Oh wow first Resident evil battle style changes and now Silent hill? If it does come to this then my liking of the game series will deteriorate. Worst of all FPS.
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Silent Hill 8 - Xbox 360 + PS3 in 2011
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Originally posted by Lightning View PostOh wow first Resident evil battle style changes and now Silent hill? If it does come to this then my liking of the game series will deteriorate. Worst of all FPS.
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Originally posted by rewak View PostNote on that picture there are TWO releases listed, and two genres given, so don't take that as confirmation of a FPS Silent Hill.
The XBLA/PSN title is a 2.5D game so it's definitely NOT the FPS they are developing.
That can only mean that Silent Hill is the FPS title.Last edited by doomed; 06-30-2010, 07:25 PM.
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Isn't this just a press kit image for Vatra games? They didn't specify what genre SH8 itself was. I just got the idea that the developer specialized in FPS and action games. Not that SH8 was going to be an FPS.Last edited by GuardhouseMusic; 07-01-2010, 12:39 AM.
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Well they said they are Unreal experts; their two announced games are indeed using Unreal Engine 3 (Rush n Attack is officially confirmed a UE3 title, Silent Hill 8 looks very much like Unreal from the trailer)
They said that they are developing two games for Konami:
one title is for XBLA/PSN; Rush n Attack is indeed a XBLA/PSN title
while the other is for PC/Xbox 360/PS3; Silent Hill is already confirmed to be coming to the later two and it's very possible it will be released on the PC as well. (I should note that originally they announced that both of their games are to be released on the PC, so it's possible that there will be a PC version of Rush n Attack as well.. especially since Konami loves Steam)
They listed genres as action and FPS; Rush n Attack is indeed an action title ("arcade action" as stated by Vatra themselves) which makes me think that their other title is an FPS.
Yes, the sheet is vague but that is my interpretation of it.Last edited by doomed; 07-01-2010, 02:42 AM.
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U3 is still a trainwreck of an engine in my eyes.
As for SAW; it was only first picked up by Konami after it had been in development for a long time, and not exactly headhunted and ordered by Konami, so any worries about quality on that front probably shouldn't matter for Silent Hill 8 (though, I'm not really keeping my hopes high after the trailer, but still giving it a fair chance)
Though, heh, funny that they're doing a SAW II game and Konami's already on the publishing throne... (Did the first game even do well enough to warrant a sequel?)
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Oh come on, there are some beautiful UE3 titles.
Mirror's Edge is the second most beautiful game I've ever seen (#1 being Crysis)
Mass Effect 2 looks very nice, much better than ME1.
Batman Arkham Asylum looks very good as well.
Plus there are lots of UDK games that look amazing.
I blame shitty developers for the lackluster graphics and the "looks-like-yet-another-game-that-uses-UE3" feel.
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Shitty devs are indeed to blame, but the problem is that it's not just the looks that comes with the U3 engine, it's this general "feel" that lingers over the majority of titles that uses it as if it's like every single issue that I may have had with an Epic Games U3 game will, by default, exist in any other game that uses the engine.
One such thing being the way the thing renders various effects, the way it handles asset loading and the fact that it seems to be horribly optimized on all platforms. Seeing as even games with absolutely atrocious assets and such still perform like crap... (and some of the culprits there are people I don't consider shitty devs).
But, yes, you've pretty much listed the 3 "beautiful" exclusions there. All 3 almost beyond U3 recognition + Mass Effect 2 fortunately ironed out a lot of the issues from ME1 (and looks), but the hit detection and collision detection is still absolutely atrocious and I've long since lost track of the amount times I've gotten stuck in ways that requires saves to be loaded in order to unstick myself (this is of course one of the issues that seems to crawl around with almost every U3 game)
Oddly enough though, I've had a strange fetish for the general looks of the two JRPGs that've utilized the engine... Which basically sums things up to; despite me hating the tech and recognizing the flaws of these games, the 3 best RPGs so far this gen have all used U3 and are exclusive to Microsoft platforms - or, you could say the 4 best, if we're to count the supposed Mass Effect "trilogy" as "2 games and counting"
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Originally posted by ShadowHeart View PostAnd I don't care for SM. Those who played the original will agree that it's not a revamp at all of the first. All hail Silent Hill!!!
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