More from Guy:
Recently though it seems as though Jeremy finally found Heather though he says rather bluntly that at this point it's too late.
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When I asked him about it he had this to say:
That's a bummer. Sounds to me like the issue is more in tune with their release date. They're getting this out by January and so Konami is pushing forward. If there was any problem with the code or technical aspect then I'm sure these could have been resolved with more time.
I regret to say it, but even if Heather turns up tomorrow, at this point I think it is too late for SH3. Tomm’s official announcement made that clear (at least to me). He gave two reasons for not having the original voices in SH3: logistical, and technical.
The logistical reason has to do with issuing master discs to the duplicator/packager so that they can physically duplicate, package produce and deliver the games in time to for a January 2012 distribution. These discs must be shipped by ocean container, otherwise the costs would be too high. Publishers routinely allow six weeks for ocean shipping from port to port. After clearing customs, most likely in L.A., it requires another two to three weeks for distribution to the various retailer outlets across the USA.
I believe the technical reason is that integrating the two-voices option would take time to re-program. According to what Tomm told me, the original masters were encoded without accurate notes. That means a spaghetti-like mess of somebody else’s code would need to be sorted through before any new options could be added.
With enough time, these problems could be sorted out. Unfortunately, there isn’t any more time.
I feel bad for the fans of SH3.
The logistical reason has to do with issuing master discs to the duplicator/packager so that they can physically duplicate, package produce and deliver the games in time to for a January 2012 distribution. These discs must be shipped by ocean container, otherwise the costs would be too high. Publishers routinely allow six weeks for ocean shipping from port to port. After clearing customs, most likely in L.A., it requires another two to three weeks for distribution to the various retailer outlets across the USA.
I believe the technical reason is that integrating the two-voices option would take time to re-program. According to what Tomm told me, the original masters were encoded without accurate notes. That means a spaghetti-like mess of somebody else’s code would need to be sorted through before any new options could be added.
With enough time, these problems could be sorted out. Unfortunately, there isn’t any more time.
I feel bad for the fans of SH3.
When I asked him about it he had this to say:
I only asked her once and her initial response was to ask for some compensation. But after I reported that to Tomm at Konami, he said it wouldn't matter anyway because they can't put her voice in. So the point is moot. She maybe could have been convinced to do it for no compensation, probably even, but it would not have made a difference. End of story.
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