC that is going to be coming soon was ALSO removed from the game as well.
Overall, as a fan I do have to admit - I feel a bit offended with the "game" overall, to the point the things I did like were minimal and felt like they would have been more suitable for DLC for Mass Effect 2 to go through after completing the game itself and while I'm not exactly a positive person I would personally prefer a purely positive ending variant line for the third game instead of indoctrination, destruction and death as we've seen enough of it throughout the series and after the time and effort I've put into it - considering Shepard was brought back to life and in my case, Annette realized how much she wanted to cling to it and how a realization happened regarding an old friend from ME1.
There's always an alternative, the Crucible was stupidly simple to the point as soon as I heard about it on Mars I was screaming at the screen "You've got to be fucking kidding me!", I mean... It's not like say, we get the Galaxy to essentially work together and pool all knowledge regarding Prothean research and development, we couldn't revisit Ilos and uncover more information in the ruins from the previous civilization that the Protheans were hiding in to understand and work on a new Mass Relay network as a backup in case of usage of the Crucible destroyed or damaged the network due to the sheer amount of power required.
Or that with the Geth containing Reaper code, that the Quarians couldn't study the Reaper Code to help use the Geth against them and also help prevent the Geth from being hacked or further infected by the Reapers OR that with the Reaper Code, that we couldn't come up with something to interrupt their Element Zero cores to take the shields down, or that despite the fact that it's also said REPEATEDLY WITHIN THE GAMES that Reapers' can't maintain their shields forever or properly when taking fire from multiple sources and they also already have a weak point of when they're priming a beam attack.
So there's multiple ways the Reapers could be taken down without relying on the shoehorned in fucking Crucible to give us shitty cop out endings. This is just me going off the top of my head, to the point if I got the codex details up from all of the games, the novels, comics and the additional games and the like - I can still point out numerous ways that the entire galaxy could play their part in actually taking down Reapers quite quickly - even with their updated designs in contrast to Sovereigns old design.
Not only that, but the Crucible idea about synthetic life killing organic life is also countered by what we see within the Geth Consensus and the factor that yes, you actually can get the Quarians and the Geth to work together. EDI was the homicidal Luna AI combined with the AI from the Citadel and eventually became herself over time - she changed from being homicidal after the Reaper code that brought a closer to organic existence about was brought under control.
Within the Arrival cutscene, we see close to 300 or so Reapers. Now, we have a single fleet made out of combined forces that managed to damage Sovereign, however Sovereign's design was essentially outdated when taking direct control of Saren. We do not know how old or new the designs are of the current Reapers, aside from now having weapons based on Reaper technology that was scavenged, discovering multiple weak-spots and having nearly all fleets in the Galaxy combined.
There's also ground defenses on various planets, a few of the races and groups are know to use weapons of mass destruction, hurtle asteroids or suicidal explosions.
So it is in fact, entirely plausible to wipeout the Reapers by teamwork and by recovering the data from the Prothean research, the original Mass Relay system could be replaced with a new set of Mass Relays that are lacking the Reaper activation (in that EDI's Reaper IFF could be reversed to prevent the Reapers from coming into space outside of general transport), but it could also be theoretically possible to set up multiple defense systems or say, outposts with Geth technology or even hand made "Reapers" based on the remnants of the the Human Reaper that do not respond to the actual Reapers themselves and would attack them by using an AI network similar to what the Geth or EDI have achieved.
So, I call bullshit REPEATEDLY on Mass Effect 3 personally.Last edited by Enetirnel; 03-13-2012, 05:54 AM.
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Originally posted by Mr. Spencer View PostI'm going to break into your homes and eat your cereals.
Spoiler:
I can't believe that is actually featured on Deception.Last edited by Beanovsky Durst; 03-13-2012, 07:23 AM.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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