^Those actually look pretty good. Any chance you worked on REmake-style animations as well?
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^You mean replicating RE remake animations? Yes, that could be done, though at this point I wouldn't be surprised if someone found a way to extract remake's animations, if you want exactly those animations then porting/extracting from the game itself would be the best way, handmade cloning them will allways bring some differences.
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@Lanza, it's pretty cool you managed to single handedly do animations like that without a mocap system. I could never for the life of me even get some simple walking animation without him looking like he's got the runs haha.
Edit: I got bored a quarter into the REmake background, got bored and scrapped it. I ended up making my own interpretation of the 1.5 interrogation room, though.
15-bit:
16-bit:
Last edited by VirusPunk; 10-16-2015, 12:10 AM.
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Looking back at that interrogation room I did, it looks kind of shitty. Here's a chance to redeem myself with a 1.5 style lab hallway. I'm very satisfied with the outcome of this one, and bio_star's tip to blur out the textures really paid off in getting those nice Capcom style gradients (for those curious, a blur of 1.5 to 2.5 is usually sufficient).
The south wing corridor is still under construction.
This will be my last background for a long long time once finished as I want to focus my attention solely on the engine from here on.
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