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Wich "otherworld transformation" do you like the most?

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  • #46
    I liked the otherworld in Origins, just because of the pure concept of it. Kinda that through the looking glass Alice in Wonderland kinda thing going on. I found it was very elaborate.

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    • #47
      The thing with Origin's otherworld was that you didn't feel like: "Oh god! I'm in the otherworld, it's a nightmare that I can't go out of!!!"; insted you had the mirrors and could go in and out whenever you wanted, as I sead before, it was cool and fun to play with that factor, but the otherworld didn't have the fear factor of: "oh!, I'm in another dimension, it's al f**** up, and I don't know for how long I'll be here!!!"

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      • #48
        Yeah, but it's not like the normal world is unscary in Silent Hill. It's not exactly sunshine and flowers. To be honest, when I was first playing the Sanitarium, the normal side of it, I found to be so gritty and creepy, that when I found the first mirror, I was like, "Finally, back to the normal world..." I completely forgot that I was even IN the normal world, and when I went through the mirror to the otherworld, it was THAT MUCH CREEPIER, and I was like, "Feck!"

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        • #49
          Silent Hill 1 had that really great charm to its otherworld. Though, correct me if I'm wrong here, wasn't there basically 3 "phases"?
          1. Normal World
          2. White World (ash falling)
          3. Other World (rape dungeons!)

          Maybe I'm mis-remembering. But anyway, at the time, the game looked great and as odd as it might sound, the frame rate helped make the game world seem more frantic and crazy.

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          • #50
            Yeah, there's no normal world in SH1. I mean, the normal world is the one with... Well, it's not ash, it's actually snow that's falling. They mention it in the game.
            But umm... If you want to consider the darkness one of the worlds, then yes. Basically, there's normal world, which is mist and snow falling, there's the darkness, which is like the normal world, but dark, (which it turns to in an instant), and there's the, yes, rape dungeon. Three that way. But there's no reason between the normal world and the darkness in terms of the architecture or anything.

            Still, the most distinct difference is in SH3, where there's the normal world, the rusty darkness world, and the pulsating bloody world.

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            • #51
              to tell the truth, I liked the "normal" dimension the most, since it was the most disturbing for me... I'm not afraid of some rust and spikes and cages like in the Perverted ones, but the grey reality of Silent Hill... Those falls in the ground, appearing from nowhere, the people, that you don't know if they are existing or not... And the most - the silence... I often turn on some music from Winamp while playing there, because it's really fearfull, walking in the quiet town... And of course, looking at your own dead bodies all over the town in the SH2 makes you uneasy...

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              • #52
                I vote, SH2, since it's different from the ones in SH1 and 3. It goes from dark, creep shit to REALLY dark and creepy. Looking at the hospital, with all the dirty plastic thrown over everything (as if it's under quarantine), and then there was all the cloth over buildings after that (and I'm confused if that was even the "nightmare" side, or it was just in eclipse mode...)

                Tho I gotta do some nerdy clearing up; technically, the WHOLE of the games take place in the Otherworld, that is, both the foggy and the nightmare sides are in the same realm. Like a coin. Apparently, in the first game, the transitions are based on Allessa's dream cycles (something to do with rapid eye movement) And I'm confusing myself

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                • #53
                  I really liked the SH1 otherworld. The opening sequence was great, it's also my favorite SH. They should totally remake that one.

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