05-13-2014
Now the masks works in rooms with enemies.
03-02-2014
Unfortunately I haven't too much time to work on this little project. In any case, here's an update:
This is the second "diary of development" video of the classic survival horror I'm making. The game is called "Brain infection", and will be a Resident Evil clone of the PSX era in terms of graphics and gameplay. This is a list of the new accomplishments I have achieved:
-Panoramic resolution.
-Lighting effects.
-Improved 3D models.
-Placeholders textures and animations.
-Room connections.
-Music, from the WIP OST.
06-08-2013
Few months ago, I've been using the free software Blender and I've found a way to make games like classic Resident Evil. I'm considering making a complete game, because I know how to do all the necessary in Blender. This is a list of the accomplishments I have achieved:
-Pre-rendered operational scenarios.
-Inclusion of masks on scenary.
-Included interaction with scenario (in the video that I put, this can be seen when I'm examining the fireplace).
-Operating static camera system.
-Inclusion of 3D models for characters and enemies (no textures or animations yet, extracted from RE Nemesis and will be replaced by others with better quality due time).
-Basic artificial intelligence.
This is a short video of the progress made (nothing that appears in it is final, and don't represent the quality I want to achieve in the game, is just a proof of concept).
http://www.youtube.com/watch?v=9vqhs...ature=youtu.be
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