So, I've been playing through the whole series in preparation for Homecoming (should it arrive) and I'm almost finished with Silent Hill 4. Now, this may come as a surprise to everyone but I never actually finished Silent Hill 4 - I have no reasons for why I didn't either, I guess it just didn't appeal to me. All I'd played before this was a demo that I received which, as far as I can remember, played up until the "first victims death". Now, to avoid crisis =P everything from now on will be spoilers!
I went into Silent Hill 4: The Room knowing only two things. The first was the factors that affected the endings - so that I would be able to go for the "Best" ending from the start. The second was that the chief antagonist was Walter Sullivan (although I was not aware it was the child too, I was under the impression it was just the man in the blue coat). That's about all I knew about Silent Hill 4: The Room before I played, besides of course, the fact that a lot of people did not like what it did with the series. So first, the things that I didn't like about the game: -
When I look at a Silent Hill game, I expect it to do three things well - a story, enemies & characters and seamlessly meshing them together. The original Silent Hill had a very compelling story with enemies being indicative of manifestations of Alessa's worst nightmates (Bandages, burnt / bloody scenery, wheelchairs and such). The enemies in this game took on the role of what made Alessa scared - school children, dogs, nurses designed to be horrifically ugly and so forth. These enemy designs tied in well with the series and that's what I loved about the original Silent Hill. Then, we have Silent Hill 2, which in my opinion is still the most well put together game in the series when we look at the elements I previously listed. Almost all the enemies are representative of James' sexual frustration including the now sexualised nurses as opposed to Alessa's original ones. The way they wove James' past and personality into almost all of the enemy designs really wowed me and naturally made me start to think this was one of my favourite series. Now, Silent Hill 3 did not do this as well as I had hoped previously, but it made sense in the context of the god within Heather bringing out macabre imagery in order to foster it's own growth. Sure the enemies weren't as cleverly designed, but they still were pretty horrific.
I guess what my point is - is that Silent Hill 4 did not do a good job in living up to the previous games in this regard. Sure, we had ghosts who were all Walter's victims at some point, as well as quite possibly the most disturbing enemy ever in the series - the Twin Faced creature that for me, drew allusions to the twins we were told that Walter murdered back when we found that scrap of paper in the Apartment block in Silent Hill 2. Outside of that, the enemy designs were similar to Silent Hill Origins in that they really bore no emotional reference or ties to the protagonist or his story.
Silent Hill games have all had their fair share of decent protagonist and utterly frightening antagonists. Silent Hill 1's Harry Mason was a typical character but had a very engaging personality and was always questioning what was going on - you didn't get the feeling Harry was stupid. Dahlia and her followers were mysterious and enigmatic, and when you finally find out what happened you truly do fear her and her dedication to her twisted religion. Silent Hill 2 lacked a proper "antagonist" in that respect, but James was one of the first times I questioned myself when playing a video game - I knew something was wrong with James and by the end of the game I hated him for who he was. Silent Hill 3 had, in my opinion, one of the best villains ever. Claudia Wolf was truly a frightening member of The Order - going as far to swallow a foetus to birth god. She disturbed me like no other. Heather was possibly one of my favourite protagonists in the series - she acted exactly how I expected someone of her age to act, Konami did a brilliant job personifying her.
Henry Townshend, however, was not endearing to me. Throughout the whole first half of the game he never spoke. I guess the only thing I liked about Henry Townshend was his design - I've seen guys who look like Henry before in real life and that's what I, in my opinion, like about him as a character. I just don't find the idea that Henry is a shy and introverted person to be believable considering his appearance. His lack of dialogue throughout the whole game really loses a lot of character development that I feel every Silent Hill game needs. Walter Sullivan, on the other hand, is a villain who I fear. More on him later, though.
I think that the biggest thing about Silent Hill 4: The Room though, is that it's probably the only Silent Hill game that has given me the creeps, regardless of what time of the day I play it at. Although Silent Hill 3 was previously my "creepiest", Silent Hill 4 has done a brilliant job of hitting the fear nerve in me. The game opens with the apartment, and throughout the game I gradually noticed that I recovered health in the apartment, making it feel like a safe place. During this same phase of the game, however, there were a lot of hints thrown at me to imply that someone or something was in that apartment with me - a scary thought considering that the area is so small yet we never make contact. That's where the fear comes from, for me. The first time I walked into my bathroom to find it blood stained REALLY made me feel uneasy and made me turn the game off to recouperate.
Then, I turn it back on, look through my peephole and hear footsteps. I naturally keep watching but still wince inside at the thought of what could be approaching. And then, I see him, Walter Sullivan, standing at my door. Looking straight at me through the peephole. It was there that I realise what Silent Hill 4 did that no other game did for me - it did nothing. The idea that someone was just standing there, looking straight at me, not doing a thing, made me feel the most scared I've ever felt in the series. Why was he doing it? Why isn't he doing anything else? What's with the creepy smile? That's quite possibly the most eerie thing.
Other highlights for me include the hospital - a giant Eileen face as well as the hanging man from the roof, with a cloth covering all but his feet. That for me was totally eerie.
I guess that Silent Hill 4 is a pretty good game, it's very obvious that it wasn't a Silent Hill game from it's original conception but it still does a very good job from tying the game into the franchise. Dahlia bringing up Walter Sullivan, playing as Joseph Schrieber during the prologue, as well as some insight into the Wish House orphanage and what they did to the children there (the Water Prison is quite possibly one of the most frightening environments in a Silent Hill game ever when you stop to think just WHAT happened there) makes the game a very important part of the series overall storyline, considering that it sheds a lot of light on The Order, a cult central to the occurences throughout the games.
All in all, I'd put Silent Hill 4 up there as being (to me) the scariest game in the series so far. Reasons why? Well, it just relies less on the shock factor and more on those little nuances that really creep you out. When a game makes you imagine the sound of footsteps even when there are none, you know it's done it's job right.
Rememeber though, fear is all relative. So I hope I don't stir up anything with what I've said.
I went into Silent Hill 4: The Room knowing only two things. The first was the factors that affected the endings - so that I would be able to go for the "Best" ending from the start. The second was that the chief antagonist was Walter Sullivan (although I was not aware it was the child too, I was under the impression it was just the man in the blue coat). That's about all I knew about Silent Hill 4: The Room before I played, besides of course, the fact that a lot of people did not like what it did with the series. So first, the things that I didn't like about the game: -
When I look at a Silent Hill game, I expect it to do three things well - a story, enemies & characters and seamlessly meshing them together. The original Silent Hill had a very compelling story with enemies being indicative of manifestations of Alessa's worst nightmates (Bandages, burnt / bloody scenery, wheelchairs and such). The enemies in this game took on the role of what made Alessa scared - school children, dogs, nurses designed to be horrifically ugly and so forth. These enemy designs tied in well with the series and that's what I loved about the original Silent Hill. Then, we have Silent Hill 2, which in my opinion is still the most well put together game in the series when we look at the elements I previously listed. Almost all the enemies are representative of James' sexual frustration including the now sexualised nurses as opposed to Alessa's original ones. The way they wove James' past and personality into almost all of the enemy designs really wowed me and naturally made me start to think this was one of my favourite series. Now, Silent Hill 3 did not do this as well as I had hoped previously, but it made sense in the context of the god within Heather bringing out macabre imagery in order to foster it's own growth. Sure the enemies weren't as cleverly designed, but they still were pretty horrific.
I guess what my point is - is that Silent Hill 4 did not do a good job in living up to the previous games in this regard. Sure, we had ghosts who were all Walter's victims at some point, as well as quite possibly the most disturbing enemy ever in the series - the Twin Faced creature that for me, drew allusions to the twins we were told that Walter murdered back when we found that scrap of paper in the Apartment block in Silent Hill 2. Outside of that, the enemy designs were similar to Silent Hill Origins in that they really bore no emotional reference or ties to the protagonist or his story.
Silent Hill games have all had their fair share of decent protagonist and utterly frightening antagonists. Silent Hill 1's Harry Mason was a typical character but had a very engaging personality and was always questioning what was going on - you didn't get the feeling Harry was stupid. Dahlia and her followers were mysterious and enigmatic, and when you finally find out what happened you truly do fear her and her dedication to her twisted religion. Silent Hill 2 lacked a proper "antagonist" in that respect, but James was one of the first times I questioned myself when playing a video game - I knew something was wrong with James and by the end of the game I hated him for who he was. Silent Hill 3 had, in my opinion, one of the best villains ever. Claudia Wolf was truly a frightening member of The Order - going as far to swallow a foetus to birth god. She disturbed me like no other. Heather was possibly one of my favourite protagonists in the series - she acted exactly how I expected someone of her age to act, Konami did a brilliant job personifying her.
Henry Townshend, however, was not endearing to me. Throughout the whole first half of the game he never spoke. I guess the only thing I liked about Henry Townshend was his design - I've seen guys who look like Henry before in real life and that's what I, in my opinion, like about him as a character. I just don't find the idea that Henry is a shy and introverted person to be believable considering his appearance. His lack of dialogue throughout the whole game really loses a lot of character development that I feel every Silent Hill game needs. Walter Sullivan, on the other hand, is a villain who I fear. More on him later, though.
I think that the biggest thing about Silent Hill 4: The Room though, is that it's probably the only Silent Hill game that has given me the creeps, regardless of what time of the day I play it at. Although Silent Hill 3 was previously my "creepiest", Silent Hill 4 has done a brilliant job of hitting the fear nerve in me. The game opens with the apartment, and throughout the game I gradually noticed that I recovered health in the apartment, making it feel like a safe place. During this same phase of the game, however, there were a lot of hints thrown at me to imply that someone or something was in that apartment with me - a scary thought considering that the area is so small yet we never make contact. That's where the fear comes from, for me. The first time I walked into my bathroom to find it blood stained REALLY made me feel uneasy and made me turn the game off to recouperate.
Then, I turn it back on, look through my peephole and hear footsteps. I naturally keep watching but still wince inside at the thought of what could be approaching. And then, I see him, Walter Sullivan, standing at my door. Looking straight at me through the peephole. It was there that I realise what Silent Hill 4 did that no other game did for me - it did nothing. The idea that someone was just standing there, looking straight at me, not doing a thing, made me feel the most scared I've ever felt in the series. Why was he doing it? Why isn't he doing anything else? What's with the creepy smile? That's quite possibly the most eerie thing.
Other highlights for me include the hospital - a giant Eileen face as well as the hanging man from the roof, with a cloth covering all but his feet. That for me was totally eerie.
I guess that Silent Hill 4 is a pretty good game, it's very obvious that it wasn't a Silent Hill game from it's original conception but it still does a very good job from tying the game into the franchise. Dahlia bringing up Walter Sullivan, playing as Joseph Schrieber during the prologue, as well as some insight into the Wish House orphanage and what they did to the children there (the Water Prison is quite possibly one of the most frightening environments in a Silent Hill game ever when you stop to think just WHAT happened there) makes the game a very important part of the series overall storyline, considering that it sheds a lot of light on The Order, a cult central to the occurences throughout the games.
All in all, I'd put Silent Hill 4 up there as being (to me) the scariest game in the series so far. Reasons why? Well, it just relies less on the shock factor and more on those little nuances that really creep you out. When a game makes you imagine the sound of footsteps even when there are none, you know it's done it's job right.
Rememeber though, fear is all relative. So I hope I don't stir up anything with what I've said.
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