Originally posted by nemesiswontdie
View Post
and as for your aliens comment idk i dont watch aliens im not a fan of it.
oh btw MG and MG2 had stealth in it too you would know that if you played it.
As for your Splinter Cell comments, I find them invalid to compare with your take on it to Metal Gear.
Metal Gear Solid’s stealth was accessible with a more action orientated persona. I would go to say to event the extent of its design being a simple flow chart analyse of its limited options, in its 3-dimensional level.
As Vass has said above, Splinter Cell is based on Tom Clancy, which his work has been going since 1984, and that Rainbow Six, a heavy tactical shooter (stealth, action, neutralprogression; your choice), with a much more strong stealth scheme, was out in the same year as Metal Gear.
Splinter Cell evolved the stealth genre by immersing the player as a agent operative in different environments with a range of tools given to your arsenal. The penalty for being spot was high, and even at some levels a mission failure. Its design was much diverse than Solid when it come to infiltration; treading your environment, staying in the shadows or adjusting your surrounding area to stay blind around the enemy, struggling with the enemy in order to obtain Intel on your objective, exploring the room you’re in order to access further on, and keeping the threat minimal possible.
Metal Gear solid’s design was to simply move around the enemy and use pen and paper equipment on certain occasions to pass other means. I will say that its foundation had gave new air in expanding the stealth genre, but it was both more orientated on fantasy action along stealth (just have to look at the bosses in the series, and god especially 2) and with Splinter Cell is based on realism than fantasy, and it’s followed true on that. I can go into more statements on your remark but I respect that you would considering on your analyse on the information above than what you assumed
Comment