No fog, no sale.
Announcement
Collapse
No announcement yet.
HD Collection PS3 Exclusive (Hah! 360 too) /New VAs
Collapse
X
-
Originally posted by PracticalAl View PostI'm just now taking notice of the achievements/trophies for this game. One of them is getting the Green Hyper Spray in SH2, which requires a 10-Star Ranking. Now, I have played SH2 to death. I've gotten all the endings, beaten the game in less than three hours with no more than 2 saves, played to completion in every difficulty, unlocked everything aside from the aforementioned spray, but have never tried for a 10-Star Ranking.
So. Is it as terribly painful as everyone seems to make it out to be? I'm guessing the less than 500 points of damage combined with the save limit is the real killer. Any advice from those who have done this before? ..
First obviously you need to have gotten all the other endings (including Maria's "Born from a Wish" one) on the same save file except possibly for Dog, which is the one you want to get on this run. If you already got it doesn't obviously matter. But it shaves a good chunk off the end of the game and limits the damage chances from the last two boss fights so this is good for time and damage.
You need all 8 bonus items during the run - blue stone, chainsaw, the 4 rebirth items, hyper spray, and dog key. Plus 150 or more regular items.
Turn on the inverse run button so you always just run and 3x ammo if it's not already on.
Game needs to be on hard/hard difficulties (or the extra hard riddle one). Best to swat up on all the answers and check which answers are random set. You'll know if you're on Extra from the safe wallet at the second apartments. If it includes letters then you're on extra hard riddle.
Time is not generally too much of an issue. Even having to spend up to 1 hour to grind kills by shooting, you should finish in under 2 and half.
The damage is reasonably okay - somewhat of an issue but not the hardest aspect - more on that later. Any damage up until the hospital from the start until when PH hits you off the roof, don't heal. It doesn't count towards your damage total because the PH hit cancels it unless you heal.
I'll deal with the game now section by section.
Make your way from the start and avoid killing anything (except the one enemy you need to with the plank) until you have the handgun in the apartments. For the lying figures shoot them from a distance but continue as you walk towards them and then as soon as they're down kick them on the ground. Too much risk from either them spitting on you or crawling at speed on the ground and hitting you otherwise if your too close and then not quick enough. I had to restart my attempt once because I got too much damage from this at the start.
Pyramid Head fight 1 - handgun and distance, no damage. no problem.
On the streets just grab the items you come across. use lists or maps if you don't know where they mostly are by now. make sure you grab the pipe, it'll help with the eddie fight.
Hospital is a pain, keep your distance from nurses and don't go into any rooms you don't need to. be ready to shoot often as soon as you come out of doors (or if playing on PS3 version even before it loads) as sometimes they're right there in front of you. again, knock em down and stomp on them for melee kills.
The 3 hanging flesh lip guys are best dispatched by running around with the handgun and just keeping as much distance as you can. if you're good you should get away with no damage at all.
use your first save in the hospital, before the maria hallway bit before leaving the hospital. you need to shoot PH with the handgun to slow him, risk of killing maria if you miss or her getting killed by PH in only 2-3 hits is why you should save. a whole 10 bullet clip should be used, this needs to be done twice overall - once when he first appears and the second time when you can shoot him through the mesh wall.
the time on that first save should be just around 60-70 minutes.
on the streets, pick up all the items you can and kill everything with the guns. should get your 75 kills just in making your way from the hospital to the historical society. this will take up to an hour to grind out.
prison, go back to melee kills on the figures as you go through.
use a map for the labryinth if you're not 100% sure on the path. again, melee kill the figures. you should be past 75 by the end of this section if not well before.
abstract daddy is a pain. he's very fast on hard, but run corner to corner and back again, shooting the shotgun at each stop. if you get away without being grabbed amazing, if not make sure you mash the buttons and try to break free with as little damage as possible. keep an eye on your health. I got grabbed once, my best run ever on hard.
for the second save you have a choice of before eddie or after eddie. the save is important but you need to decide to do it before at the catacomb graves or after on the dock. i saved before eddie but it depends on how well you think you can do.
that save should be around 130-140 minutes for a good finish time. the maximum you'd want to see on the save file is 160, because it will take up to 20 minutes from the graves to finish.
for eddie, the trick on the first part is to equip the pipe before using the door. when the cutscene runs ready your hitting attack (PS3 is hold R2+X not sure about 360) and when it's over you'll just hit him as he runs into you again and again without a worry. 13 hits and he's gone.
second part is harder. most people hide behind the meat to avoid getting shot and use the giant knife to hit him 4-5 times and just deal with the small damage from eddie punching you. personally i use a glitch method by getting as close to the meat as possible and using the shotgun again and again (11 shots) while eddie uses his left hook to punch the meat. done correctly the latter will save you from getting hit all but once. this way only works 80% of the time and if it doesn't I revert to the knife. I can explain this more in detail if need be but basically you will get damage here most likely in some form.
the hardest part of the 10 star run is without a doubt the boat section. getting it turned directly into the light (or as close in a line to it as possible) and there in less than 1min20 on hard where you have to control the boat by spinning the sticks away from each other at speed takes practice.
Turning right needs about 4 seconds of spinning both sticks counterclockwise, then hard core spinning of both sticks with left going counterclockwise and right going clockwise to have james row the boat. not fun. you need to do it so James never moves his head left or right. There is time to correct if you're not exactly pointed at the light or make a slight slip up but it's quite tight.
If playing HD version you haven't gotten the achievement/trophy already from earlier plays then this is easier because when you do it that will ping when you do it under 1'20. If you don't or are playing PS2/Xbox you'll need a stop watch, and the count starts from when the cutscene is over (or you skip it). To show you how stupidly close I got the first attempt...
The last part of the game is a cake walk compared. if you know the hotel part well it should take you less than 10-15 mins total to get to the end. only risk is the hallway leading to the 212 room where there is two of the smaller daddies walking back and forth, and that's just because of the small space. You must remember after using the video in the VHS and going out that you need to go downstairs and get the last item from the +8, the crimson ceremony book, before going back up and using the Dog Key on the door for the ending.
This being reasonably easy is good in case you have to replay the whole thing again like I did above. In any case, you'll need to probably play the boat bit over a number of times. If you saved before eddie then you'll have to do that over and over again which kinda sucks.
This is my end result. I got slammed hard by eddie on that run which caused the jump in damage over above.
Any more questions... just ask... or look elsewhere online.Last edited by Rombie; 04-22-2012, 06:58 AM. Reason: General tidy of info... maybe not spelling and grammar though...
Comment
-
For whoever wants to buy the collection in America, for a cheap price.
Here you go! Used: $17.99 (brings everything as if it were new. Gamefly never sends the original box/booklet to people who rent so even new/valid online passes are guaranteed)
GameFly, the #1 video game rental service. Rent and buy PS5, PS4, Nintendo Switch, Xbox Series X, Xbox One, 4k UHD, Blu-ray and more. Plus Consoles, Controllers, Accessories, Collectibles and Arcades.
*Warning: deals are daily, meaning that it won't be applicable tomorrow.*
I'm still holding out until they patch the problems the originals don't have.
The moment I see Downpour on a deal price like this...I'm totally jumping on it ferociously. hahahaha! xDLast edited by Kaneco; 05-15-2012, 01:20 AM.
Comment
-
I had Silent Hill HD Collection for my birthday of the mrs. I will be honest with you its the first time I have ever played Silent Hill apart from the original. I wasnt that into gaming around the time of their release and never really cared to go back and play them after but since they were on HD and had trophies I figured why not. So I started SH2 first obviously, nice introduction liked the atompshere felt really creepy especially with the fog. So you start running to get to town?? I think thats where he wanted to go although in the intro he said something about an island on the lake so I was kind of looking for that. After ALOT of running through the fog with annoying camera angels the tension started to wear thin and boredom started to kick in. Finally I found the first enemy and whooped his ass with ease. Then more running....running.....runninng....found some enemys thought I killed it and it starts slithering around on the floor shoots past me, actually pretty creepy again.....running....kill enemies.....running....runnning.....fog.....camera angels....bored. I have to be honest so far I am not impressed. How anyone can say these are better than old school RE is beyond me. Sure they can be creepy but goddamn it is it repetitive and also I have no idea where the fuck I have to go, no clues, dodgy camera angels, dodgy controls, enemies everywhere and the fog just about tops it off I cant see shit even if I knew where I was going.
Comment
-
Old survival horror games are more inclined to let you explore. If you played the original Silent Hill you know the town itself leaves behind clues in the streets that cue you in on where to go next, but with all the fog and monsters one dreads exploring the streets too much.
The opening to SH2 is more methodical and paced slow to build up tension. You're not just fighting monsters right off the bat, and they are set up to appear at times that reflect aspects of the character and segments of his journey. Back in 2001 you didn't know what to expect and for a lot of fans it was SH2 that was there starting point.
Resident Evil is not psychological horror. The earlier biohazard games worked for being the kind of monster mash up you'd see in creature features. Zombies, snakes, sharks, mutant plants, evil corporations, and a giant monster tyrant. Nothing psychological worked into the game play, characters or plot. The set up is escape from monsters. And they did work tension and horror into that, but Silent Hill performs it differently.
That said, the game does pick up once you arrive at key locations but if running and exploration is not your thing then you will not get into this game.
Comment
-
Originally posted by Smiley View PostOld survival horror games are more inclined to let you explore. If you played the original Silent Hill you know the town itself leaves behind clues in the streets that cue you in on where to go next, but with all the fog and monsters one dreads exploring the streets too much.
The opening to SH2 is more methodical and paced slow to build up tension. You're not just fighting monsters right off the bat, and they are set up to appear at times that reflect aspects of the character and segments of his journey. Back in 2001 you didn't know what to expect and for a lot of fans it was SH2 that was there starting point.
Resident Evil is not psychological horror. The earlier biohazard games worked for being the kind of monster mash up you'd see in creature features. Zombies, snakes, sharks, mutant plants, evil corporations, and a giant monster tyrant. Nothing psychological worked into the game play, characters or plot. The set up is escape from monsters. And they did work tension and horror into that, but Silent Hill performs it differently.
That said, the game does pick up once you arrive at key locations but if running and exploration is not your thing then you will not get into this game.
I understand that RE is a different breed of game but I do think its much better wether it be because of the style or whatever I just think its better. My problem isnt really the pacing of the game its the fact that I have no idea where to go and what I am supposed to be doing. Maybe thats how Silent Hill is supposed to be just one big confused cluster fuck. I will admit that I can be a tad bit picky with my exploration. In Fallout I had no problem but in Skyrim and Oblivion I had no interest in exploring. I have no idea why and whats the difference so I cant tell you that. So far in Silent Hill I guess I am just anticipating to much and want to see more because all I have seen so far is fog brick walls and one type of enemy. I am no giving up on this game by no means because it was a gift and I am expected to play it but I am in no rush to get through it....so far.
Comment
-
The fog brick walls are due to the HD Collection being a collection of piles of shit.
Edit: Not the games themselves of course (blasphemy!), but the porting jobs. Absolutely disgusting how they disgrace the original SH2 and SH3.Last edited by Canas Renvall; 06-30-2012, 09:58 PM.
Comment
-
Originally posted by Canas Renvall View PostThe fog brick walls are due to the HD Collection being a collection of piles of shit.
Edit: Not the games themselves of course (blasphemy!), but the porting jobs. Absolutely disgusting how they disgrace the original SH2 and SH3.Beanovsky Durst - "They are not pervs. They are japanese."
Comment
-
Just thought I'd round up the impressions in one place. Heck, some, like me, may have noticed some hiccups still and because of that, I strongly encourage those to e-mail Konami Customer Support about it. Maybe we'll get another patch.
Just to put it out there with what I said above, I'm not disappointed with the patch, but there are just a small number of things that can be improved on and from there, we should be all good!
Anyway, to my personal impressions we go!
Spoiler:
Having just downloaded the 1.02 patch, I just thought that I'd send you my personal feedback on how much it holds up now.
I can very happily say that gameplay has vastly improved and framerate seems to be locked at 30fps, just like how it is on the Xbox 360 version at times. When I mean at times, there are small dips that happen occasionally while exploring your surroundings in the town that's portrayed in the game, but, as mentioned, the game plays much better than before. As far as framerate still goes, exploring with the flashlight off will help it a bit in certain areas, specifically the apartments so far, but this should've been remedied and I hope it does without having to need to turn the flashlight off.
I'm also happy to say that some audio occurrences that are triggered are on point to the original PS2 version of Silent Hill 2 as well, specifically in the apartment section; early in the game, so no disappointments hear yet. However, the audio when picking up objects still seem to be at a higher pitch, or sped up if I may say, so hopefully this can get fixed sometime later on, if it's possible.
The density of the fog has really improved as well! I would like to say that if just a tiny bit of more work can be put on it, with more of it added to say the least, it can be comparable to the PS2 version. All in all, much better than before as far as I can tell and if a later patch does happen, please consider this. The small draw distance can be seen as a "Wall" is still present when exploring.
Only just replaying the game for the little time I had with it, I thought I'd point out miscellaneous things that I hope get fixed as well. In Silent Hill 2, there is a scene where the main character, James, reaches for a key on the floor through bars in order to advance in the game. The flashlight that is attached to him obviously causes shadows and in this scene, the flashlight does not fully "make complete shadows". The shadows of the bars in front of him appear to be "cut off" and doesn't properly cast when a particular cutscene happens at that moment.
Another thing that I have noticed is in Silent Hill 3. While the patch notes do say that lip-syncing has improved as well, there are times where it's not up to par, but DEFINITELY better than before. It's off just by a little. It's noticeable, but not as bad as before. You can also see this in Silent Hill 2 in the game's cutscene in the cemetery. Again, it's not bad as it was before, but it can still be seen if one were to pay attention to it closely.
I got to hand it to the development team, everything has been vastly improved! There are small nitpicks in there that I have detailed above that I do hope do get remedied in a future patch, but who knows if it will even happen.
Comment
-
It's worth noting the US patch weights in around 350oddMB and is 1.02, but the European version - having not needed the day 1 patch earlier, is only 57MB and is labelled 1.01.
Frame rate is now okay 85-90% of the time, and as MeanBob mentioned is mostly locked in place... except for in a number of indoor locations, where it's now 60 or maybe even above that. First time you'll see it is in the apartments most likely, but it's a night and day difference. How the game went from sub-par chugging to silky smooth interiors and while the outdoors still has hiccups is beyond me. LOL
The fog is fixed to the new game standard in the Maria cutscene on the waterfront. Again not PS2 perfection but it at least doesn't show the edge of the graphics map and items do disapear into the distance. The boat dock, which I loaded up from save, has been altered. The game enviroment has more fog, the cutscene still doesn't but the water texture is and isn't fixed. At first it is okay but then the further James gets away the worse it gets and eventually is back to normal.
I didn't have a save near the Historical Society but someone keep an ear out if the horns blowing when you decend into the prison are back in.
Sound quality is unchanged and being that it's off the disc I don't think it ever will..
Aside from booting up SH3 to see frame rate and fog and the first cutscene with Douglas I haven't been able to play more yet, but I figure the sync is 100% back in place and the places where it doesn't match is more because of the new recorded voices and not anything else.
As long as the crippling bug of freezing is gone, I'll be the most happy. I finished SH3 once on the HD collection then got back to the Motel after the Hospital, then every time I leave once I get on the streets the game was freezing up. 3 times I tried, same thing each time. I'll let you know when I play that again.Last edited by Rombie; 07-12-2012, 02:09 AM.
Comment
-
Sorry for the double post but...
Seriously. What. The. Fuck. 2 and a half months and they can't properly patch the game killing Silent Hill 3 bug. Really?
I actually can't get past the motel. I leave after talking to Vincent, go out on the street. Bam. Game freezes. It even just froze at random in the hospital when I was trying to get to the usual freezing point
I finished the game once. But I just won't ever be able to again without starting a new game I think.
What a pile of shit.
Comment
-
Just got a game killing glitch in SH2, after the third or so time entiring the room 209 of the motel I found the room really dark, my flashlight had turned off too, upon turning it back on, which only would work via menu and not the button I realised the room wasn't dark, just that none of the walls had spawned and was just blackness, the guy in the chair was there, the TV and the clock in the next room. Nothing else, could walk through where the walls should have been.
Tried using an exit next to the clock, screen went black, then I reappeared and now it was just me, no clock or guy in chair/TV. Quitting to XMB caused a hard restart of console instead of just quitting the game.
Not sure I want to attempt the 10 star run with this kind of bug, or even play it at all.Beanovsky Durst - "They are not pervs. They are japanese."
Comment
Comment