...they are, however, fantastic mystery titles.
Before the flaming and fanrage begins, I'd just like to say that by no means am I saying that my opinion is fact. I am simply making a statement based on my observations after playing every game (bar the arcade one) in the series.
I came to this conclusion once I finished Shattered Memories; Nightmare sequences served little importance in the past, and this was never more apparent than in Shattered Memories where they serve as little more than frustrating chase sequences. They have never felt integral to the plot of any of the games (except perhaps 1 and Origins), and only serve to lengthen the time spent playing the game. The stories of Shattered Memories and 2 in particular could have served well without the Nightmare World. Hell, 2's is barely recognizable as such, and it's widely regarded as the best in the series.
It is not the horror aspect that draws me in, I realized; there is very little to be had IMO within the games anyway. It is the plot, the mystery of what's going on/what really happened/who am I/whodunnit? portion of the game that is truly memorable.
I have always argued that Silent Hill games (bar the first and really only the gray children specifically) aren't scary. Unnerving? A little. Creepy? Somewhat. Compelling? Absolutely.
So I leave my post with these final questions:
Are nightmare sequences necessary to the telling of a Silent Hill title's story?
Are Silent Hill games true horror games or do they make better mystery games?
What would you change for a future Silent Hill title?
Before the flaming and fanrage begins, I'd just like to say that by no means am I saying that my opinion is fact. I am simply making a statement based on my observations after playing every game (bar the arcade one) in the series.
I came to this conclusion once I finished Shattered Memories; Nightmare sequences served little importance in the past, and this was never more apparent than in Shattered Memories where they serve as little more than frustrating chase sequences. They have never felt integral to the plot of any of the games (except perhaps 1 and Origins), and only serve to lengthen the time spent playing the game. The stories of Shattered Memories and 2 in particular could have served well without the Nightmare World. Hell, 2's is barely recognizable as such, and it's widely regarded as the best in the series.
It is not the horror aspect that draws me in, I realized; there is very little to be had IMO within the games anyway. It is the plot, the mystery of what's going on/what really happened/who am I/whodunnit? portion of the game that is truly memorable.
I have always argued that Silent Hill games (bar the first and really only the gray children specifically) aren't scary. Unnerving? A little. Creepy? Somewhat. Compelling? Absolutely.
So I leave my post with these final questions:
Are nightmare sequences necessary to the telling of a Silent Hill title's story?
Are Silent Hill games true horror games or do they make better mystery games?
What would you change for a future Silent Hill title?
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