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Opinion: PC gamers are greedy fuckers.

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  • #46
    The general feeling I have about PC gamers is that they are understandably pissed about not having Title X after having spent a tiny fortune on a "gaming rig." I mean... I have plenty of friends who bought high end computers for the price of almost my entire (old) home theater, just to play ... well ... the only "new/big" thing they could play with it; Crysis.

    If you buy something expensive you certainly want to get the most out of it. If I bought a $3000 rig back in 2007 in anticipation of Crysis... I'd harbor plenty of bottled up rage about spending such insane amounts of money for such an experience too ... 'Cause, seriously, I can only stomach so much Crysis before it gets old. Fortunately, mainly thanks to the consoles not reaching a new generation yet and studios only really being capable of producing so much in terms of high detail assets for their games (assuming their are fairly well optimized or just running on one of many engines available for licensing), PC development is in a bit of a stand still and doesn't require you to upgrade every 3rd month in order to not be left out of the loop. (Which seriously was the case in the late 90s and early 00s - Want a new game? Buy a new graphics card. More RAM. New CPU. New mobo. Second graphics card. New everything.)

    Originally posted by Humor Tumor View Post
    Mobile Intel(R) 4 Series Express Chipset
    There's your problem.

    Your computer doesn't have a proper dedicated graphics card. If these things are made the way I think they are, then it's pretty much a hardware based software renderer. If that even makes sense.

    Your CPU is basically your GPU. Anything vaguely graphically intense is a challenge for the Intel GMA chipsets. Also... Counter Strike: Source is, oddly enough, pretty shitty (on a technical level). Unlike most other Source games, which are surprisingly scalable between low and high end hardware.

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    • #47
      Originally posted by Carnivol View Post
      There's your problem.

      Your computer doesn't have a proper dedicated graphics card. If these things are made the way I think they are, then it's pretty much a hardware based software renderer. If that even makes sense.

      Your CPU is basically your GPU. Anything vaguely graphically intense is a challenge for the Intel GMA chipsets. Also... Counter Strike: Source is, oddly enough, pretty shitty (on a technical level). Unlike most other Source games, which are surprisingly scalable between low and high end hardware.
      Guess that's what I get for getting a laptop (damn my lack of a space for a desktop).

      Interesting about CS:S though. This might explain why the Portal demo seemed to run smoother while being a more modern game.

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      • #48
        And therein lies to problems of porting console games to PCs. Everything is a variable.

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        • #49
          Actually the arcade hardware SSFIV runs on (Taito Type X2) is Windows based. A SSFIV port to the PC would have been a piece of cake in comparison to the console ports, it's not that Capcom couldn't make it happen for technical reasons, it's that they simply didn't want to... Porting console games that don't use MT Framework is one thing and understandable when it doesn't happen, but each game developed for the Taito Type X2 should at least get a PC port, it's practically developed for a PC in the first place... Actually saying that, SSFIV was developed specifically for consoles, I'm an idiot, so you can see why it never came to PC, however with SSFIVAE, there's no excuses.
          Last edited by Guest; 04-21-2011, 11:11 PM.

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