And this got me worried.
I know, it's always been like this. On the NES we had Ninja Gaiden which tried to make itself look like a movie. But back then, graphics were so limited that cinematic games didn't really take off.
But today, cinematic games are the games everyone is talking about and buying. If the game hasn't professional voice actors, a Hollywood-esque story and quick time events then it's dismissed by many people. I think only Mario and a few other games survives this.
Of course, people enjoy games for a lot of different reasons, but for me it's all about gameplay and challenge. Let's take a game like Sin and Punishment. It's ugly, has no (good) story, but it's one hell of a gameplay experience. Of course, no one buys it.
People are always talking about "next gen", but when they do that, they often mean "better graphics and more cinematic games". Is that where the industry is heading?
I for one enjoy the Virtual Console maybe even more than today's games. And it's not because of the retro kick, it's because games were games back in the 90s. You didn't need to watch a 15 minute intro to understand what the game was about, and the game could be super fun even though it ran at 256x192 resolution.
I think this also transfers to the mentality.
Today most people just play through their games in order to experience everything. That's why they stop playing when they've finished a game once. They've SEEN everything, why bother go back playing for fun?
And achievements. That's one reason people keep coming back to a finished game. Because the bragging rights of achievements. Not because the game is fun to play. They get back because they want to reach that reward. But the road to that reward is often tedious and boring.
In non-cinematic games, you came up with new challenges yourself, and you did that because the game design and the gameplay was so great. Simply put, the game was a blast to play. Story driven games often have boring gameplay because the gameplay is adjusted to the story, and not the opposite. You play through the game because of the exciting story, not because the game is fun to play.
I wouldn't complain if there were room for both types of games, but to me it seems that games that only focus on gameplay and challenge are disappearing.
I know, it's always been like this. On the NES we had Ninja Gaiden which tried to make itself look like a movie. But back then, graphics were so limited that cinematic games didn't really take off.
But today, cinematic games are the games everyone is talking about and buying. If the game hasn't professional voice actors, a Hollywood-esque story and quick time events then it's dismissed by many people. I think only Mario and a few other games survives this.
Of course, people enjoy games for a lot of different reasons, but for me it's all about gameplay and challenge. Let's take a game like Sin and Punishment. It's ugly, has no (good) story, but it's one hell of a gameplay experience. Of course, no one buys it.
People are always talking about "next gen", but when they do that, they often mean "better graphics and more cinematic games". Is that where the industry is heading?
I for one enjoy the Virtual Console maybe even more than today's games. And it's not because of the retro kick, it's because games were games back in the 90s. You didn't need to watch a 15 minute intro to understand what the game was about, and the game could be super fun even though it ran at 256x192 resolution.
I think this also transfers to the mentality.
Today most people just play through their games in order to experience everything. That's why they stop playing when they've finished a game once. They've SEEN everything, why bother go back playing for fun?
And achievements. That's one reason people keep coming back to a finished game. Because the bragging rights of achievements. Not because the game is fun to play. They get back because they want to reach that reward. But the road to that reward is often tedious and boring.
In non-cinematic games, you came up with new challenges yourself, and you did that because the game design and the gameplay was so great. Simply put, the game was a blast to play. Story driven games often have boring gameplay because the gameplay is adjusted to the story, and not the opposite. You play through the game because of the exciting story, not because the game is fun to play.
I wouldn't complain if there were room for both types of games, but to me it seems that games that only focus on gameplay and challenge are disappearing.
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